So during beta, I was thinking about the game and how it plays. I came up with a couple of idea’s that I do not think would hurt the plan for what Forever is trying to be.
1: just like leveling in skills, I think it would be cool that you leveled up on the mob type you fought. For example, if you are fighting humans, the more you fight human, the more effective you are against them. This would go with the offensive skills you have and add a layer to it.
2: spells/skills leveled up. Not just a category, but the actual spell/skill itself. So, fire bolt rank 1 would level up to rank 2 and so on. It is based on how much it used and the type of spell it is. Obviously a fire bolt spell would require more uses than a 1 hour buff would. It would be like you are gaining something each time it is used versus rank 1 for x amount of levels then boom, rank 2 which is great when you get it, but weak shortly before you buy the next rank.
3: Every race gets better at traveling based on the amount of travel they do. Same with riding skills. The more you use your mount, the more effective it is. I think this should be slow going, but something that in the end, makes your time traveling all over the place have a little extra reward.
Just thought I would share and see what others thought.