Well, if there’s nothing for you in WoW, then do something else. The chain of logic does keep going.
It’s the same in that the system is still present, but many things are fundamentally different. That’s something you can’t really argue against.
Well, if there’s nothing for you in WoW, then do something else. The chain of logic does keep going.
It’s the same in that the system is still present, but many things are fundamentally different. That’s something you can’t really argue against.
I already am. Unsubbed 3 months ago.
Exactly. That’s the problem.
Alright, I hope you’re enjoying whatever else it is you’re doing.
I guess it’s hard for me to see it as a problem, because I’m not working under the prescription that affixes are bad. I do like them, and I think the changes between seasons were good.
But if you read the blue post where they say that they are happy with how season 2 went and especially with the Augmentation, you understand that there is no hope for this season either
I think Augmentation is a separate topic. Mythic plus for me, my friends and, seemingly, the pugs I play with is fun. I’m looking forward to next season. I also hope they curb problems for players higher on the ladder than me who are actually affected by fringe issues like that, though.
DF S1 was the golden standard on how to do a season because there was no hard set meta. You built your group around what comp you needed and everyone felt viable.
DF S2 was literally an embarrassment. 10.1.5 released overtuned specs that took them a month to nerf and by the time they nerfed it they had to nerf the dungeon scaling so people weren’t capped on keys for the rest of the season.
They haven’t fixed the Aug Evoker being MANDATORY problem.
I’m curious how high of a key do you think a group without an Aug could time?
I am in the same boat. I complain about this game a lot, sure. But that’s because I freakin love this game. I want to play it all the time. I’ve been having a ton of fun.
They just keep doing silly stuff and making odd decisions and I wish they’d cut it out. I joke that they have to cancel out every great addition or change with something goofy or bad.
I echo this a lot. I’ve been playing this game since I was a child and I still love it, but I’m also very critical about its design. Maybe not visibly on the forums, but I do have my fair share to say.
I actually did a cartoonish double take at my phone when you called my first post “wow brained.” I thought it was funny because I know I’m definitely not. Even if I criticize someone’s ideas here, I might actually agree with them while being unable to rationalize why, and feel the need to play devil’s advocate in order to understand the issue better.
That is a bit silly and I do think it is a little bit wow brained, but not in a really bad way
there’s other flavors of wow brain too, like where they just never want the game to change even if its an obvious improve
Or they respond to any problem someone has by going “it worked for me” like that means it doesn’t exist for anyone else
This is something I’d like to hone for clarity. When I offered my piece about skipping a supposed wall, it was to serve as an anecdote. I made an assertion earlier in the post that you should’ve attacked and we could’ve more-quickly gotten to matters of fact. My post shouldn’t have been summed up this way.
Well, what’s the definition of WoW brain? I’m assuming it’s bias toward the game in some capacity; apparently, several levels now. It seems like a convenient label to give someone when they present arguments. It’d be exactly the same if someone said you were Anti-WoW, which I’d be equally skeptical of. Do you think that might be a harmful way to open a conversation?
Many affixes feel like you’re playing with a mosquito in your room. They’re not hard, not difficult to deal with, but you’re constantly swatting them. Spiteful, Afflicted, Incorporeal, Entangling.
Affixes just need to be completely scrapped at this point. All of the above are a complete non-issue if your comp is set up to handle them. Then you have Sanguine which is either nothing or nearly key-breaking if that ONE GUY decides to do his long, uninterruptible cast right as something dies. Bursting which is just another reason to bring a Priest. Bolstering which should be a DPS affix but ends up with irresponsible AOE-happy DPS murdering the tank. And Raging which does basically nothing except in Freehold and Brackenhide where the low health guys run off and pull more things since you can’t CC them.
I don’t necessarily disagree, but you can deconstruct any mechanic down to that. Specifically, boil them down to annoyances, but that’s the intention. Obstacles are meant to cause frustration or friction.
This isn’t really intrinsic to sanguine, though. Sanguine can exist irrespective if uninterruptible casts, but this shows a conflict in design that should be addressed and begs more consideration from developers.
A lot of your criticism seems to be aimed against the season 2 redesigns of affixes that are significantly less punishing at lower level keys, but some can conceivably be game-breaking in specific instances at higher levels. However, this is by design. You have to acknowledge that, after a certain point, you’re left to figure it out on your own because keystones aren’t balanced beyond a certain threshold, at least in no great part.
When it comes to bursting and bolstering, I can go either way. I don’t really mind bursting as a non-priest, but it’s obvious that most healers’ solutions to it are limited. Bolstering isn’t nearly as bad as it used to be, but it can lead to some nasty, unfortunate spikes in damage like old raging used to.
To me, all of these affixes are small obstacles that require something different of you every week, which is what they’re supposed to be. I wouldn’t mind a season of mythic plus without affixes, but I want the dungeons to be more difficult in exchange.
No, you really can’t. Take just the first boss of Freehold, he has the big AOE cone so you have to avoid getting more than one person hit by it. But it still trucks on high keys even when done correctly. Third boss of UR requires your group to be at least a little bit coordinated or you die. Orbs in HOI need the group to pay attention to the target being focused and stun if they start getting low (to force it to switch targets). Last boss of Brackenhide if you fail to save a little burst for the totems, it’ll not only hurt but make the fight harder. In short, there are a lot of mechanics that take at least a modicum of effort or they can kill you.
The biggest difference for the new affixes is most of them are trivial to deal with but will wipe you if you ignore them. You stand in a swirly in a high key, you die. If it’s on a tyrannical boss you might have just bricked the key. If it’s not, you might be ok and just feel stupid.
For something like Afflicted, if you fail to press your instant cast dispel with a massive 10 second margin, your entire group dies. The issue is that most affixes are 100% idiot checks. Seeing a Frost Mage die to Spiteful is peak comedy.
None of the examples you gave are different in principle and you didn’t make a good argument for why they can’t be seen as an annoyance. You actually can’t make that argument, at all, because the framing you chose was subjective. Whether or not something is annoying isn’t provable, it’s a feeling you experience.
I can pick any mechanic out any content in isolation and call it an idiot check. This isn’t a principled position either.
If I’m being ultra-charitable, you seem to want harder, but fairer obstacles in place of affixes; likely intrinsic to the dungeons themselves. If that’s an accurate characterization, I can get behind that, but you need better argumentation for it.
If we’re going to ask for sweeping changes to entire game modes, I want positions to be substantive. You need an objective foundation for your argument or it doesn’t mean anything. Nebulous concepts like feelings and effort won’t cut it.
Anything that makes you not just blast damage can be “annoying”. The difference is how easy it is to deal with if you’re equipped for it. Having to go through that gauntlet area in Dawn of the Infinite is annoying, but also somewhat difficult. Afflicted is purely annoying unless you’re a class without a dispel…then it’s even more annoying watching it go off because someone else isn’t watching. Are you seriously trying to say that pressing one instant cast button with a 10 second warning is even remotely difficult?
My main issue is simple, Afflicted, Incorporeal, and Entangling may as well not even be there. Afflicted and Incorporeal could literally be replaced by an extra action button in the middle of your screen that says “press this or die”. Entangling often gets broken passively just from dodging other stuff.
???This is how everyone knows you don’t run high keys. Everything is just annoying sub 20, it’s only once you get into decently high runs that you have to be careful. On a 24+ Fortified HOI, the beam will just start eating people if you randomly spam your stuns, for example. On a 24+ Tyrannical Freehold, 3 people eating the frontal will often wipe you.
Also you sound like a kid who just took his first debate class, you’re not impressing anyone.
No, you’re missing my point. I’m saying there’s nothing the affixes have in common that can be qualified/quantified that also separates them from mechanics inherent to the dungeons themselves, such that they deserved to be removed by virtue of them being a detriment to the game. By your logic, we should get rid of all dispel mechanics because they’re just an annoyance and not gameplay that you deem to have any quality. Do you see why this argument doesn’t work? Like, I’m trying to be nice here, but you’re not getting it. Also, difficulty isn’t where you want this argument to go either because that’s another subjective, immeasurable experience.
I post on my main character as a show of good faith. I don’t do high keys, but I can think critically about things. Also, if you’re gonna’ credential check me, at least post on your main. Not that this matters, it’s a non-argument.
What if I was? I’m glad you think so highly of me that I’m learned; irrelevant, though. I’m going to take an objective approach when it comes to changes to systems. I’m merely asking you to make a cohesive argument.
Bro, just because difficulty is inherently subjective doesn’t mean that it’s undefinable. If you’re seriously coming from a place where you think Afflicted is just as hard as literally anything else in keys then you are not worth my time.
I’ll come from the same angle because that isn’t what I’m saying. Subjective =/= equal, I don’t know where you’re getting that.
Regardless, the way you low-roaded me was kinda’ awful and I’m not really into the conversation, if you’re gonna’ be like that.
You seem like one of those personal accountability types that actually had everything handed to them in reality.