Does anyone think this will end well or is this asking for trouble? Personally I do like the idea and it would do away with all the absurd mixing of hardcore and non hardcore players.
By the time they are introduced the whole HC thing will be dead. It has a bit of a popularity atm because its just the new thing, specially since a lot of streamers jumped aboard it.
The longevity of it or the playerbase that actually want and can do stuff like this seems unsustainable for a real server.
Diablo 2 hardcore ladders have went strong for years. It would last a good amount of time, especially if they ever do fresh economies once in awhile. I don’t think it would die that quickly, unless they really screw up the implementation of it somehow…then it might lol.
I know its not really totally fair to compare the two games, since they are largely different in scope and scale, but the challenge is always what kept me interested in that game and I think for a lot of folks the same will be with Classic as well.
You only need 1 server really. Its been popular for over a year now. Seems to be picking up more steam. Im very confident it will see enough action and it will be clear of bots etc because the AH doesn’t get played in hardcore at all. I agree with what Xaryu said. It makes me feel like vanilla when it started. When there was danger around every corner.
I do not really understand the point of a HC server. I am not saying its not something that dies out completely, as you mentioned Diablo 2 HC exists… and many other HC forms. But WoW vanilla is really different in terms of time/scope investments, which you said yourself aswell.
Unless Blizzard invents a hardcore version that goes beyond the scope that we currently understand as hardcore, simply launching a perma death server seems idiotic. There is addons that can track your death anyway, the amount of people that will stick to HC down the line does not seem to be in the thousands and quite frankly, considering the challenge posed by HC they also do not need to rely on the benefits of a populated server (no AH, no grouping outside of dungeons, every dungeon just once etc.)
Like why do you need your own server that basically just perma deletes a character for you? It might be popular for a week or two but by the time Working Andy with his 2 kids and 3 hour gaming time a day gets killed two to three times at lvl 20 the server will just die out and you effectively have some low lvl server sitting around that offers nothing besides auto deleting your char for you on a probably completely dead realm. You will also not have all those events that give the whole HC thing spice… for instance some bored hunter who is on the server, but not on the HC path, kiting some elite dragon into Booty Bay or SW. Even if you think thats griefing, its unfortunately what gives the game its soul.
It seems like a waste.
Xaryu is probably one of the first people to drop the whole HC thing as soon as some new expansion or server or whatever releases. Oh btw he also should have deleted his mage, imagine calling out “griefing” because he panicked cause of a dragon he saw in BB and clicked too fast on the flight master. That death was preventable because the first thing you do is set your left click mousebutton to interract with NPCs.
Is basically me and i add retail into that.
When vanilla came out i came from D2 and playing hardmode there. I never raided in Vanilla because in the days of dial up playing hardcore was more of a challenge then it is now. I loved it and died over and over again in Frostmane hold and the troggs in loch modan. I played it for years and it was only Wrath that i decided to keep going past 60 so i could raid in wrath
One it stops griefing
Two it means you dont need an add on kept up to date. Three you know everyone on that server is legit
We have a server for RP, some for PVP. I dont see why they cant add just one for HC.
So its a niche for you. I can assure you, you are not the majroity, because hardmode d2 is already not the majority. Just because it rocks your boat and you enjoy it, does not mean everyone else does, so my point still stands. The server might have some people on it, but players getting frustrated over repeated deaths and quitting seems a lot more likely than players sticking it out.
how does it do that exactly? What? It just deletes your character and if you believe it will be “grief free” on such a server… well life finds a way.
Yes because the average wow player in 2023 really has troubles installing and keeping addons up to date. As we all know, barely anyone uses addons. Def. warrants a server that will end up with a player base of 300 people in the span of six months to a year.
I’m a big fan, Dr Malcolm.
If you saw what happened in SoM, you know it’s unsustainable.
It’s popularity is directly correlated with streamers playing it. It was dead for most of last year after the streamers went.
Where do I sign up?
they need to make it more profession friendly and find a way where u can run instances more than once but not make it exploitive
It depends on what Blizzard adds to it. The addon has some achievements, players love achievements. If they expanded on that, like titles for the most difficult ones, pets or mounts for completing raid content, stuff like that would give it longevity. There’s a lot they could dress it up with.
Leveling in Diablo 2 was way faster. Hitting 60 without dying in Classic can take quite a long time… Then there’s the gearing up. I don’t think WoW will be as popular.
would lockouts work (daily, a cap or something) ?
try getting max on a hardcore ironman on osrs, takes probably literally years longer than hc classic wow, and it’s still insanely popular a decade after it’s release, all this fear-mongering makes no sense
Imagine if you were on one of those and the level cap was 60, you were level 59 with just one more quest to turn in before you dinged to max level and then you D/C and log back in dead.
What’s osrs?
oldschool runescape
lol thanks chicken little for the sky falling report
get used to people disagreeing with you