Affixes that auto exclude certain classes (i.e. incorporeal)

It’s not just doing the meta like every group needs an AUG and a mage and probably guardian + holy paly + spriest on top of that.
Some affixes just bar certain classes from being in a comp. I mean not just affixes… every group pretty much “requires” lust and brez to even begin.
For instance, warriors don’t have any of that. No hard cc no brez no lust. Pretty much zero counter for any affix actually other than being a melee.
It’s incorporeal and spiteful this week. I feel the freedom of not having to bother with the affixes so much other than getting beat up by spiteful but also why would you bring a DPS warrior into the group? Bad design IMO

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you’re thinking like a singleplayer. But not every player of every team needs the ability to deal with it.

not every player tanks. not every player kites. not every player heals. Why should every player do incorporeal? there’s only 2 of them, not 5.

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Yea, but there is power in having the number. You do only need 2 but it’s better to have 3+. Warrior brings none.

cant you fear them at warrior? intimidating shout? or stun them by charging at them? pummel them to interrupt?

I do use them to buy a few seconds in case the group is too occupied. But none of those are hard CC and better used on mobs. There is one hard CC that you can pick out from talent and Blizzard put 3 minute CD on it. Great.

A hotfix* was pushed through after the first Incorporeal week, Shattering Throw gets rid of an Incorporeal mob when used.

Int Shout with Menace talented will also take care of an Incorporeal mob. The mob will have to be the primary target of Int Shout.

*This hotfix made sure every class has something to use against an Incorporeal mob.

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It’s a stupid affix. It’s similar to Afflicted, but Afflicted doesn’t make your character unplayable if a cast goes off. If the people with reliable CC die during a boss or something, it’s pretty much a wipe. Once you get hit with 2 stacks you’re basically unable to do anything. A double stack of Afflicted just makes you have 0 haste, this one has you be unable to do anything with your character. It’s a joke. Not to mention the stupid synergy is has with Spiteful, where the shades keep them in combat so you can’t move on, because they can spawn in the back. :expressionless: It just forces people to go out of their way into crappy specs with cc talents that they would never otherwise take, which isn’t fun or interesting.

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I wouldn’t personally highlight Shattering Throw as some kind of bone Blizzard threw warriors when we’re the laughingstock of M+ utility. It’s a 3 minute cooldown with a cast time that we’d have to talent into. The only other option is burning our general talented CC for trash on the Incorp instead, and it takes both. 30s cooldown (Storm Bolt), and 1.5m cooldown, respectively (Intimidating Shout).

It’s an awful affix regardless, and I likely won’t make any effort to push this week. More CC demands on high keys isn’t fun.

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With menace it just requires shout. If you do it late then the cc breaks and the mob despawns before the cast goes off.

How you gonna talk to a guy building walls to block his own view like that?

He wants something to complain about, not solutions.

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I laughed heartily at the mention of “we have to talent in to that” regarding Shattering Throw. It’s an easy point to swap from Pain & Gain which is a pretty low impact survivability talent and easily disposable.

If the group is doing their job most of the time, Shattering Throw can be a clutch save when things are the most hectic. I haven’t had any trouble getting invites since this change.

Most every CC people have has to be talented into too. Some like Mages just have Polymorph, some have easy access to their respective CC, and some have to give up something to talent into it.

I’m not suggesting that it’s equal by any means, but them making Shattering Throw work had a point. Int Shout with Menace is up for every other possible spawn. No other ability is required if Int Shout is up, as long as you time your Shout correctly. At a 3 minute cooldown, Shattering can cover the remaining 1/4, given that it’s likely one spawn out of 4 will skip.

With these statements you have shown yourself to be the most incompetent player I have ever met, your solutions are ridiculous as they are clearly ineffective, you are borderline offensive, and only fools deny the evidence like you do!

You are missing the point. It’s just not practical to throw long CDs on an affix that other classes can easily deal with every time needed. Int Shout on affix? waste of a good AOE interrupt on affix that others can handle. Shattering Throw, sure it can take out one… with 3 minute CD. I go play my ret paly, I can deal with it easily every time. The point is… some affixes just make certain classes very unattractive. Don’t even get started on “Afflicted” where some classes have zero counter. It’s a terrible design. Whoever designed this can just go f itself.

With respect, I think you’re missing the point. Firstly, there are actual affixes in the game where a certain class cannot interact with it. Afflicted comes to mind immediately; when your class cannot remove Curse, purify Disease, or cure Poison, etc., there’s nothing you have that you can do. Incorporeal doesn’t fit in that mold. It may not be ideal for your class to handle it, but every class has SOME play for it, which was the complaint this thread was started under.

The other part is that you seem to be glossing over stuff. You’re making a big deal about how using Int SHout on an Incorporeal wastes an AoE stop that you could use on other mobs. Meanwhile, you can get Repentenace easy enough, but taking that talent itself gives up an AoE stop that you could use on other mobs. You’re just choosing to ignore that.

You can get Turn Evil instead and keep Blinding Light

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Sure, same difference. You can pick up Turn Evil, and it’s 1 talent point from somewhere and 10 less range than Repentance. Or you can pick up both, and trust that you don’t have to rely on anyone else in a PuG.

Just stop incorporeal from spawning in the middle of a boss fight where 5 other things are already happening already and then the affix becomes truly bearable.