Additional Class Updates for Undermine(d)

For the Undermine(d) patch, we’ve recently made some additional changes to class and specialization tuning based on gameplay data and player feedback. The following changes will arrive alongside the patch (February 25 in this region):

Death Knight

  • Frost
    • All ability damage increased by 5%.
  • Unholy
    • All ability and pet damage increased by 5%.

Demon Hunter

  • Hero Talents
    • Aldrachi Reaver
      • Fixed an issue causing Wounded Quarry to double-dip with Thrill of the Fight’s damage bonus and Mastery: Demonic Presence.
      • Fixed an issue causing Reaver’s Glaive to double-dip with Thrill of the Fight.

Druid

  • Feral
    • Melee auto-attack damage increased by 25%.
    • Adaptive Swarm damage over time increased by 25%.
    • Liberation of Undermine 2-set Bonus – Big Winner!!! damage increased by 40%.
    • Wildstalker
      • Bursting Growth damage increased 20%.
  • Guardian
    • All ability damage increased by 5%.
    • Moonfire damage increased by 20%.
    • Elune’s Chosen
      • Fury of Elune damage increased by 80%.

Evoker

  • Augmentation
    • Shifting Sands Versatility effectiveness reduced by 20%.
    • Breath of Eons now accumulates 8% of damage taken (was 10%).
    • Close as Clutchmates increases the effectiveness of Ebon Might and Breath of Eons by 10% outside raid (was 25%).
  • Devastation
    • All spell and ability damage increased by 6%.
    • Liberation of Undermine 2-set Bonus – No longer grants Essence Burst from Shattering Star procs.

Hunter

  • Beast Mastery
    • All damage dealt reduced by 8%.
  • Marksmanship
    • All damage dealt increased by 6%.
    • Precise Shots Focus cost reduction increased to 40% (was 30%).

Paladin

  • Holy
    • All healing done increased by 4%.

Priest

  • Developers’ notes: We are cleaning up some interactions between Mindbender and Voidwraith to reduce its effectiveness for Discipline. In addition, we’re compensating Shadow to tune Voidweaver up in comparison to Archon and to make up for the reductions to Voidwraith.
  • Hero Talents
    • Voidweaver
      • Voidwraith’s damage is now reduced by 25% when talented into Mindbender.
      • Voidwraith’s cooldown has been increased to 3 minutes (was 2 minutes), now matching Shadowfiend’s cooldown.
  • Discipline
    • Voidweaver
      • Voidwraith grants the reduced effectiveness version of Shadow Covenant while talented into Mindbender.
      • Voidwraith now returns 0.2% mana when talented into Mindbender (was 0.5%).
  • Shadow
    • All damage increased by 13%.
    • Liberation of Undermine 2-set Bonus – Now triggers less often.
    • Liberation of Undermine 2-set Bonus – Volt Bolts now deal 100% damage (was 200%).
    • Liberation of Undermine 4-set Bonus – Now increases the damage of Mind Blast and Void Bolt by 10% (was 15%).
    • Voidweaver
      • Voidblast damage increased by 25%.
      • Inner Quietus increases the damage of Shadow Word: Pain and Vampiric Touch by 35% (was 25%).
      • Collapsing Void damage increased by 15%.

Rogue

  • Rupture damage increased by 6%.
  • Hero Talents
    • Trickster
      • Unseen Blade damage increased by 15%.
      • Surprising Strikes critical damage bonus increased to 50% (was 25%).
      • Thousand Cuts chance to reset Unseen Blade has been increased slightly.
  • Assassination
    • Crimson Tempest damage increased by 6%.
    • Arterial Precision now causes Shiv to strike 8 targets (was 5).
    • Sudden Demise now increases Bleed damage by 15% (was 10%).
  • Outlaw
    • Precise Cuts now increases Blade Flurry damage by 5% per missing target below its max (was 4%).
    • Trickster
      • Nimble Flurry now increases Blade Flurry damage by 25% (was 20%).
  • Subtlety
    • All damage increased by 10%.
    • Liberation of Undermine 2-set Bonus – Damage to Eviscerate, Secret Technique, and Black Powder reduced to 2% per stack (was 3%).
    • Liberation of Undermine 4-set Bonus – Shadow Damage increase during Shadow Dance reduced to 2% per stack (was 6%).
    • Trickster
      • Nimble Flurry now causes 60% of listed ability damage to strike nearby enemies (was 50%).

Shaman

  • Restoration
    • All healing increased by 4%.

Warlock

  • Affliction
    • Summon Darkglare has been adjusted – Darkglare damage increased by 40% and each damage over time effect you have active on their current target increases their damage dealt by 45% (was 25%).
    • Focused Malignancy has been adjusted – Malefic Rapture deals 40% increased damage to targets suffering from Unstable Affliction (was 25%). Does not affect PvP combat.
    • Unstable Affliction damage increased by 30%. Does not affect PvP combat.
    • Shadow Bolt damage increased by 20%. Does not affect PvP combat.
    • Drain Soul damage increased by 20%. Does not affect PvP combat.

Warrior

  • Arms
    • All ability damage reduced by 5%.
  • Fury
    • All ability damage reduced by 5%.

Buffing Trickster doesn’t magically fix Outlaws problems or even do anything at all. As long as you guys want to keep it tied to Killing Spree it’s a completely dead hero tree. Besides the extreme camera jank anytime you press Killing Spree added with how often you’re pressing it because of CDR, using it literally just gets you killed half the time regardless.

3 Likes

Unholy’s tier set still requires a +19 ilvl increase to be a minor upgrade over the current tier set. A minor buff to the class isn’t going to change the fact that our new tier set is still bad.

5 Likes

Warrior nerfs already? What a joke lol.

Lazy tuning, blanket nerfs, making me regret coming back to this game. About to go back to FFXIV.

Stupid. Just use AI to balance your game for you, gotta be more competent than whoever comes up with this.

9 Likes

Kinda feeling like WW is back in the forgotten pile. Not asking for much here, I’d just like the gap in aoe performance to shrink a bit.

2 Likes

Friendly reminder that BM hunter brings NOTHING to a group other than its damage. So, until you guys decide to give hunter something useful to bring to M+, please stop nerfing its damage into the grave.

7 Likes

Blanket nerfing warrior is incredibly lazy, and the wrong move on many fronts. Warrior damage did seem high, but not higher than several other specs. Arms and Fury have many underperforming talents that could have been solved by simple number tuning with a little more thought that could still result in a small nerf if needed. All points that were brought up months ago, but who cares about that I guess.

Instead we get the lazy option leaving many underperforming talents even more dead than they were before. Nice.

12 Likes

Resto shaman and holy paladin buffs are nice, but they could use more. And resto shaman need mana buffs more than output. Have to wonder if the disc nerfs put MW ahead.

5 Likes

im gonna go with they just dont care for 500

4 Likes

4% HPal is it a joke, a troll ???
Just revert the nerf of lightsmith omg

4 Likes

How many of these aura buffs/nerfs will be reverted in the post-RWF tuning pass?

1 Like

Nothing for holy priest again. :frowning:

5 Likes

Arms getting a nerf made sense (poorly done since it’s ST or AOE are amazing alone but they completely forego the other to achieve that), fury still remaining capped at 5T and getting the same nerf is downright asinine.

Also just lol at fire mage untouched, man. I see we’re going this route YET AGAIN!

Some effort and some basis for changes would be nice.

4 Likes

It is very disappointing that they tried to do something with prayer of healing and failed miserably. Holy will continue to skip the 5 person heal for 5 person content.

5 Likes

:man_facepalming:

C’mon guys, you can do better than this. Actually criminal after bug fixing destro to not touch it’s single target as rain of fire is still the theoretical best single target spender.

14 Likes

It really is laughable that this new set is so so bad… couple that with the fact there is 0 reason to bring a DPS DK this tier. Frost suffers from fight design with all fights being distributed add cleave except 1 (Gally unknown), UH can do it a little better but if using current tier wont have the HP to survive encounters.

I just needs to come to terms with the realization that Blizzard just doesnt care or know what to do with DK as a whole. They need a massive rework top to bottom but its easier to bandaid them into mediocrity.

3 Likes

fire mage been getting mini buff injections for a while but they do this every season it isnt at the god tier level

Yeah, and it’s at god tier, that’s my point lol.

The tuning is just always so out of touch; truly, please Blizzard, start informing the community what the basis for these things are because you left us quite literally in the dumpster all tier this past one after FOUR consecutive nerfs, we’re all a little concerned.

2 Likes

Ok.

I don’t know where those came from, but uh… Ok.

Very sad the 4p wasn’t redesigned, it is an abysmal pit of RNG on top of rng

2 Likes

Holy Priest desperately needs a gigantic Renew buff, at the levels of 100%, it’s that bad of a button.

5 Likes