Definitely have a clash of code here. Immersion (which overhauls NPC text frames) and ImmersiveFade (which fades the UI out when not in combat) are running simultaneously. I’m getting a bug where (specifically AFTER ImmersiveFade fades the UI back in after the first fade out) item tooltips don’t show on top of interactive frames like inventories, and instead are hidden partially behind them.
Each addon produces no such bug independently, but when active together, this bug is guaranteed 100% of the time after the first fade-out. I was wondering if this could be a load order issue, or if there were something else I could tackle to squash this bug?