It was balanced in vanilla by the raid leaders insistence that only warriors as tank, only holy priests as healers, dps was a dime a dozen. Shaman for totems, mages for food, warlocks for healthstones. And they can spend hours before raids getting shards. Mages had to make stacks and stacks of water. Off-specs didn’t get a spot. The raids were built around those narrow specs and balanced.
PvP was balanced around everyone being scared of shadow priests. Yup.
It was only cookie cutter for min/max raiders. Most of us in Vanilla didn’t raid and didn’t pay attention to such things. We played for fun and enjoyed our choices and differences. Blizzard lost it’s way when they assumed everyone wanted to raid and they dumbed down or removed everything else in the game.
You are right. If you go play Classic for the raiding I feel bad for you. But most of us aren’t in the least interested in raiding. There is so much more to enjoy in the older version of the game.
That is not what I saw in Vanilla, but anyway I don’t care if other people have fun with non optimal builds it is cool. Let them have that choice if they want it!
Nah. No need for statistical parity. Again, it’s about letting the players work things out for themselves. Give them reasons to actually communicate about build strategies and run their own tests.