You can teleport out and teleport back in for quests at the start. Why not just give an option that lets you directly teleport back to the dungeon start?
They should do this.
They have even designed several dungeons to have “teleport to start” objects within them. I don’t really know why they stopped doing that.
This would be nice, makes me think of Zelda: a Link to the Past, if you used the mirror it would take you to the entrance of a dungeon.
Dungeons used to be designed so that there was a quick way back to the entrance, usually to hand in a quest, that doesn’t happen much anymore.
make it an engineering consumable
You can do this in FF14, and it’s really nice.
They need to do something like this, maybe a portal after the last boss or something.
I like this idea!
Thank you all for the support!
It’s a great QOL change.
Agreed, and they’re still very inconsistent with this on raids, some have a very annoying amount of running. It makes sense to have to work your way forward, but once you reach certain check points it’s nice to be able to get back and forth quickly, like Icecrown.
We’ve had this feature since Zelda: A Link to the Past.
C’mon, Blizzard, it’s been over 30 years.
Completing some dungeons used to unlock a hidden passage that would dump you back at the start, they seemed to stop doing that with Cataclysm and started making dungeons that instead had ports scattered through it to take stragglers to the boss. Not useful for completing a mog run and running all the way back out.
How about having all the quest givers show up at the end of the dungeon to avoid any teleporting? Like in Gundrak and a couple of others in WotLK.
I rather have a port to where you are killed in a dungeon than port to the start of one,gg, we already do that when we die. The horror!
So this happened to me today. Started a rogue on Exile’s Reach. Got to the dungeon and was with two other players. Dragon killed me, so I rezzed but the rez point is right at the start of the dungeon. I turned to start running back but the rez point is like really close to the exit and I accidentally hit the barrier and was ported out. By the time I got back in, the dragon was dead, no credit. Had to rerun the whole thing.
That’s another problem if they start the fight you can’t get back in. if we can get back to where a person died that wouldn’t be grief.
I would like that for all instances that don’t already have built in shortcuts or portals.
(I would also like the portal at the top of Sun’s Reach Sanctum to be a two-way street so it could be used as a return to Shattrath City.)
Now that would be a clever idea.
I wonder if they could make a mirror toy like that as an ode to Zelda or would that infringe on copyright.
There is a shortcut in an Outland dungeon where you speed slide back to the entrance. Too much fun!
Yes, this would be a nice feature of a guild hall. Every dungeon cleared as a guild would give a new summoning stone.
Problem with that is we ain’t gots no guild halls.
Most of the Shadowlands dungeons do have exits or short cuts after the last boss, though.
Most dungeons if you talk to the last npc will port you to front or there is just an exit at the end. E.g. the bat at the end of hoa or the angel dude in soa. Have ppl not noticed this, its been like that since legion.
However most times you can just hearth. I cannot think of a problem this solves, unless like count is messed up in a m+.
Ease of exit/traversal is a key component of good design. The less you annoy your players with tedious backtracking, the less of their patience you’ll soak up, the less likely they are to say, “yeah, I’m done for now,” and go do something else.
Dungeons that loop back around to their own entrance, or have a direct path from the end back to the beginning just feel more complete. Artificial/arbitrary portals/npcs are… fine, but feel tacked on and less integral. A dungeon designed around adding that extra level of convenience on top of your victory feels clever and well thought out.
Many instances will have the quest giver able to port you to the begining, or just outside of the instance.