Add 5 mins to HoA or there is no point in playing the game

I will not join a guild. I will not look for progression in raid. I will not make long commitments in the game. That’s how addiction is perpetuated. I wil only play as long as I can walk away at any point without being as jerk to other players. As much as possible that means I also will not get on voice comms.

Now, having established this baseline, people like me are the MAJORITY of the players. And now that you have made it impossible to upgrade the gear unless there is a toon which times all 8 dungeons, I have to point something else out. Traditionally, if you have enough gear to run an M+, you will 3-chest if you have no wipes. You will 2-chest with 1-wipe. And you might 1-chest with 2 wipes. If you are really bad, you might only 1-chest with no wipes.

I tried running HoA on 2 of my tank toons. I tried running it on a healer. And I tried running it on 2 of my dps toons. Remember, PUGS ONLY. If you can’t do it in a pug, it
doesn’t exist in the game as far as I am concerned. Good pugs (just geared enough to finish HoA) fail by timing out by 1-2 minutes. Bad pugs fail early and make it clear that it won’t be timed. People who run it with comms DO NOT COUNT.

If good pugs can’t do this, it doesn’t exist!!! Since you set this up as a barrier for grinding gear upgrades, it has to be doable by good pugs. ADD 5 MINUTES TO HOA, or I don’t care what’s coming in 9.1. If I can’t do it on either of the 2 tanks, on a healer or on either of the 2 dps, it’s not me. I’ve done a good deal of the most challenging solo content in the game. It’s f’ing not me.

If there is no more content to do, I am done. No reason to come back in 9.1, either.

And I am DEFINITELY not bothering with TBC. That’s a giant mistake.
The bunch of players who are planning to post “i’ve done it and it was easy”, I don’t care what you did in a guild run. If it’s not a pug, it doesn’t count. If you outgear it, it doesn’t count. If you got carried, it doesn’t count. I am talking about doing runs with the gear level that’s appropriate for the content.

Forum Mod Edit: This post has been edited by a moderator due to masked language as it is in violation of the Code of Conduct.

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HoA is literally the easiest M+ in the game, followed closely by Mists.

I don’t know what to tell you man.

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That got a chuckle out of me.

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That was rude ?? :thinking:

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Hey Developers.

Why don’t you develop some video game developer skill.

Am i rite?

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This 100%.

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You’re doing it wrong if you struggle to time HoA.
But don’t feel down because of it, I did it wrong first few times too.

HoA is dungeon where you pull 2-3 packs at a time, the mistake you probably do is going pack by pack, which adds 10 mins on timer or so.

Pull high and it’s actually a very easy dungeon, and you can pull high, trust me. Lots of spots where you pull few packs. Also always pull first 3 packs and use heroism, because waiting for 1st boss is 10 mins and you wasted a heroism waiting.

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What level are we talking about here?

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HoA is one of the easiest. Why not Plaguefall, De Other Side or Sanguine Depths?

What’s the appropriate gear level of M+5, M+10 and M+15? I have to ask. I dont know where you get stucked. You are afraid to show your profile. Becoz I think you are using a group weaker than the respective dungeon key level. Try to join a group with better io score. Let’s have an example. A healer just on 900 io score is on a M+14 group on a Grievous week. A tank and a healer both on 900 io score on an M+14 on Tyrannical week.

I am Casual too (with less play time) but not a noob and I PuG everything. I am currently at M+13/M+14. If people is scanning my io profile, I am also scanning each member of my M+ group profile. I would politely exit the group before the run starts if I find the group incapable to beating the dungeon or the timer.

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Hey Players,

Its a skill issue :stuck_out_tongue_winking_eye:

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Sorry I disagree. If you could clear 2-3 packs at a time, fine but it’s risky… like when you did pull 3 packs then Pride mob comes in and still there are lots of healthy trash mobs left alive, it’s gg.

It’s more of… DONT EVER DIE. Not single one of you should die. If the death counter is low or ZERO, there’s a big chance you would beat the timer. Always eliminate the risk of wipe. One wipe, you could still make it. Three wipes, most likely a fail timer run.

I hate Tanks pulling to much packs that the group cant handle. We dont really need big pack pulls. We just need ZERO DEATHS and we will beat the timer.

It’s not risky at all, most mobs there don’t cast anything and do low damage. You HAVE to pull 2-3 packs at a time. Especially those small mail delivery mobs.

For pride mob you get addon that tracks % so you can see when pride will pop.

Dying isn’t a problem, it’s just 5 secs + few for not being alive, it’s problem when you do HoA the way you do, 1 pack at a time, it’s like pulling 1 mob at a time.

If group can’t handle 2-3 packs in HoA, group isn’t ready for key of that level. It’s the easiest dungeon in game, you pull 10-15 mobs where only danger is houndmaster that you stun on loyal beasts.

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HoA is one of the easiest. Why not Plaguefall, De Other Side or Sanguine Depths?

I got the worm. On a pretty low-ilvl tank. So I learned the tricks in Plaguefall. I did the 3rd boss by pulling 4 exploding mobs to him. Each shaves off 20% of the boss’ health. Plaguefall has some interesting mechanics. But once you understand them, timing it is not a problem.

De Other Side has a wide variety of mechanics so that might be hard. But I am not going to complain about what’s hard. Hard makes it interesting. I am complaining that if you do everything right, you still don’t time HoA unless you outgear it or you are on comms so you can coordinate large pulls.

And SD is just… a straight line. There is pretty much one path through it. You just crank it out and you have a choice of doing or not doing maybe 1 side pull.

I am NOT saying HoA is hard. In fact, it’s not. It’s too tightly timed.

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What level key are we talking?

If you tanked both and struggled to time it maybe your route wasn’t optimal? Maybe the Dps was just low? Maybe your pulls are the issue?

SOA is one of the easier runs, very few issues if you have suitable dps doing interrupts and pulling good numbers

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If you tanked both and struggled to time it maybe your route wasn’t optimal? Maybe the Dps was just low?

If you have low dps (and you are lvl appropriate), you should 1-chest. It’s never been the case you can run through a dungeon with lvl-appropriate gear, have no wipes, and still time out. And I am not talking if you do way over 100%. I mean even if you are on the nose with the percentage.

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Once again, it’s not. Your tank just pulls too little.
HoA is one of easier dungeons to 2-3 chest since you can pull much more than in other dungeons.

I’m glad you used DOS as example, in DOS you need to pull the lubricators 1 by 1 due to their casts.
In HoA you don’t have something like this, all mobs are low threat, which allows you to pull 10-15 mobs at a time.

The only real threat in m+ are mob abilities, which HoA has next to 0.
The autoattack damage tank and healer can handle quite well.

I missed it by 9 seconds LOL! If you increase the timer, I won’t complain :laughing:

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Ilvl and dps output are two different things though, ilvl and well versed pulls are two different things, ilvl and reactive healing are two different things.

Ilvl doesn’t mean much of you can’t play to your gears potential

(Not calling you out, or suggesting you are a bad player btw)

If you think the groups have been appropriately geared there either

  1. not
    Or
  2. not playing to their potential
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HoA is easy and you are exaggerating that you would need to pull 3 packs. What you just really need is ZERO DEATHS. I can guarantee you that you would time it… up to M+15 just by pullin 1 pack at a time with ZERO DEATHS.

On M+20 and up, there you would need to be creative… pull multiple packs, skip hard to kill packs.

You really can… Like if you take a look at up to 1st boss, at anima golems you got 2 obliterators, and then collector+golem.

What bad groups do, is pull 2 obliterators, kill them, then do the collector+golem, and complain about timer, when they added half a minute by doing them seperate. You do this 3 times for each golem, you already lose 1:30.

On start of dungeon, there’s 3 pack pull that saves you lot of time with hero, if you do it 1 by 1, you also lose about a minute.

It all adds up.

You pair this with the 3 packs before 1st golem you can pull together, and add another half a minute, that’s already -3 minutes. And you aren’t even at first boss.

Then you got the stairs before 2nd boss, if you don’t use potion or rogue stealth or run through when gargoyle is frozen, you lost at least 2 minutes there.

Mistakes like these easily add up to over 5 minutes lost.