tldr;
- The difficulty of the game is based on the existence of addons
- The game itself no longer provides an interface enabling specializations to properly perform basic rotations.
- This as a whole makes even normal raid not doable without addons or just over gearing it.
- If addons are going to be a core portion of the game design, they should be provided through the game/tools from the business, not requiring external technical knowledge.
- Other solutions listed, but have other adverse effects.
The Gist
We have to face a fact: the difficulty of the game as it exists today revolves around addons. The raid has become exceedingly more difficult because there is an expectation that people have all the information on the screen in front of them, whether itâs for a boss mechanic, or to perfect your rotation for optimal damage output.
I could be wrong, but this seems to be an extremely unusual circumstance within gaming as a whole. Many people seem to expect to pick up a game and play it, and the only technical capabilities required is that to download and install the game. However, as an MMO, other people are actively affected by your performance, and if the game itself does not properly provide the tools, you directly affect not only the individuals who are not as technically savvy, but also the people around them. External addon managers provide a high level of risk to oneâs computer, and those not technical enough can easily fall prey to the many cruel realities of the internet.
My scenario: the casual raid lead. I try very hard to assist my raid with getting everyone to ~50th percentile for their dps: either for their gear level or overall. Iâve wanted to believe this would be good enough overall to push AoTC. While we have been successful for the last few years, weâve always had a few people pulling 75th+ helping along the way. That number has decreased, though we get some help from some here and there. There are three different focus areas I work on when it comes to helping people:
- Mechanical: Understanding boss mechanics to stay alive
- Understanding of their Rotation
- Basic Rotation
- Finessed Information (optimizing)
- Information: Using addons to get what you need to know on the screen
Mechanical is pretty straightforward, takes a lot of deaths and wipes, but people learn it. Per the topic of this: becomes significantly easier and many times completely trivial with addons, forcing the implementation of harder and more confusing mechanics, pushing for more addons to fix the increase in complexity. In many cases, this just makes my life harder calling name more and more often⌠this tier in particular, Iâm way more focused on raid calling than ever before.
Understanding their rotation
This one seems basic, but the amount of people Iâve worked with that did not realize the idea of keeping their petâs frenzy at 3 stacks as a beast mastery hunter will always astound me. Keeping DOTs up, knowing when and how to utilize cooldowns, etc. is many times just assumed people know, but many will not comprehend their flaws until they are pointed out or actually read a guide. This one is easy enough to fix once Iâve done a bit of basic research.
Of course, then comes part 2: Finesse. This generally takes a more in depth knowledge that takes much more research than what I can usually provide, many time parsing timelines in warcraft logs trying to figure out where people are doing wrong, and takes a pretty significant amount of time utilizing additional technical out of game knowledge to enhance peopleâs performance.
Information
Both mechanical and Understanding end up leading to the same solution: addons. The game itself does not even provide a proper UI for basic rotations. Using the beast mastery example: frenzy buff is at the top right of the screen, your barbed shot charges and cooldown is at the bottom of the screen. Mechanics are in the middle. This is fundamentally impossible for the human eye to do, and yet many consider this one of the easiest specializations to play. The ability to migrate ALL of the information to the same place, either through rotation helpers or weak auras, has become fundamental to being able to play the game. For many, itâs not even just about knowing your own cooldowns, but also those of the rest of the party/raid, which is not provided by the game at all.
To many, this has just become a habit. But for many casuals, addons are not assumed, and will only be downloaded if required/extremely helpful (pet battle mods are awesome!). I just worked with someone who finally updated DBM after months. After all, going to the curse forge website and downloading manually takes time and is an annoyance. Yes, people still do that, and NEVER update unless something breaks. Most I play with completely avoided Overwolf due to lack of trust, and I personally use Cursebreaker (which we have actually taught a few how to use a CLI).
Potential Solutions
There is a lot of above, and Iâm sure many solutions can be found, but the reason the first solution I bring up is to provide the download manager (which the battle.net app would be perfect for) is because of the history of direction which has been shown in the past: simplification of UI options and let the community do what they want (because they will anyway), along with not fundamentally changing the difficulty of the game.
Alternatives that may be of use:
- Update the UI configurations to at least allow movement of UI entities (similar to move anything/FF14).
- Update so rotations are properly managed in the base UI in a visible location
- Dumb down the content with the expectation of no mods. This would simply make the high end players completely bored out of their mind and would probably cost the game a few too many players⌠so itâs a no go.
- Enable long term/overtime âovergearingâ or âoverpoweringâ the content. âOverpoweringâ has been done by simply providing flat buffs over time (Icecrown). âOvergearingâ has been done via Titanforging (and yes, I really, really, really miss Titanforging as a casual raid lead). The current conduit system is just not providing enough to qualify for âoverpoweringâ.
While providing the manager can clarify the expectation of addons when progressing through the game, I also feel there needs to be transparency/communication in terms of expected requirements for scaling difficulties. For example:
- LFR: 15-20th percentile, no addons
- Normal: 25th-35th percentile, no addons
- Heroic: 50th-60th percentile, w/addons
- Mythic: 80th-100th percentile, w/addons
Right now, if you expect AoTC to be doable without addons, everything needs to drop, particularly around dps and healing expectations. Right now 10 man heroic raid requires what is previously mythic quality level healing and dps, which is downright insane and seems fundamentally incorrect in scaling. Many of our raid only raid, they hate dungeons and pvp, yet the scaling of heroic towards finesse and other sources of gear feels like itâs hit an extreme.
In the end, if you are going to base the difficulty of the game around addons, then please support the download and managing addons within the game itself, or within the Battle.net app. Please donât keep technology savviness a requirement behind heroic raiding. Thanks for listening!
P.S If you are about to follow up with âI donât use addons and got AoTCâ, Iâve love to see links to the logs of you not being carried, though you also wouldnât be able to prove the entire raid isnât using addons, which probably includes someone using an addon to call out mechanics so you didnât need it. Pretty sure only Blizz would be able to get those numbers, but Iâm guessing the number of raids with AoTC (or even normal raid complete) this tier would be 0.