This is accurate. Group formation is already slow without Afflicted. Adding afflicted into the mix makes it much worse.
“Just bring a shaman” would be logical, IF one shows up in the queue.
Even there, I watched dispels overwhelm a 3300 shaman healer.
Most tanks don’t dispel and it takes 3 to execute mechanics on a bunch of bosses. So a non-dispel class is operating at a 75% handicap
There are a ton of adjustments that could be made to make this affix better. For example if the tank sprints to the next room and the dps/healer are still finishing off the previous pack for a few seconds, then move, the afflicted can spawn very far away. However they seem to have infinite range. Afflicted could follow the player. They are also somewhat easy to miss. They could have a putrid glow. When they are close other nameplates/hitboxes cover them without precise settings. They could use explosive nameplates
Blizzard can do better than this. They can make this affix better, or ideally replace it with a better one.
Ultimately when creating afflicted I think blizzard was trying to replace explosives with something “better” when IMO they needed to remove the explosive-esque style of affix alltogether
I would take explosive over afflicted 100%
I appreciate that they tried, but the solution is worse than the problem was
The cast is 10s, not 15s. Normally I wouldn’t correct a small number difference, but it’s relevant here because it means the first dispel has to get off in 2s for a single person to get both. If that person needed to spend a GCD near when the afflicted mobs become active or simply takes a beat to find the afflicted, it can be too late for them to be able to dispel both.
Yes, your point is that most groups will have 3 dispels anyway so this isn’t relevant. Even ignoring whether that’s actually true, there will be some groups that do not have more than 2 dispellers and the timer to get the dispels off can be really tight depending what the healer has going on at the time.