"Activision Blizzard earned $332 million on the PC during the quarter, and $376 million on combined console sales. That’s a lot of money! Under the “mobile and ancillary” category, however—which Activision Blizzard said “primarily include revenues from mobile devices”—the company pulled in a whopping $831 million for the quarter. It earned a further $105 million in revenues for the quarter in the “Other” category, which includes revenues from its distribution business and the Overwatch and Call of Duty Leagues, but even if you add that amount to PC and console revenues, it’s still not enough to surpass the mobile revenue total.
It’s quite a shift from the same quarter in 2021, when console and mobile revenues were much more closely aligned. Console revenues were $740 million for the quarter, accounting for 32% of the total, while mobile revenues hit $795 million, making 35% of the quarterly total. The PC came in third with $628 million—27% of Activision Blizzard’s revenues for the quarter."
From an article.
I guess that settles that then.
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Settles what? What did I miss?
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We’re not the favorite anymore.

(Excuse my lack of photoshop skills).
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Oh, I’m pretty sure HS and OW were more favored than WoW. 
With that said, just because they’re extra successful on mobile, doesn’t mean their success on PC is something they’re willing to give up.
Would you expect McDonalds to stop selling Chicken Nuggets just because they sell more fries? Of course not. They sell what they can.
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That we DO have phones…lots and lots of phones
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I guess as long as we ignore some major context, we can go about our normal doom and gloom agenda.
Mobile games attract kids and whales. Its commom knowledge vs a 15 year old mmo with the same grumpy boomers playing who will quit the game and cancel their sub the moment something is bad
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Do you have a gaming PC in your pocket at work? That is why PC or console games will never, ever, EVER be as profitable as mobile. People have the thing in their pocket for every waking hour of the day.
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That’s not surprising honestly as I had to take up multiple large loans to play Diablo Immortal.
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Problem is these “boomers” feel entitled to the old model of game development / sales from 15 years ago which doesn’t work anymore. They just lack that understanding and we have to listen to them whine about micro transactions forever.
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Yeah and the game as a whole is struggling from these relic of the past ideals and game designs. No one likes 8 hours of raiding per week with half the time being trash,rebuffing,running back
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China loves mobile. Blizz loves money. Blizzard loves china
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I was not prepared for this. Absolutely hilarious.
Errybody wanna be in software development making 250k a year.
Don’t nobody wanna pay for software developed by thousands of devs making six figures a year.
Humans -_-
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China feeds the gaming industry alone. All major games are decided if they make or break in china nowadays. Can’t blame Blizzard for doing somthing all companies do
I was surprised at how well Immortal has done. Blizz has made major bank from that game.
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I dont agree china makes or breaks all games, yes, theres nothing wrong with selling to anyone.
It’s just a shame that mobile games took off
Though the YouTubers love to show their disdain over the loot system and cover the whales that spew out the money to play the game, without all that free publicity how many people would have actually bothered to download it.
Note that this is Activision-Blizzard, not just Blizzard. So Candy Crush is in there.
Overall revenue down considerably from last year, though in-game purchases almost steady. (again, across many different games so hard to know that means for the specific games we care about)
25% increase in developer headcount seems significant (though not much indication how that is spread around amongst projects new and old, near and far)
Great!
now…turn the game over to the public domain so we can have private servers.
Also make a solo offline patch so i can play it off my own machine, and sell it retail for a couple hundred bucks.