Adding a new class/spec would be bad for the game

In a game with something like 39 specs a few specs get attention in the patch notes, a few specs shine forever, and a few specs rot.

There are 6 tanks, but all of the high keys run prot paladin. There are 5 other tanks that you could touch but you’ve left Brewmaster in the gutter all expansion, and Prot paladin has been dominating most the expansion. Demon Hunter all specs has been abandoned all expansion.

There are 7 healing specs, but all of the high keys run disc. You could tune pres or holy, but its been Rshaman or Disc all expansion. There are 5 other healers.

Since Augmentation has been introduced its secured a spot in high keys, leaving only two spots for everyone else in the Damage role. Apart from that group comp is limited to buffs and utility. There are a lot of classes which don’t bring a buff, brez, lust. Maybe fix the buff/utility situation.

If there are 39 specs and something like 8 of them are viable for example, and then they add another class and/or spec something like 5 of them will be viable. The new group comp will be:

<New Shiny Thing>, <Augmentation>, <3 others that fill buff requirements>

We’d be taking the group comp from 5, to 4 in dragonflight, to 3. We need better balance on what we have, not a new thing to make balance even worse.

Naw it wouldn’t.

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WoW’s balance is unironically phenomenal. It’s not possible for the devs to outbalance the playerbase’s need to minmax at the top-end, but for 99.9% of the playerbase that is irrelevant.

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‘New new’ brings players back.

You can bet your rear we’ll be getting new races and classes/specs in the future.

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this is such a dumb take basically your saying since the meta exists that means we shouldnt get new content aka classes.

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That’s a lot of words to say “I haven’t read the changes and don’t know that Augmentation no longer affects tanks or healers, making it no longer meta and functionally just a weird DPS that relies on the other DPS being good”

In which case adding a few more won’t destroy the game.

To be fair they simply need to start caring a lot more about tanks, feel like there’s 20 times the balance done for dps. They also still don’t seem to understand what makes a good tank trinket.

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Kind of agree.

I would much rather see more race/class options opened up than new ones added. Dracthyr especially need access to shaman, monk, and druid.

The problem of your entire argument is that it’s based only on M+, as if M+ were the only content of the game…

I’m not saying that your point is not true, maybe is, but only for M+. The situation for Raid, PvP, Delves and Open World is complete different.

All 39 are viable for the level of content that gives the best rewards.

PVP ladders show this to be a lie.

I mean I was referring to PvE. Can’t speak to PvP this expansion, but besides the Retpocalypse it was decent in DF. PvP also isn’t really a priority for Blizzard, so judging them by their balance in that area is like judging a coffee shop by their donuts.

I hear you. I understand your point.

But I still want Shaman tank and I don’t care.

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All of them are viable.

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In different situations for sure. A spec that might rule M+ could easily get stomped on the ground in 3’s though.

I feel bad for the people that take this game so seriously because of how mythic plus is doing. I enjoy tanking as a druid and as a death night because I’m not worried about trying to push +25 keys. I’m just here to enjoy the lore and play the game and have fun with my favorite classes.

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there will never be perfect balance because SOMETHING always has to meta, adding classes or not adding them has zero impact on that

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Maybe balance isn’t so damn important that we need to kneecap creativity and new ideas. Maybe the effort of making sure all 39 specs play to within a few % of each other so they can execute an exacting 7 minute scripted boss fights isn’t the peak of fun that you make it out to be.

Maybe experimenting with different classes, specs, and builds in game you can beat without joining some neckbeards harem and watching a LinkedIn Learning course on how to play it would be better for the game than trying to make sure every single thing is engineered to be competitive.

Maybe.

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I don’t think that it is and I don’t think that it should. What I do think is that the players impose most of the perceived “problems” with balance/comps/whatever. “Bring the player not the class” was a very brief moment in time.