You have far too much faith in AI companions. The only learning you will gain from m+ with AI would be that the AI can’t even get you through some trash packs
no, we don’t need to go down this path.
Personally I think the current dungeon journal gives enough details, it’s not that there isn’t enough info in game, the issue is people just don’t read it, or understand what they are reading. I’ve ran raids and new dungeons entirely just by reading the guide before starting the run.
I am not outright against it.
But I am hesitant to believe it will give a benefit anything close to what the OP is hoping for.
Between Blizzard now having to define a route (which alone is one of the largest things to learn in m+…the route that becomes standard), and how fluidly things change on each run. I dont always target the most important thing to interrupt, for example…
I still feel people will have to largely learn by participating in a non-AI environment.
The Ai is slow and methodical, and doesn’t act anything like players. The only thing you would end up learning is how to do M+ with AI followers.
Dungeon journal could have 5 sec video clips of abilities we can dodge or interact with. Would be an easy add.
Won’t happen. First the strats on m+ would be ridiculous to code for AI not just to recognize and execute but also in a balanced fashion so the player can’t just sleep and collect loot.
(I’m being intentional in my exaggeration for those born with no emotion other than total stone cold seriousness)
Also I don’t think WE the players would really want as a majority just for the bad precedent it could set up…
I’ll say no, only because you know people will ask for AI m+ dungeons with rewards once the practice mode is proven to work. Hell, I think that’s already your ulterior motive, since you asked to be able to select difficulty, which shouldn’t even be a necessity when it comes to learning.
So…you get your group of friends and you practice the highest key youve got. Trying different routes and didnt burst times and all this fun jazz, and then go put in your key and ace the run you just practiced for?
Im not sure taking away the risk vs reward thing is that good of an idea.
Thats mythic 0 dungeons though. Sure theres no affixes. But Bursting doesnt suddenly make ability A that you never bothered to interrupt now a necessity to do so
And having AI to teach you what to interrupt…well if it can be interrupted, it should (in theory). And if an ability can be avoided, it should.
And different people take different routes. Different classes have different tools to handle didnt mobs in spefici ways.
Not thrashing your idea, these are just some of my thoughts that popped up while reading your post.
I hope you do, it’s a fun mode if you like that kind of challenge. Sure, there are some jerks, but it isn’t all like that.
Is it really that hard to find some people to group with to run a dungeon?
Hint: It’s not.
I would be down with this. I definitely want some sort experience before I ever try it seriously.
Well youre in luck!
https://medium.com/@futureaiweb/the-future-of-ai-robot-girlfriends-exploring-companionship-in-the-age-of-artificial-intelligence-366b1fad80bd
While it sounds good on paper, in a way this would just be bringing Proving Grounds back.
https://warcraft.wiki.gg/wiki/Proving_Grounds
Ask anyone that played back in MoP/WoD. This didn’t exactly do much in terms of teaching people how to play their class. In fact, having silver or better was a REQUIREMENT to queue for heroics in WoD. All that did was lead to an influx of players coming to the forums to complain that it was “too hard” and that they felt the game was excluding them from the content they wanted to do.
And trust me: you’d still join in on a heroic and see people doing absolutely braindead things.
I think that even if you had some kind of M+ practice mode, people would still find ways to burn keys by accident, design, or just sheer poor play/bad luck, you’d still have people dropping groups and wrecking keys, you’d still have people finding new lows and once again showing why the WoW playerbase is generally viewed as one of the worst/rudest groups of people in gaming, etc.
The game could definitely benefit from systems that make it more fun and accessible
That was the original niche of wow
Nowadays the design seem too focused on trying to get more players into the tedious difficulties of endgame activities
Thank but im married
The only time AI followers should ever be considered in mythic+ is to fill and replace a spot that someone abruptly left.
The AI should be mediocre in performance, but be enough to allow the remaining group to complete the mythic+
I am not saying that this should or should not be done but M+ is more difficult than normal. There may be technical limitations to do this. Simply put, it may not yet be possible to do this but over time it would probably be possible to upgrade their programming.
We got more difficulties so everyone can find their happy place. That’s embracing the spirit of both casual play and stuff for the more serious folks.
Except WoW was never this accessible at first, that’s why now there’s LFR, among many other difficulties.