Account Wide Reputation: How To Implement and Why We Need It

They should do one of two things for rep.

  1. Bring back the MoP system

or

  1. A 20% bonus on rep for every character you have at exalted with that
    same rep.

We do not need account wide rep. That would ruin ever having two sides
at war and we must choose which side to be on.

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Thats why I recommend an opt in system with a token. Sorta like the new heirloom maps which reveals all the map and flight paths. You click and boom exalted (can only purchase if you have exalted rep with it on a character).

That’s not why they have everybody drag themselves around on the ground for a year.

I hate to break this to you, but they’re actually allowing Horde and Alliance players to play together in 9.2.5.

ahh you can uy the 40 renown on any character once you unlock it. I buy it on my alts all the time

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Personally id be for once youve earned exalted on one toon, it unlocks for your account. It would work the way flying does, once its unlocked, other toons can access it. OR dont lock recipes etc behind rep because its annoying to spend weeks grinding just so my alchemist can toss a cauldron to my raiding toon.

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I’d caution having all rep account wide like that because some people are crazy enough to want to do a rep grind again. Choice is king.

I remember making a post years ago about account wide reputations, and it was endlessly flamed by people saying they loved having to grind it out on every single character.

Ugh, we need this more than ever now.

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The main thing for me is that the system, however it ends up working, maintains intention as its core. You should need to pick which character is benefiting from the boost, so it’s almost like a favor from your more accomplished character, rather than some invisible force rewarding characters that never touched the associated content.

OP’s suggestion accomplishes this so it’s good enough for me.

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People can still grind out the rep on alts, all it would be doing is unlocking the individual rep requirement from vendors. Like you can still grind out the requirements for flying on multiple toons.
I’m not talking about account wide rep, as in you can earn rep via multiple streams into one collection point. But account wide unlock. There is a difference.

I like the idea of every rep in the game getting an heirloom added to their quartermaster at exalted that grants exalted rep with that faction the way the heirloom flight manuals gives flight points. The could even make it so that the heirlooms for reps that conflict with other reps (e.g. Aldor/Scryer) simply exalt you with one and make you hated with the other. They could even make the heirlooms cost like 3000g - 5000g each as a bit of a gold sink.

It leaves the choice in player’s hands whether or not to use them, and anyone who claims that they don’t want such an option because they want rp immersion but lack the self control to not use such an heirloom isn’t really arguing in good faith imo.

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I’d say more like 1000 gold at most. There are over 100 reps. At 3k-5k a pop I think its a bit overkill.

Then I’m an idiot, thanks for pointing it out :laughing:

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you earn one set of rewards that way - all other rewards would be free.

and in the future blizzard would adjust the rewards and make it take longer to get exalted - so no thanks.

I’m not married to any specific price. 1000g is fine by me. :+1:

I wasnt meaning Horde and Alliance. I was meaning as we have had in the past.
Where there are two factions at war in a zone. Us players decide which to side with.

They should really just stop being hard headed and bring back rep tabards like in Wrath. Maybe make them account bound or something.

Semper Fi! :us:

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I wonder how much it would cost them to put in new code for this, as opposed to all the revenue from the players who quit because they don’t keep up with modern MMORPG quality of life?

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that isn’t where the cost is and people aren’t quitting because of no account wide rep which we never had

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Because there is no real cost.

No, they are quitting because

Which means system stacking on systems and timegating instead of content, enforced 4 minute AFKs whenever you want to switch zones, Raid or Die, etc etc.

These might have been passable design choices 10 years ago, but games and the expectations players put upon them have moved on.

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and making account wide rep won’t change a thing here

there is a cost - less income because people aren’t playing as much or at all.

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