Standardizing every drop to become a guaranteed obtainable across the board is not something I care for, nor want to see.
It promotes a poor overall game health and mentality that you get your participation reward, no matter what.
There should be items, many of them infact. That require not specifically 1000s of attempts, nor 50 hours game time played to earn by random chance.
That if available once per year for one week or even a day. If given one chance a day, can take multiple years.
These types of systems shouldnt just be there. They need to be.
The idea that you as a player can get every single thing in the game with a moderate amount of effort shouldnt be a constant.
Just because an item is labeled or concieved as transmog, pet or mount. Doesnt make it yours by right, by design, or by consequence.
What is it really hurting that someone didnt get a manuscript during an event?
Regardless of the fact the system does need change, iteration on drop percent.
It doesnt harm anyone. It doesnt break any aspect of the game. You can look forward to accomplishing this as a long term goal.
This thought process that it makes people feel ikky, anxious, sad, depressed. Not getting an item.
Its just down right pathetic.
How can you possibly use that in an argument for an item drop. You are grown people. I see this everywhere. I dont understand where it comes from.
How is your emotional state affected so much by the lack of an appearance alteration.
Dont take the tone of my entire post based of this last comment. I am frustrated with fundamental arguments I read and am apart of on this.