I’m fine with it. More choice on something is always good, if you want to use it for incorporeal than use it for that and let someone handle enrage clears or vice versa.
It’s rather it be something added to an existing ability than a new button to have to bind.
I’d rather it be its own button so we don’t have to choose between a stop and an enrage dispel in a given pull, like every single other enrage dispel in the game…
Tranq shot is enrage and magic dispel - don’t have to choose between a stop or Incorporal and their dispel
Shiv is enrage dispel and non-lethal poison application - don’t have to choose between a stop or Incorporal and their dispel.
Soothe is just enrage dispel - don’t have to choose between a stop or Incorporal and their dispel.
Evoker is an enrage dispel and CC increase duration - the closest one I guess to this since if you want to extend CC on pull it comes with using your enrage dispel. It’s also the only aoe enrage dispel in the game.
Monk is using one of their key CCs for stops that is already on a 45 (30) second cooldown.
You can disagree but I’ll keeping voicing it, probably better on the alpha/beta forums but I don’t have access.
having paralysis remove enrage effects is a plus for monks, and honestly it barelly matters for pve, i can see how for pvp againts warriors can be usefull but in pve i think it barelly has any uses, unless is enrage week and you need to stop one particular cast, that’s the only good side of paralysis removing enrage, imo it’s a good addition, in my opinion monks already bring enough utility when it comes to a pve scenario and this just ads more to us, even if we didnt get this extra monk has enough utility as it is right now
But what if Hunter encounters 1 mob that need to be magic dispelled while other is enraged??? The universe will implode!
Also evoker is even worse, 2min CD and they have to choose when to use it carefully, Paralyze will be 30s cd. In the very niche instance where you have to worry about CCing an incorp AND dispelling an enrage, you’ll just need to pick whichever one the group needs more to use it on. It’s OK, there are 4 other players there to help out. You’ll be OK. Everything will be fine. Deep breaths!
Bro sifu what’s even your argument here, there no reason they can’t do it, and its a pretty good reason to seperate it, if it was an additional use to a niche button it would be great to add uses, but as it stands theres a lot of reasons to use para atm that its worth noting so we aren’t limited, or even in the case of raging incorp weeks just never being able to use para anyway
I can understand why one might want to Soothe and Paralyze two separate enemies in the moment, but I think it’s such a rare scenario and their awareness of button overbloat led them to this decision.