Addon changes will extinct healers in WoW

One aspect that hasn’t been thoroughly discussed in the ongoing conversation about addon restrictions is the significant impact these changes will have on healers.

The default Blizzard interface has never been designed with healers in mind. I don’t know a single main healer who doesn’t rely on some form of healing addon. And there’s a good reason for that.

While Blizzard has introduced some small improvements—such as the ability to use mouseover macros—these still don’t replace tools like Clique or VuhDo. These addons allow us to bind healing spells to keys that only activate when hovering over unit frames, without interfering with other abilities when hovering over player characters in the game world. For classes like Mistweaver Monk, which already struggle with a high number of keybinds, this distinction is essential.

However, the core issue remains: the party and raid frames are practically unusable in their default form. They offer very limited customization and, for HoT-based classes like Druids and Mistweavers, they don’t even show all active HoTs. The few that are displayed often look too similar to each other due to nearly identical icons, making it hard to tell them apart at a glance.

And that’s not even touching on debuffs. The default UI doesn’t make it clear whether a debuff is dispellable by your class, especially in raid environments. Either too many irrelevant debuffs are shown, or the important ones are completely missing.

Many healers have spent years fine-tuning their UI to fit their playstyle: displaying HoTs in different colors, customizing the size and position of unit frames, tracking debuffs precisely, and even adjusting the layout to show health bars vertically instead of horizontally. These aren’t luxury features—they’re necessary tools for effective healing.

Another major concern is the inability to track party defensives in PuGs. For a healer, it’s critical to know who is still protected and who is in danger. That kind of awareness is not just key to gameplay, but also part of what makes healing engaging and rewarding. If this functionality disappears, healing becomes guesswork—and a lot less fun.

If addons can no longer track buffs, debuffs, or party cooldowns, it will render healing significantly harder, if not outright frustrating. Many players may abandon the role entirely or stop playing altogether.

Healers are often the last role considered in design changes. We saw this with the “one-button rotation” push as well.

Blizzard should seriously reconsider these addon restrictions—or at the very least, whitelist healing addons—until the default UI offers all the functionality healers need to perform effectively. Without that, healing in WoW risks becoming an unplayable experience for many of us.

And before anyone is telling that healing Addons will not be affected by the changes then please ask in the WoW UI Dev Discord or anyone knowing something about Addon development: Party cooldown tracking and Buff and Debuff tracking is essential for those Addons to function and those are being explicitly targeted by the changes with whatever other in combat restrictions added on top if this as well.

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Wasn’t there a thread just recently by some guy saying he heals entirely via the in-built mouse over macro system?

IDK. I find healing in this game completely nonsensical anyways.

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I use clique and elvui frames.

Not sure either is specifically a healer add on.

Also.

We don’t know the changes.

Believing there will be no debuff or buff tracking is hilarious.

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I have been doing that off and on since Legion.

So… you know one person now.

I have been using the same UI I have used for whatever role I am playing. Whether that be dpsing, tanking, or healing. Back in the day I changed it to look and feel better using Bartender, now I just use the in-game options.

You don’t need to know this stuff unless you are pushing into really high content where high level organization is required. At which point… why are you trying to pug a +15 or Mythic raids? That’s on your head.

None of this is necessary.

Pretty sure that they said they wanted to remove some aspects of it, but I believe what they meant was in-line with “X player just used their big cooldown, I better use Power Infusion on that player now.”

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Addons are an incredible crutch that players have falsely claimed they need in order to function.

You can heal any content you want without addons. Claimin you need them is heavy cope.

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I haven’t read or don’t recall every line of every interview or statement from Bliz about addons so far, but I don’t think there was any mention of removing raid frame addons or something like Clique.

Blizzard has stated multiple times now that they don’t intend to break mods until they’ve made updates to the base UI to compensate for it. Whether you trust them to achieve that goal is another story. Also, they’re specifically going after mods like WeakAuras that effectively “solve” the raid mechanics for the players, like coins on One-Arm Bandit, or mods that tell you when your Priest has PI up instead of the Priest communicating that themselves.

I think Unit Frame mods like Clique and VuhDo aren’t going to be effected by these changes all that much. Debuffs, maybe? But when’s the last time there was a Raid boss that did a debuff that wasn’t Magic? Which all healers can dispel. I don’t do M+, so maybe there’s a M+ boss that does something other than Magic that would require a specific healer? But then, you’d know ahead of time and would have formed the M+ group accordingly.

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:man_shrugging:

That’s what I do. Have never used vuhdo or healbot or w/e else is out there.

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I know a healer that doesn’t use Healbot or Vudu and he’s top-healer in our raid (and the other healers are all using Healbot). Anecdotal and maybe most healers are slaved to their add-on, but it doesn’t do anything that in-game macros could as posted by this guy recently. Several in that thread also say they don’t use a healing add-on and do just fine.

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I don’t know how people use healer addons, I just click the funny boxes when they need healing.

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These threads are an astroturfed event trying to get Blizz to back down from the changes.

Guess what, they wont.

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Changes haven’t come yet.

When they do…

You’ll see the forums burning from space.

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Ive seen the forums aflame before. Do not cite the deep magic to me.

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Blizz has never claimed this is what they don’t want people tracking. They have never clarified this. It’s more likely that some boss encounter buffs are what they’re talking about.

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Same!

/10 char

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I mean, standard UI already tells you what debuffs are going on and can be dispelled, without any add ons.

People should try healing with current functionality before they talk about what add ons do for them….

Without any add ons, I can see the debuffs that my class can dispel, and dispel them. I can also see the buffs enemies have, and dispel them, if possible.

I don’t use add ons, so maybe they get extra special highlighted and make special cranky noises?

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Only addon I have related to healing is Details so I can see how I’m performing against our other healers. I’m on the default UI because I don’t want a patch to completely break my ability to heal for a day or two if we’re trying to progress day one. One of ours couldn’t heal when 11.1.5 dropped because updates for their addons didn’t exist and some API call the addon was using got moved to obsolete. It’s a non-issue for me.

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As someone who plays a healer without add ons, I would be unaffected.

You are telling me the Healers who rely on add ons will stop healing if they can’t use such a crutch?

Well, that leaves more room for me to heal.

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Wait, you are telling me the default UI provides you with basic information? Next are you going to say you can see HP without an addon?

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