As many people know, hunting that one item that you need from M+ can be ridiculously difficult. We saw this with trinkets like IQD and Scale in previous season.
This season we have the Mechagon set, which is BiS for many specs. So if it wasn’t hard enough hunting down one item, now you have to luck into 2. In addition, there are 4 versions of each half of the set from each dungeon, but not all of them are good.
Considering that pvp and raids now both have vendors where players can choose to prioritize the items that they want to get, can we get a M+ vendor as well?
I dont really care about BiS. Just ILVL and stats really. More ilvl. I play a healer, and tank, and don’t go over 15s anyway. I havn’t even done a 15 yet, I’m only at +5. I’m not a gogogogo zoom zoom gotta get +20 week 2 type of player so I don’t need it. It’d be nice. I liked havin g IQD and the little critter trinket, those procs were great. But if you add something like youre suggesting, then the mythic raiders and the twitch streamers are yet again gonna have another way to have endless loot. The game is already catered to the less than one percent. How much more do they need?
Well until they remove the weekly conquest cap, you don’t get to compare the two at all. And the reason they added he “vendor” for raids is quite simple, you can’t farm the raid 10 times a day to get the item you want unlike mythic+.
You’re objectively wrong about all of that.
In fact, having a vendor would benefit casual players much more. The hardcore players are going to create optimized groups and run m+ day and night until they all have the pieces that they need.
The issue is about the game respecting your time and allowing players with less time to get the items that they need and upgrade them after.
It doesn’t change the fact that you can buy exactly what you want. You might have to wait a bit longer, right now, but you still have the choice. Being able to farm is useless without any sort of bad luck protection, when you’re still at the mercy of bad rng.
That’s true, but they’ve said that Season 4 is an experiment for future systems. So why not improve every pillar of gameplay instead of just providing vendors for raid/pvp?
I meant adding another way to get easy loot, you know the twitch streamers and world firsters are gonna spam the crap out of. Like, they had to nerf the raid because of twitch streamers and world firsters what 3 or 4 times? They don’t even balance the raids for most people, they’re balanced for them.
It would make it easier to gear up for everyone, which benefits everyone. You could get a nice piece of gear from just doing callings. Solo players could buy a cool piece of gear.
Another way to get loot benefits everyone. I do not care, nor should you, if a world first guild runs keys for 20 hours straight.
What are you even saying? Nerfs to raids are for the rest of the playerbase.
Their biggest mistake which ion acknowledged is that they made a mistake tuning this last raid so high, that it alienated everyone else. Which is why it got nerfed 10000000 times.
You just said it yourself!! Nerfs to raids are for the rest of the playerbase??? They shouldn’t be designing game mechanics for the tiniest fraction of the player base in the first place!!! But let’s go back to the free loot anyway. The systems put in place this patch were pretty good, the best I’ve seen. I would just leave it at that. More and more free loot means less meaningful loot. Everyone in WoW is already walking around in purples and epics and loot already pretty much means nothing as it is. People wanting participation trophies I get it. If there’s no stopping the loot train, shouldn’t they at least slow it down? I don’t raid, i don’t do high keys, I’m pretty casual these days, but even I’m against free loot.
We used to have raid vendors in WotLK and Cata that you could buy gear from with badges/points. You could collect JP from dungeons to buy the dungeon sets, and VP from raids to buy the raiding sets. It was a nice system. I like the upgrade system we have now, too.
I think the best way would be to differentiate between M+ sets and raid sets again, and have a combination of vendor and upgradeable gear. For instance, you buy a base item from a vendor, then you’re able to upgrade that item with Valor. The item you buy from a vendor could cost a currency obtained through questing.
This is basically what I mean. Except make M+ and Raid gear completely separate, much like JP and VP were back in the day. It should go like this:
Questing and Crafted gear are base
Do dungeons with base gear
Upgrade base gear with points gained through dungeons
Do M+ with upgraded gear
Upgrade M+ gear with points gained from keys
Items can only be upgraded to a certain cap per difficulty completed. So, you wouldn’t be able to upgrade straight from quest gear to M+ directly.
That’s not counting random drops from dungeons or EoD drops. I think that would be a much cleaner upgrade path. I also think having the item level gaps not being so huge between tiers (first level 60 quest greens are ilvl 135ish, first dungeon blues were 158, first dungeon epics were 190, first M0 purples were 200). This is a big disparity and it’s only gotten worse (we’re seeing average item level 300+ characters walking around now).
In my opinion, 10 item level difference between each set is just fine. Blizzard stated they wanted to get away from the huge gaps in item level like in the past (900+ in Legion, squished to 460ish in BfA, then back to nominal levels in SL). I think having level 60 gear always be between ilvl 100 and 200 is a good spot. Enough room for multiple tiers, but not near the power-creep.
Dear Tylumos,
no they didn’t. If you’re talking about the broker who will show up after 3 weeks, that isn’t a vendor. That is a gimmick. I am talking about a real vendor, not a gimmick meant to make people farm one coin for 3 weeks worth of work.