Adding more specs for classic+

Lets do a hypothetical, please keep power creep within a classic mindset. This is also assuming that the new specs will continue the theme in classic. This could be a class quest that unlocks it, in a new zone for additional solo content. Totally open to adding more than one new class talent tree, maybe one for raiding and the other for solo.

Instead of going to 31 points maybe it could be an odd number like 15 or 21 to encourage a more horizontal mindset, and so we would still consider using the older trees. Utilizing the new with the old. There could also be quests to give us additional talent points capping us at an odd number to utilize the additional tree. (10 sounds like too much but 3 sounds like too little.)

If you like this idea and would like to add, please type something like.

  1. Class
  2. Spec name and theme
  3. What is the 11 point and the 21 point ability (Get creative!)

Eh…meh… I’ll be happy with High Elves, Ogres and Necromancers.

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Rambling
I’d really like to see a rage-based healing spec. It would have to be something where there’s maybe a channeled spell leash called “Blood Drinking” that requires an uptime to keep a mob aggro’ed to the warrior healer, and somehow converts a portion of the rage into self heals, while depleting the mob’s health, converting it into rage, but wouldn’t be viable for boss tanking, for example, due to maybe some mechanic, like it only works with mobs that can be stunned.

And maybe this opens up a shared health pool between the warrior and the mob, where if the mob dies, the warrior goes to 1% health, 0 rage, and cannot use a healing spell for 10 seconds.

Class
Warrior
Spec and Theme
Revenant spec - thematically loosely based around old viking seiðr and draugr lore.

You’d need to have a few more than just two abilities, and I’m not sure what they’d be, but one would be Consume where the mob dies, and you incur the health and cast time penalties, but you invigorate a friendly target, and one choice is whether Consume gives full health or full mana or a PI type of buff for a duration.

:woman_shrugging:

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Yea I think this is a very interesting, and cool, alternative to just adding new classes. The problem with WoW is that it’s such a commitment to reroll an entirely new class, it would be cool if the talent trees could shake up the existing classes a bit more and expanding to 4th, or even 5th talent trees could make things interesting!

I’m not going to get too in depth here, this is an off the cuff post to lean into the idea but I’m not doing a fully reviewed balance pass to make sure it fits in. This is just the concept.

With that said, I really like WW Monk in retail. More-so the concept of a lightly armored, highly mobile spiritual fighter wielding a staff. I think this would fit in very well as a Rogue tree. I’m also not great at coming up with names so I’m going to just describe the talents :stuck_out_tongue:

11 point talent - Grants the ability to equip staves but you can no longer equip any other melee weapon. All melee abilities will use the staff unless expressly stated otherwise (ie, requires daggers). You can no longer use Stealth. Staves cannot be poisoned.

21 point talent (p1) - Sprint’s cooldown and duration is reduced by 50% and but now has two charges.

21 point talent (p2) - A crippling strike that causes the target to become slowed for 10s. Requires staves and costs 70 energy. Generates two combo points.

31 point talent - Repeatedly strike the target with your staff, causing damage to the target every second for 6 seconds (channeled ability). Each strike applies a 1s stun that does not share diminishing returns with other stun effects. Costs 90 energy, 5 combo points, and has a 60s cooldown. Requires staves.

Anyway, the core idea here is that I’m trying to lean into that monk play style. I think it should de-emphasize crit and focus more on raw attack power, possibly making strength a more desirable stat for this build.

I think more would need to be added to offset the loss of both stealth and poisons when pursuing this build, but like I said, I just wanna throw down a quick concept and not a completely refined tree :wink:

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