Additional class balancing notes

So, when do the additional notes for class balancing come out? With three classes completely missing from the current ones there truly must be more, correct?

/Holding out hope

3 Likes

Arms is doing decent on raid bosses therefor warrior as a whole is totally fine in all content and needs no attention.

3 Likes

Prot warrior has some decent representation this season. Was funny when all 3 shammy specs were super high up performance wise but the devs kept buffing them rather than the under performing classes. Devs use some weird metrics

The thing that fury needs really is a rework to give it a proper AoE kit that’s not linked to their ST and hampered by a limited target cap.

Since fury’s ST is on the higher end of the spectrum any buffs will likely lead to unnecessary gains to ST.

As for the short term the only accepable buffs would be to Bladestorm, Ravager, Odyn’s Fury and the direct damage of Thuderclap/Blast. All of which would also increase ST however bladestorm/ravage should also be buffed for Arms by the same principal as it would keep them similar in their raid ST builds as right now they’re pretty equal with different fights liking different specs for their damage profiles alone, any adjustment to one without the other will not be fun for anyone who prefers the other spec.

I wasn’t necessarily trying to single out a particular spec. It’s more when you check out the statistics on raider io, there are some major discrepancies in representation. This is more evident the higher key level you are attempting to do.

I’m not saying that any particular spec cannot complete higher key levels. However, outside of being in a dedicated group there are certain classes and specs that have a much more difficult time due to lack of group utility Or their damage profile.

Since mythic plus is supposed to be a key and game feature it would be nice to see a little more work done balancing around it. With raid this obviously makes things difficult. In other posts, I have suggested that AoE damage work differently than it currently does.

I suggested that on single target an ability does it’s normal damage. Then as more targets are added the fall off becomes higher and higher. For example, if an ability hits a boss for 100% of its damage, then it hits up to say four additional for 60% of is damage. Then let’s say for the next three targets it hits them for 30% of the damage and finally anything past that gets hit for say 10%. These percentiles are just simple representations for discussion sake.

This however, would allow blizzard to have multiple tuning knobs to help classes fit not only niches but also raise some up or lower some without impact in the other forms of content(or at least impact as much). I also realize this is by no way a total fix. It just may make in season tuning slightly simpler.

What if they just increased the cleave effect from whirlwind? It causes your next 4 ST attacks to cleave for 55% of their damage. Make them cleave for 60%? 65 maybe?

I saw someone suggest that they make meat clever a mirror of I believe it’s called trick shot for marksman. That ability does 75% damage to 4 additional targets. That would definitely be a massive improvement in mythic plus. it would also make Fury,more desirable and powerful in raid when it comes to short term target cleave fights(like Rik). I think this was the case in season one and part of the changes made for season two to the fury kit.

This is the kind of thing that makes balancing specs so difficult between forms of content.

Is that a problem though? Many have specs have niches where they shine, why not Fury? Fury is also terrible at spread cleave, while other classes are better at it shrug

Honestly increasing the cleave % of meat cleaver steps too much on the toes of Arms, since Meat Cleaver right now is 55% for up to 4 additional target which only requires WW or TC every 5th GCD.

Whereas Arms has Sweeping Strikes which is 75% additional damage for 1 additional target with the caveat of it having 15s or 21s uptime every 30s at the cost of a GCD.

If we draw parallels to Marksman though you could argue Fury could also have a higher meat cleaver %, but marksman is also overtuned to a degree as their trickshots should be a lower % than the current 75% it is right now honestly they’re going to probably cop some nerfs to that in the near future.

Can’t really comment on Outlaw since it’s been a while since i’ve played one, but their Blade Flurry which is another up to 4 additional targets spec with a 50% cleave on it, so still point stands that increasing meat cleaver’s % is not good for the health of the class as you’re only trading one problem for another rather than fixing the root cause of the problem which is fury’s AoE kit.

Fury realistically needs meat cleaver removed and an AoE rage dump added in it’s place to drive AoE damage. This way it’s no longer linked to it’s ST for it’s AoE and it doesn’t step on the toes of Arms.

Tbh they don’t care. To them it’s unforgivable that Fury isn’t viable. God forbid they have to play Arms for a season.

From my perspective if they buff abilities for one spec that is shared with another they should both be buffed. Same goes with hero trees. There’s no reason to hurt any spec a class has simply to buff another one.

Game isn’t designed around just mplus.

Not every spec is going to be meta or strong for all aspects of the game.

…still no Hunter love?

1 Like

I acknowledged this in the rest of my post.

So then here is the question. What is the game designed around, Raid? PvP? Mythic plus? Delves? World quest? Pet battles?

It makes very little sense for the Dev team to seemingly want all specs within a certain deviation metric in raid and then completely ignore it in other aspects of the game. If nothing else, it would be nice to understand what the design/Balance philosophy is in retail.

1 Like

Mythic raiding and mplus. At the 95th percentile.

PvP has its own tuning.

Everything else is irrelevant.

Hunters are in a really good spot?

Meanwhile, Rogues staying stealthed to avoid getting nerfed.

I was hoping for some DR adjustments.

For which specs.

BM.