Maybe mentioned, but it still is a glaring issue to group comps.
Here’s what I propose: Make it so you can purge or DPS down a shield on it equal to the healing amount in addition to keeping the healing it to full or dispelling solutions. Yes I get it, human nature and such “dps won’t dps it still”, etc, but the option would be there for dps who want to time keys and be invited without a dispel those weeks.
Also make it so it spawns within 5-10 yards of enemies but not inside hitboxes. Some of the spawns are so out of the way and troll it’s insane.
I know season launches tomorrow but idc, throwing it out there since we’re stuck with it for another 8+ months.
Honestly, after interacting with this mechanic for a while, I have come to the conclusion that the mechanic itself is fine, and that people just need to learn that sometimes you have to break away from what you are doing to handle a mechanic.
If the mechanic is to be changed, I would like to see information appear when the scream hits. It should say what happened, and why, and how each player in the group can prevent it from happening again.
The mechanic is not difficult. If you are a class that can handle it, it appears, you pop dispell. Task complete. I think people are just not aware of how they can handle this mechanic or they have not prepared to do so.
These affixes seem to be designed to force us to divert our attention away from the standard plowing through instances with our muscle-memorized class mechanics. I think it is a good thing. If I am supposed to be in combat, I do want to be required to react to my environment and do something different than I usually do. Otherwise, we can get through instances in a near-trance state because we’ve done them so many times.
I think we just need to embrace all of this. I know, I’m probably in the minority, but to me this is the good kind of difficulty. Not inflated health pools. Not complicated class rotations. The kind of difficulty that requires you to react in the moment and use the full extent of your toolkit for the sake of your group. This is good stuff.
I mean it isn’t totally necessary (can just see them), I didn’t have one this week when I did a key because I just disabled all my addons with 10.2 I didn’t update them yet, but when a lot is going on having an audio cue is really nice. They’ve done this with bosses for many years now where they give their special abilities specific sound bites.
My main thing with afflicted is that they shouldn’t spawn in the middle of nowhere. When your group is doing a large pull through a hallway (first pull of uld or vp or hoi for example) you shouldn’t have to break line of sight to deal with an affix spawning where players won’t be. The afflicted mobs should really spawn right next to the tank.
I don’t know how they thought it was okay to release an affix that 2 classes just can’t interact with. Getting the afflicted debuff as a warrior is the most helpless thing. Getting invited to a group during afflicted week as a warrior or dk just isn’t a thing either.
My run this week (a fast easy 16 NL for vault) had a DK tank and for dps Hunter/rogue/demon Hunter so 0 help on the afflicted for me healing on my monk.
This is without the WA announcing it and I had 3 go off the whole run which I felt wasn’t too bad. The first time I just completely blanked and missed it. Also a pretty low key so not as much tunnel vision healing needed.
I haven’t looked recently but I remember when it came out raider.io data didn’t really show any change in trends for classes doing keys during afflicted/Incorporal weeks where they can’t interact.
I was running on my resto druid last night without talenting into the improved natures cure (think that’s what it’s called). Didn’t realize it wouldn’t dispell, so had to go out and change talents. I just find it dumb that the base magic dispel wouldn’t work. Those things are annoying to heal up - any dispel should work if they’re going to limit it in that way, imho.
I honestly hate Afflicted and Incorporeal. They arent difficult but they add a type of challenge that feels completely foreign in WoW. Whack-a-mole affixes just break up WoWs fluid combat to a point where I begin to no longer enjoy the fluid combat.
On top of that, only specific classes can actually interact with Afflicted/Incorporeal. Like this week with Afflicted. My group of close friends like to play certain classes and they hardly reroll or have alts. We have a Warlock, Warrior, Demon Hunter, a Hunter, and a Priest. Only one of us could actually do anything about Afflicted. Our options are let that one person, the healer, deal with the affix solo, or we just don’t get to do keys together this week, or we simply don’t do keys at all.
That is just ridiculous. And I hate weeks like this that make us feel terrible to play with each other simply cause our classes can’t do anything about certain affixes.
Nailed it. Give me one other person that is ready with their fingers on dispell as soon as cloudy dudes start cloudying.
Nothing better than standing side-by-side with someone who has their sheet together as we simultaneously dispell and watch those two ghost buggers pop like balloons as soon as they appear. I form a lasting tether of respect with those players.
This is a massive issue, and one of the main points of the thread. My proposed change would address this.
The other main issue, thank you for addressing.
To reiterate because I think it was missed by some, the affix isn’t a skill issue, it’s annoying and can be far less so.
It’s:
Annoying to be the only player that can help the healer.
Annoying not to be on a class that can help.
Annoying you have to rotate your camera around in circles to find it sometimes up to 30 yards away in the back of a room. (ex. worm boss in Nelth Lair)