This is why the game is going down the drain. Using psychology and statistics to steer development of their games to increase whatever metrics they find desirable. It’s no wonder we have Allied races dangled in front of us, titanforging, RNG PvP gearing, etc.
https://activision.referrals.selectminds.com/jobs/researcher-2712
Researcher
Santa Monica, California, United States
Central Studio/Operations
ADM00001Z
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Activision is looking for a passionate and experienced quantitative researcher and gamer to carry out and support user research on some of the world’s best-known franchises. Your role will primarily focus on analyzing data obtained via survey and telemetry data to improve the quality of the research team’s quantitative data. Tasks will include: visualizing captured research data for development teams, unearthing deeper trends using inferential statistics, championing & analyzing pre-launch telemetry, and working as a liaison between User Research, development studios, and Activision’s Game Analytics team.
Responsibilities:
- Carry out research using a variety of methods, including, but not limited to: data analysis, balance testing, survey design, significance testing, regression modelling, and exploratory research
- Process and improve statistical models using historical data within a game mode, franchise, or across competitor titles
- Create actionable data-informed reports including the creation of visualization dashboards and/or graphs to supplement qualitative research and to inform and educate stakeholders
- Help implement pre-launch telemetry and hooks across multiple projects
- Coordinate user research findings with dev studios and the Game Analytics team
- Conduct and oversee quantitative user experience research for a variety of game projects, including all stages from planning to execution
- Provide and discuss research results directly with dev teams for implementation
- Produce design suggestions based on observation, research, and expertise
- Oversee the creation and execution of large-scale surveys such as alpha/beta release surveys and focused external consumer insights research
- Educate fellow research staff on the use of quantitative data and collection methods
- Support fellow research staff by leading qualitative or 1-on-1 studies as needed
Qualifications:
- Bachelor’s degree required (branches of psychology, human computer interaction, human factors, information technology, statistics, or related field). Advanced degree is preferred.
- Two to three years of experience conducting user research for video games, or three years of experience conducting user research outside of the videogame entertainment industry.
- Must have a passion for video games, especially FPS or competitive multiplayer games
- Knowledge of scripting languages and analysis tools (e.g. Python, PHP, R, SPSS)
- Advanced expertise with Tableau or similar data visualization software
- Proficient in statistics, especially those related to inferential statistics
- Excellent interpersonal communication (both written and verbal)
- Excellent knowledge of quantitative research methods
- Familiarity with qualitative research methods is a plus
Here is an example of some of their work:
https://www.pcgamer.com/activision-wins-patent-that-uses-matchmaking-to-make-you-want-to-buy-stuff/
Summary
"Here’s the abstract from the patent, granted today after its filing two years ago:
“A system and method is provided that drives microtransactions in multiplayer video games. The system may include a microtransaction arrange matches to influence game-related purchases. For instance, the system may match a more expert/marquee player with a junior player to encourage the junior player to make game-related purchases of items possessed/used by the marquee player. A junior player may wish to emulate the marquee player by obtaining weapons or other items used by the marquee player.” "
An example of that being implemented is pointed out here in a reddit post:
https://www.reddit.com/r/WWII/comments/7myn41/activision_hired_psychologist_to_maximize_on_this/
Summary
"Just a few things I noticed that were definitely tested and tweaked to maximize cash flow.
Head Quarters - While this is a cool new feature. It’s main purpose for Activision was opening supply drops in front of other people.
Imagine sitting in a room of 30 or 40 people. 5 of them are scratching off scratch off lotto tickets. You can see what prizes they win. Now imagine you too can get some scratch off tickets with a few simple clicks."