Hey, I thought it would be cool if we pitched the devs some affix ideas that would fit in with the general theme they are going with.
1.) Remover
A ghost spawns and removes one random buff from the nearest party member. After 10 seconds, it removes a buff from the next party member, etc. Dispelling the ghost ends the mechanic. The ghost is very hard to see.
2.) Unequipper
A ghost spawns and unequips a random equipped item from the tank. Healing the ghost to full health ends the mechanic. CCing the ghost ends the mechanic. The ghost is very hard to see.
3.) Confusion
A ghost spawns and randomizes all keybinds of all players for 20 seconds. Opening a trade window with the ghost and giving it any junk from your bag ends the mechanic. The ghost is very hard to see.
4.) Sickness of Death
A ghost spawns and inflicts the Resurrection Sickness debuff to all dps. The mechanic is ended when either one of the DPS players die or the healer uses vanishing powder to remove one of their glyphs.
5.) Demise of the Lost
A ghost spawns and hides your car keys. This ghost must be healed to end the mechanic, but it is not targetable, so only AoE heals work for this. The ghost is very hard to see.
6.) You are not prepared!
A ghost spawns and flips the screen upside down and then reports you to the IRS. The mechanic is ended when any player summons a Battle Pet of at least level 10 that can be found in any Mists of Pandaria zone. Summoning a pet that doesn’t meet these qualifications instead bans all players from the party and automatically assigns them jury duty in their home state.
Also, when the ghost spawns, they will play an animation that lasts 20 times longer than it should before the mechanic actually starts. That way, players can’t handle the mechanic as soon as it clearly appears, instead, they have to wait for a while to engage the mechanic, but it shouldn’t be clear when it actually can be engaged. Also the ghost is very hard to see.
Any other ideas on how
[A Ghost Will Spawn]
to
[do something annoying]
and how
[the mechanic can only be resolved by classes with particular utilities]
and how
[the mechanic globally affects the group despite the fact that not everyone can neutralize it]
?