I went 12 - 2 (win/loss) in shuffle today as Hellcaller Aff (2.3k rated last season). I was the primary kill target at the start of each game.
Some general comments/feedback:
Caster (ranged) lobbies/matchups
In general, they feel pretty easy. We have the most consistent damage throughput compared to other caster specs, and have numerous ways to disrupt their burst. It’s a game of maintaining dots on all three targets, then applying counter CC to the healer once someone’s HP gets low (while rotating through Nether Ward/Observer/Malevolence/Darkglare as they die slowly from unavoidable wither/agony dot damage). Just make sure to focus on extending far enough to land coil+fear on their healer, and being ready to port away behind a pillar if they decide to swap to you. Rinse and repeat.
Devestation/Ele is probably the toughest caster lobby to fight due to ele having high sustained spread pressure, enabling the Dev to randomly gib people in the open. I use a communication macro telling my teammates to stay near pillars and basically prioritize staying alive. The primary kill target should be the ele since they’re less mobile than Devs. Devestation’s spells have relatively longer cast times and channels compared to most casters (plus Satyr/Tongues slows it further). Since Fear has a much quicker cast time, you can use it against them as a pseudo-interrupt to prevent their casts from going off to break up their burst (allowing your healer to recover)
Versus melee lobbies/matchups
Windwalkers/Rogues/Fury Warriors are probably S or A-tier in difficulty to fight. Aff is fairly tanky, but these three specs in particular can deliver A LOT of single target burst and have several gap closers and snare removals. You definitely need to play aggressively against their team and disrupt their opener as much as possible (since they’ll try to nuke you with burst cooldowns while piling on overlapping stuns/disorients etc). The Windwalker’s knock-you-up-into-the-air ability is especially obnoxious. Apply Curse of Exhaust, and soulburn: portal the F@^# outta there. The port should be located somewhere that’s highly inconvenient for them to continue chasing you (the starting area before gates open in Mugambala is my favorite, since you can fight on the staircase or upper level then port back to the starting room, where there is no direct linear path for them to keep chasing you)
It gets much easier after you survive their opener. Basically, force them to swap to another target (even if it’s only for a short while) through port gateway behind pillar (note: make sure your healer is somewhere near your port’s LOS). Then, get counter CC on the healer ASAP while re-dotting the melee from max range. The goal is to make it as difficult for both of them to connect on you at the same time. If you can’t kite them, rotate fears onto the melee dps when they pop cooldowns to slow their damage, and lure them behind a pillar when they chase you so they LOS their own healer.
The good news is that it’s easier than ever to maintain spread pressure while being trained (wither/agony does so much damage), so refreshing your curses and applying dots via Jinx
and popping Darkglare > Malevolence does a lot of dmg with no casting. Lastly, we get A LOT of nightfall procs, so dump all shadowbolts on your UA dot target to further proc instant raptures. Instant shadowbolts proccing instant raptures on a fully dotted enemy team enables us to do good castless spread pressure (since hard casting rapture can be difficult verses melee lobbies)