Again, I don’t think you’re making the point that you think you’re making. Whether people play the game and do the content has no actual inference on whether they feel a certain system is good, or bad.
It’s especially true when we know significant chunks of people doing M+ have varied reasons for even doing it in the first place. For example, a lot of people who do M+, are simply raiders. They do not want to be doing M+, M+ doesn’t necessarily offer any actual enjoyment to them, but they need to do it as part of raiding. The idea that their participation somehow confers approval, or enjoyment of affixes, is patently ludicrous.
Then, on top of that of course, is the fact that it’s not like there’s an alternative to affixes. For anyone who wants to engage in any remotely challenging PvE content that doesn’t first including putting 20 people together, they HAVE to engage with M+ in its current incarnation. There’s no choice, or alternative involved. Taking their very participation as tacit approval, or endorsement, of affixes is again, silly.
And of course, of the people who are criticising affixes, even in this very thread, all of them are also playing in M+, and participating in it. It’d be extremely weird to count the stats of people who play M+, and use that to pretend it represents enjoyment, without first doing ANY attempt to filter out how many of that population actually supposedly have any opinion, let alone any positive opinion towards affixes.
And even from people who enjoy the concept of affixes, they can and will have issues and lack of enjoyment with the current suite of affixes, or the current implementation of affixes in WoW’s content. If you’re making the argument that there’s some majority of people who enjoy affixes, you’ll need to do far better to actually substantiate that claim.
Feel free to cite this clearly. Provide one example of one game, and go ahead and show any kind of stats that would actually show or prove that “almost all saying they are looking forward to” affixes. Are you looking into a game’s forum, an opinion poll, where is this supposedly “almost all” coming from?
Because so far, what you’ve actually done is completely make some vague stuff up.
Side note: I fully suspect that if you find a game where people do like affixes, or a system akin to affixes, what you’re actually going to find is people enjoying them in that game for many other factors. For example, people sign up to play a Roguelike knowing the kind of procedural content it involves, and of course that particular Roguelike might have interesting design aspects to it. THat’s not the same as WoW, an MMO, chucking in Afflicted, or Explosive, or Sanguine, or whatever. It’s entirely plausible you’ll find a game where people like the way THAT GAME does affixes, but they’d absolutely hate it if that same game did something akin to how WOW uses them in M+.
As I said, this is extremely questionable for several affixes. Just picking one example out, what additional complexity or things to take into account do you have as a DPS Warrior on Afflicted week? There’s literally no interaction you have with the affix, the only complexity or impact it has is on how long you might spend hitting the Sign Up button in Valdrakken. Volcanic, Afflicted, Incorporeal, Entangling, even Raging, Bolstering, and Spiteful, require very little thought, and add pretty much no complexity to most dungeon runs. Except for those few random timings where some of them can be just unfair. Which isn’t really “complexity”, cause you don’t end up having counterplay anyway.
I mean, I don’t know if you’re being very stupid, or very ignorant, but the lazy aspect of the design IS one of the things that causes frequent issues with affixes. We have extremely uninspired concepts like Afflicted, and Incorporeal (which are essentially the same concept as Explosive) for that reason. On top of that, many of the issues, hotfixes, and so on that have needed to come up for affixes - like Quaking needs to be disabled on bosses or mechanics it can’t co-exist with, or Explosive needing to be disabled on certain bosses and adds, or Bursting and Bolstering needing to be disabled on certain mobs, etc., etc., are all issues that come down to the lazy design.
When Blizzard sits there, comes up with an idea like “Every 20 seconds, do X”, without any consideration for how X interacts with classes, how X interacts with dungeon mechanics, that laziness ends up causing issues that we as the playerbase face. That kind of makes the laziness of the design itself not just a valid criticism, but an important core criticism that hits at an underlying issue that underpins the entire content system. It’s literally the same issue that leads to, say, Mass DIspel becoming too important in the dungeon pool. Or Augmentation in its current state.