You admit your response was dismissive, yet instead of engaging with the argument, you resort to vague criticisms without actually addressing the core issue. If my
Then prove it—break them down instead of dodging the discussion entirely.
Now, let’s revisit your original post and the flaws in your reasoning:**
The Core Issue: Loot Scarcity vs. Entitlement
Your argument boils down to: “I need BiS gear, but RNG hasn’t favored me, so Scarlet Enclave’s loot system should be altered to give me faster access to upgrades.”
This ignores the reality of MMO progression:
- Loot scarcity is an intended mechanic. BiS is not meant to be handed out quickly—it’s earned over time through consistent participation.
- Adding Chalice Fragments as additional random drops trivializes loot acquisition. If gear is handed out faster than intended, it shortens the content’s longevity.
- Guild attrition isn’t proof of flawed loot systems. If guilds quit due to frustration, that’s a player engagement issue, not a game balance issue.
- MMOs require persistence. If you want BiS gear, you have to deal with RNG—not demand it gets removed because it inconveniences you.
Refuting Your Dismissive Response
You claimed my response was
That’s blatantly incorrect—my points are valid within the framework of loot-based progression that defines MMOs. If you disagree, prove why your proposed changes wouldn’t create the exact problems I outlined:
I have provided you with some questions so that you can answer them and possibly help build your case.
- Why wouldn’t extra Chalice Fragments trivialize loot acquisition?
- How does eliminating scarcity improve engagement rather than accelerate burnout?
- What precedent exists in WoW where loot scarcity was removed and resulted in better long-term content pacing?
If my reasoning were flawed, you’d be able to provide direct counterpoints. Instead, you dismiss the discussion entirely rather than engaging with the mechanics being debated.
Scarlet Enclave’s loot system isn’t failing—people are just impatient. If your gear hasn’t dropped yet, that’s how RNG works, not proof of a broken system. MMOs thrive on scarcity to keep progression meaningful—removing it reduces long-term engagement and destroys the pacing designed for this phase of content.
Instead of dismissing valid points, address them. Otherwise, you’re just avoiding a discussion you know you can’t win."