I think we’ve seen enough threads of the “Mage Tower too challenging” vs. “Get Good” crowd. To summarize:
Proponents of making Mage Tower more accessible:
- Blindsided by changes and buffs from PTR
- Higher difficulty than original (current static difficulty vs. legion-era rising item levels)
- Degradation of current gear as opposed to old (and expensive) equipment, enchantments, and gems
- Time locked
- Restrictions to core gear and rotations (similar to above)
- A vast majority of players are unable to complete a single challenge
- Restricting content accessibility when game state could use some breadth of gameplay
Detractors of greater accessibility:
- A minority are able to complete challenges
- Optional content; You don’t have to do everything
- It’s meant to be difficult (at this particular level of difficulty)
- Changes would cheapen experience of existing completions
- Challenging content is much needed in game
Clearly, they are all opinions, so conflicts are to be expected. The discussion, however, and I use this term loosely, is devolving to a point of plain insults and accusations of toxicity, elitism, terrible skill, and trolling. I don’t think this is healthy for the community as a whole, and we know that these threads aren’t going to stop (at least, until the event ends), so perhaps it would be a good time for community managers, as per their namesake, to step in.
The root of the issue is that the design philosophy isn’t readily apparent. Take, for example, Mythic raiding, Mythic+ ratings of 2500+, or Gladiator PVP rankings. They are difficult to obtain, and they are contingent on player skill, but you do not receive much complaints of them being out-of-reach. That’s because the design is well communicated, and players have a realistic expectation when approaching to challenge themselves. In this case, proponents of accessibility have pointed out that past experience (legion-era Mage Tower), expectations through the PTR iteration, the time-lock, and the recent round of adjustments has communicated a different vision; Something more accessible to players across a wider spectrum of skill. Time-walking has always been a staple of more casual content as well.
It would be to the benefit of everyone to make clear if the difficulty is as intended (at the current level, with reference to completion statistics), and so rather than having infighting of diverging opinions on the intent of this feature, simply make clear the intent itself. If it were not meant to be accessible outside of a quite a high skill level, making that design choice obvious would allow those not included in said group to go forward with that consideration in mind, and thus not have cause for complaint, or vice versa, to not have those who wish for it’s exclusivity to have grounds for belittling others when feedback is presented about it’s presumably unintended difficulty.
This is an MMORPG, and whether people like it or not, the more zealous players will not survive, or enjoy the game, without a healthy population, and that includes more casual ones. WoW already has a… reputation, to say the least, and many people do play WoW casually and would like to participate in new content without being ridiculed for a miscommunication. I’m sure casual players do not wish to rob more competitive players of content, and I don’t think the more competitive players care much about some catering towards the more relaxed, so some clarity on the current iteration of the Mage Tower, I feel, would be much appreciated by many at this point. Is it meant to be as difficult as is, with it being out of reach of most (and most who play WoW are rather casual), or should we expect changes to allow for more to attempt and complete it?