As servers like Dreamscythe have started to get hit with the plague of RMT boosting websites, there’s honestly ways to handle it.
-
Boosting as a whole would need to be banned. As much as I’m throwing the most hated option out there, not everyone looks for communities, despite Vanilla WoW being a game built on in server communities. I understand some people need alts leveled to get them raid for raiding. But at the same time, that makes most players with little time to play a chance to look for groups, especially if the server I’m on, Dreamscythe is populated because it’s a fresh Vanilla server (At least not as fresh anymore.) Banning boost selling by gold or RMT is another direct blow to these third party websites that WANT people’s IRL money.
-
Make boosting from guild members only as a feature. I know. This hurts those that make money on their AoE specs that can clear waves with ease. But this also makes guilds more active within themselve to help alts and guildies get ready for end game content. Except don’t boost in raids. Even if you have 15 pumpers in a 40 man raid, it’s morally right to put out DPS as well.
-
Boosting limits. Now this is a different lockout than the daily dungeon lockout. If a character WAY above the levels of the dungeon is in the group and clears the dungeon, you get a check for the dungeon being boosted. Three times and you lock out for a day. Ten for a week. So you can’t be a level 41 boosted in ZF by level 60s. That farming strat will be cut rather quickly.
Next is a way that’ll pisss off a lot of epic gear farmers.
Only one solution for this. Epic (Or purple rarity gear) will be locked to dungeons around their equip level. This will be stuck as bind on pickup, meaning you cannot trade or sell it on the AH like many do because of how pricings are on the AH.
The AH was going to be my next topic, though I wanted it to be my last originally. We stop free markets on the classic servers. I know a LOT of players care about the market in terms of selling that junk they don’t need. However, the prices have at times gotten obsurd for those drops that make or break a class. Instead, it breaks your arms, your legs, and even steals both your kidneys just to buy it. While not everyone raids, those prices still gatekeep who can do certain things because there’s no access to it. Yeah. It’ll be harder to sell those flasks that require one of two locations to make in dungeons (lets QoL that if we got Dual Spec on Dreamscythe) or hurt the devilsaur mafia (I’m sure SI:7 arrested them all anyways) but lets be real. Nobody likes a gatekeeper.
Last one is honestly a two parter. Nodes. Maybe three parts as skinning works differently. The way these bots are farming nodes minus wall and clipping hacks is pretty bad. However I’ll be honest. It’s not that hard of a fix.
-
Either the find nodes for mining or herbalism gets removed, or hard coded that they can’t hack it to have it auto guide them to spawns that are up. Removing it is rough because there’s always different layers and different spawns. However, nobody should be forced to layer swap just because five bots have a zone farmed out for every node. Same for the idea that tracking is probably linked to macros or other hacks to have people rush to the nodes the MOMENT it spawns.
-
Whole new node spawns spreads. Some people have the maps comitted to memory. And honestly the fact people use those maps to outright AFK farm these nodes is ridiculous at times as well. There’s still a clear answer and that’s to make new node spawns and anytime people post pathing guides, you either make new pathings again or cease and desist it as bots use them as well, hard programmed into their AFK farming routes.
-
This is specifically for skinning. This also applies to dungeons and raids. If I kill a mob in a dungeon and have skinning. A hunter also has skinning. The hunter isn’t allowed to skin the mob I looted. Because skinning should have a check to it that if the person that was the designated loot graber to loot it can skin it, then nobody else in the party can. So if they let it despawn, that’s on that person. This stops people who speed click corpses to loot it. If the person who has skinning can also skin the corpse only they were allowed to loot, then they can only skin it. Honestly that simple.
The node changes is to help more players actively going for nodes, not feeling they need to layer swap so many times that even a bot finds a way to get to it. While some players are also just greedy, this allows more people to grab the nodes, hurting AH prices as well as well as trade chat prices, being there is no need to have to buy at higher prices just to make a flask that you might need 2-3 for a raid to clear it.
These are just opinions at the end of the day. A lot of people prefer the grind, making money their own ways but at the same time, if we don’t watch our pricings, we’ll still end up victims of RMT, relying on RMT, or feeling we made enough gold that we RMT it to other people. If you really want prices to go down then you know where some of the problems line up. But RMT is still one of them, despite how GDKP has taken its hit on the Vanilla servers that have it banned. But now other alternatives are coming about, raising questions and issues on this. When do we end RMT? How do we end it? Are we even going to try to get it to end? Those questions can only be answered if we try to collectively throw opinions out there and see what we can stick from bits and pieces of our ideas to be a constant and stable solution.
TLDR: RMT sucks and if you make a reply only about this TLDR I got one thing to say.
Man…