Addon Load Order?

Definitely have a clash of code here. Immersion (which overhauls NPC text frames) and ImmersiveFade (which fades the UI out when not in combat) are running simultaneously. I’m getting a bug where (specifically AFTER ImmersiveFade fades the UI back in after the first fade out) item tooltips don’t show on top of interactive frames like inventories, and instead are hidden partially behind them.

Each addon produces no such bug independently, but when active together, this bug is guaranteed 100% of the time after the first fade-out. I was wondering if this could be a load order issue, or if there were something else I could tackle to squash this bug?

I haven’t used or looked at either of the addons but I suspect they are both hooking one or more of the TalkingHead functions to do slightly different things. Because the hooks are called sequentially, I don’t think it would matter which order they load in, you could still get unwanted behaviour.

The sequence order is dependent on the order the hooks are created which may or may not be related to the load order depending on when each addon creates its hook(s).

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