Hi! Hoping to give my feedback here.
I don’t generally mind having to learn new rotations, or having my spec / class get a rework, I don’t believe I’m complaining about change just because it is a change from something I already am familiar with. But I really enjoyed playing with the 11.0.2 version of Arcane Mage. It felt powerful and rewarding for playing well, but also punishing for making mistakes and not thinking ahead (especially in m+). Double dipping on Nether Precision was part of that feeling of being rewarded for good play.
However, I understand why a class developer would want to get rid of the double dipping mechanic - it’s not particularly intuitive and you generally wouldn’t know about it without third party resources. But I don’t believe Aethervision is the answer we are looking for. The conditions to optimally cast Arcane Barrage feel incredibly clunky now and are unintuitive where a player who doesn’t interact with third party resources likely wouldn’t be able to ever know when to Barrage. The Mage discord has been passing around a WeakAura that says when to optimally Barrage, and even long-time Arcane players are confused about why you do or don’t Barrage in certain situations. Aethervision is just another buff that you have to use a WeakAura to track, didn’t solve the issues double dipping presented, and has taken away a lot of the enjoyment I had running dungeons as Arcane.
For instance, when reading Aethervision you’d think that you would want to Barrage right when you get it (and it would be similar to the old playstyle of Missiles → Blast → Blast → Barrage) but it’s actually best to cast Missiles again after you get Aethervision so you get a Nether Precision buff to increase your damage on your Barrage even more. This is just double dipping with more steps. But now you end up with 1 Nether Precision stack and if you’re out of Clearcasting procs… you just sit on one stack of Aethervision while casting Blast. Again, this is not intuitive or fun.
Also, wanted to throw in that I really don’t like the optimal talent setup anymore. High Voltage is a very fun talent, and we’ve had to move that talent point to pick up Aethervision. Spellslinger is an incredibly unfun hero talent tree due to the massive reliance on procs for doing your damage and requiring you to be in close range (nearly melee) for optimal dps so your Arcane Charges get refilled by your Arcane Orb procs before your GCD comes back up so you can Barrage again. It also is missing the satisfying Arcane Soul window that Sunfury has.
I get a lot of enjoyment out of playing optimally with the correct setup and it’s a shame SS has become the go-to hero talent tree. But I don’t even have the option to go back to the old Sunfury rotation.
I know you can’t just revert that changes that you’ve implemented, but please fix these issues so I can go back to enjoying my m+ push! I haven’t really wanted to do dungeons the last two days
Thanks for reading!