Adventure table scaling issues

I just wanted to put this out there on the off chance it gets a little bit of extra attention. I made the mistake of trying to advance my “campaign” quests on my table very frequently, and now my next “campaign” quests offered to me are level 60.

This all being not in itself entirely problematic, but the health, damage, quantity and types of enemies in these level 50+ missions are often completely impossible for my circa-level-32 cadre of adventurers. I wouldn’t really mind this, except that missions that I can actually do are now few and far between. The lowest offers I typically get are around level 38, and usually only one of these per day. Depending on the composition of that mission, I may not be able to complete that one either, even with a full team of my best adventurers in the strongest combinations I can come up with.

This also comes into stark contrast now that I have another 60 alt and realize how comparatively trivial missions were for the first 20-30 levels. Given that the cost of healing those heroes is lower and quicker, the anima costs of running the missions generally lower, and the rewards often only a little bit worse, I have to really regret having “tiered up” the way I did. Oopsies.

On the topic of healing, losing a mission also means that I probably have to wait a day before using that adventurer again- I did use the anima-healing a couple times before I realized that this was a huge mistake, as the cost of the healing is usually far far more anima than I can make even over the course of a few days. Separate issue, but nonetheless feels a bit off.

And as another side note, bonus EXP missions seem to have vanished in this “tier” of adventure table missions, which is also troublesome because A. I’m still getting new guys on occasion and B. the EXP for losing missions isn’t great.

In general it feels like this hasn’t been dialed in yet and just needs to have some additional testing/tuning done to feel good, so I’m not too bent out of shape about it, but it is a bummer because it had been a decent source of income up to this point. Hope it gets looked at sometime soon.

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Yeah, the mission table is very poorly tuned in lots of ways. Why does Telethakas have 1/3 the HP of any other unit his level, and why is his ability so terrible? Ostensibly there will be some tuning at some point, I imagine it’s just not high on the priority list for Blizzard right now.

I made a similar mistake of just barely completing a campaign progress mission, which then filled my table with missions I could barely complete. A couple weeks later, I’m getting back to the point where missions are manageable again. The good news is that you will get completion XP even if you fail the mission, so it may be worth just sending your dudes on missions even though they’re still at 1HP from the last one and will definitely lose.

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If i can’t kill big elites, i don’t even send them for testing. no real good benefit from table anyways. you use 10 anima to gain 30 anima. you use 50 anima for exp and elite quests. so it is anima soaking table .
for healing adventurers; i have healers in night fae. I use them to heal on easy missions. they heal like 150-300 on a mission.

  • Level indications for missions on the adventure table are false and not relevant to their difficulty
  • Troops lose levels when you get new companions, which is absurd. The implication of this is that you are penalized for any new companion. I went from multiple 1,000 xp mission enemies with 250 damage to 1,500 xp mission enemies with 700-800 damage and strong abilities (improper scaling vs reward- I might as well have kept lower campaign level). My troops are multiple levels lower than they were at 1,000 xp missions and the lower missions have all dried up.
  • There should be some scaling for new companions that you get. Receiving a L1 companion when my main ones are 38 and 39 with all my quests being “30 to 40” in difficulty (whatever that means) where any enemy will 1 shot said new companion, is stupid. So you’re basically hamstringed anytime you get a new companion in order to level them up, effectively bringing 4 troops to a 5 troop engagement and requiring your team to be that much more powerful to accommodate the worthless L1.

Strongly agree with the points about leveling and abilities. Leveling becomes incredibly slow around 30 without any real way I could see to speed it up. And some heroes are just flat-out bad. Yira’lya: 20% less damage to a single enemy for 2 turns, with a 4 turn cooldown? What purpose does this even serve when you have troops that can do -20% to all enemies every other turn forever? And I’m not even sure if Blisswing’s ability works- it certainly does not reduce enemy ability damage, which makes it a little bit pointless.

Leveling also just in general makes things harder. Your heroes relative strength vs. the mission enemies’ just goes down the higher the level, which definitely doesn’t feel right.

Right now the level 50 missions I receive typically have total health/damage pools of around 12-14000 health and 600-1200 damage. Even worse is that these high tier enemies often have abilities that are stronger than the weaker heroes’- it’s very frequent to see groups of 8 enemies where 6 of them have some kind of AOE damage (either front, back, or cone).

All of this is just elaboration of course… the bottom line is that it’s overall pretty busted, basically.

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I just wanted to add my voice in here to agree that the scaling and balancing across champions and covenants is really poorly done (though I don’t mind the covenant imbalance much). I really have an issue where some champions are just terrible.

Another thing that really bothers me is just how unclear everything is. I watch every single fight and take notes to try to understand the algorithm, but sometimes it just makes no sense.
My three biggest issues are:

  1. Farthest and closest: How is this determined?? Sometimes enemy ranged hits the closest, while allied ranged hits the farthest. If the enemy team has the entire frontline full, you actually can’t hit the backline with a “furthest target” ability. It either picks the front left or front right.

  2. Speed???: What determines who goes first. This never seems to be consistent with position or champion.

  3. Individual enemy attack damage. Would be nice to know too…

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A few tips:

  • Even once you lose the bonus xp missions, you can still level up your guys just as quickly. The higher levels missions offer more base XP, and you get this whether the mission is successful or not. So you can send 5x adventurers on each mission and they all get the mission XP even if it fails.

  • Troop level is based on median level of your adventurers, not the mean. What this means is that if you keep leveling your higher level adventurers, obtaining new lower level adventurers won’t reduce the level of your troops.

  • You can send any adventurer on a misssion as long as they have 1hp, which they should have 10 minutes after completing the last mission (even if they were killed). There is no need to heal them before sending them on a suicide mission for XP. Also, the healing starts from when the mission completed, not from when you opened the table and checked it. So you don’t have to watch the timer too closely.

  • Using healer troops can keep your stronger adventurers close to full HP for a very long time. It helps to have an addon like venture plan to see how much HP the adventurer will finish the mission with. Moving the troops and adventurers into different positions can make a huge difference

(also it helps to be a covenant that actually has healer troops, screw you kyrian halberdiers)

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Agree 100% with all points - nothing is more absurd than having a WEAKER team when you get a new follower. They won’t even let us bench followers.

No EXP missions when you level is a joke.

Only thing of note: the higher level elite gold missions give 1500 xp (i.e. necrotic wake) and most level 49+ give 1200-1500, and you get exp even if you die. My dumb troops have been doing suicide runs on those missions for over a week to level from 1 -> 26-28 so far. I haven’t done an adventure for the reward except vantus rune and soul ash, where I do 4 trappers + highest level troop who is least in need of exp

That’s hilarious- had no idea you could do that.

yea im debating on not even bothering with mission table, as venthyr the soul ash missions seem impossible, even outleveling it by 10+ levels.

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Having a similar problem here. I only got past the level 48 missions before realizing there was a problem, but I’m still stuck with a ton of elite missions that I mostly can’t do.

The even bigger problem is that I seem to have “outleveled” the three main farmable XP missions (I think there are 2 at 24 and 1 at 14?) so all I get is the occasional level 32 XP mission, which I can barely complete with my level 32-33 followers but can’t send the low level ones to get boosted. So I don’t really know how I’m supposed to progress from here.

I’ve already stopped doing them. Rewards aren’t worth the anima cost. Maybe once I’m done upgrading my sanctum I’ll look at it again.

My Venthyr main and even night fae alt are stuck can’t complete any missions anymore they are all too high level and tough. I did not know the XP was still pretty high if you suicide rush the XP missions though I guess I’ll have to do that but it feels really bad.

Really, you don’t think 5 runes worth 1000g each is worth 50 anima?

I only do it for augment runes

You’re not NF so you probably haven’t levelled up your table but those anima missions give 60-70 anima at higher levels and still only cost 10 to send.

So you can use the table to generate anima if anima is what you need. You just only send the anima missions and ignore the rest.

I’m in the same boat. I pushed my campaign quests all the way to 60 because they had decent rewards, but now the lowest level missions I’m getting are 37-ish, with most being in the 40s and 50s while my companions are all in the 1-34 level range. The only way I can complete anything is with Night Fae cheese, and even that is no guarantee of success anymore.

Scaling issues aside, I think this is the worst version of the mission table yet. It was fun to see the character portraits smash together the first few times, but is anyone still watching that? And the character/enemy abilities are extremely bland as well. They barely interact with each other, and there are few meaningful counters. It’s just not a great experience.

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agreed, this mission table is horrible compared to the one in legion.

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Well, now that they’ve hot “fixed” the Night Fae Trappers, I’m not sure I’m going to be able to complete any missions on my scaled up table. T_T

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