Add Tinker class already!

Good thing they did a recent push for clarity and that’s no longer an issue.

Common sense to not stand on the tank anyways.

lmao.

Its not likely as it would probably be another Support class and I well remember the outrage when that happened with Evokers.

LOL… clearly you haven’t been in any recent raids.

Brann is a Tinker, yes? Seems they already started making spell animations, I would say that’s at least a bit hopeful for the class.

Brann is a hunter.

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One that sure seems to tinker around with some interesting gear.

He’s not building any of it. He’s finding it in the delves. We also find some of the same stuff as trinkets we can use.

And that gear would be made by??? Tinker/engineer…???

Depends on the season. This season he has more tinker stuff because he’s picking it up from goblins. Last season he was mostly using relics and idols. Next season he’ll probably use things based on whatever we’re doing.

Good, so I go back to…

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I don’t expect we’re going to have a goblin themed expansion any time soon, so I doubt they made those animations for a class.

No. He’s not even a hunter, it is just the closest class that matches him.

Brann is a NPC. He doesn’t have a class. He has over the years used magic, melee fighting, run around faster than a rogue, used stealth, has a pet dino, and a myriad of other things. Brann is an explorer, and that’s it.

When we contrast this to someone like Gelbin Mekkatorque, he has Tinker listed as his class, and it has a handy link to the wiki page as well! Guess what that one says:


Tinkers are quite literally just engineers, the same type of engineers that we have as a profession in-game. This is why folks screaming “TINKER!” on-repeat with zero thought to it is just plain ol’ annoying. Furthermore, folks are trying to find characters that they can go “But this NPC has X” and at the end… no.

Brann isn’t a tinker, and every single tinker in-universe is quite literally just an engineer. Damn clever ones, but everyone makes the same-but-different stuff that players can and do make.

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Cool so an engineer class, whatever, a class that uses tech instead of magic or swords and shields.

There must be some kind of internal clock certain bait posters all run on…

“Ope, nobody has made a new Tinker post on GD in like 2 days, better go make literally the same OP that’s been made 50 times this month already!”

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In other words, just pick up the profession and fulfil your engineering fantasies already. Just do it as a hunter and just use guns. Fantasy fully fulfilled. Hell, do it as a Mechagnome to take it just one step further!

Nah’, that’s just called “the internet” and that’s all there is to it really.

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Engineering and advanced technology have had a long history in the series, and we already have a profession to represent them. If tinker hasn’t existed as a class in 20+ years, not even in the expansion that introduced the Machine Speakers and had us go to Undermine and fight multiple tech-using enemies, then it’s probably never going to.

At this point, tinker spam is the new high elf spam due to the sheer volume of the former over the past few months. After demon hunters were added, the tinker cult has sworn every expansion that their class will come next, and it never does, often with some vapid nonsense to explain how it can be shoved into an expansion’s plot, like

In TWW, it’s been talk about tinkers in 11.1, tinkers in 11.1.5, tinkers in 11.1.7, tinkers in Midnight, tinkers in TLT, with increasing desperation to see Blizzard make this class a reality before the game goes into maintenance mode. Especially the idea of it being in Midnight, an elf-centric expansion that is more likely to add an elf-centric class, but a class that’s rooted in gnomish and goblin cultures hijacking an expansion about elven cultures makes perfect sense in tinker world.

The reality is that tinkers likely aren’t on Blizzard’s radar because at the end of the day, they just don’t do anything new. All the things a tinker would be able to do, such as ride mechs, throw bombs, shoot missiles, and command robots, is things you’ve been able to do for years. The last four classes pretty much all covered new ground and weren’t part of the Alliance and Horde prior to their introductions. Tinkers are already part of the two militaries and use existing technology, so they’d be a class whose introduction wouldn’t strengthen the factions in-universe at all.

Tinker requests are also generally made for a very specific vision of tinkers that use gnomish and goblin machines, pilot mechs, and are limited to gnomes, goblins, mechagnomes, and vulpera, the last of which is lumped in based on headcanon and a need for parity between factions, ignoring equally and more advanced races like draenei, Dark Irons, and earthen. The flimsy arguments I’ve read for why tinkers wouldn’t include any taller races are “short races are dependent on machines to survive” and “tall races would take up too much space while they’re in the mech”, as if these are good enough reasons to restrict a class so heavily. And if a tinker or tinker-esque class were to come in TLT, it will more likely be based on the use of Titan and maybe First One tech, in which case the people insistent that it be a gnome/goblin class would lose their minds.

If you gave the average player a choice between a tinker class that’s limited to four races and a different new class available to every race, they would instantly pick the latter just because it would be playable by humans and elves. It’s the same reason the biggest requests for evokers are to let them look like any race and stay in visage form indefinitely.

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Why do people always assume Tinker and Engineer are mutually exclusive? Even of Tinker ripped abilities straight out of Engineering, Engineering can still exist for crafting guns and wormhole generators and bombs and such.

It’s the same with the Goblin Alchemist class (would probably get renamed into, i dunno, Concocter or something), it wouldn’t delete the Alchemist profession, it’d just be a class that does things with potion-like abilities like throwing acid flasks and such.

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That could easily be part of it. Anna could just be the basis. There are other games with “chemists” or “alchemists” that throw potions as well. Check out Final Fantasy Tactics for a good example of that.

We have dudes playing human warriors, how much more simplistic and basic can you get?

Who cares if there is overlap? Do people care that some classes can enchant their equipment? Or hunters have salves and bandages? Monks are known practitioners of remedies and potions which steps on Alchemists toes.

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