Accessibility should not have to be earned. Steady flying should be automatically available as an alternative

I have actually not flagged you.

yeah, they dont need to fly at all.
They can use ground mounts and farm nodes all day long.
I never can figure out how naive someone has to be to actually think making flight harder to get is gonna affect a single bot. lol.

Its like Ion trashing the loot-a-rang for some ridiculous reason…didnt stop a single bot or boxer from doing what they do…totally POINTLESS change .

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oh…is that why they usually put mobs around nodes?
I just thought it was to irritate the player…maybe its to help slow bots down some.

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This is also why they tend to be in very annoying spots. (Even immersion breaking, in many regards.)

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I think your argument falls apart here. Just between motion sickness and necessary timing to stay aloft, sky riding is different than piloting a class.

If you hit your skill a second late or even hit the wrong hotkey, you usually just have a bit lower dps. If you can’t get your angle right or fat finger, it has greater consequences. Now, arguably, in either case, people could just struggle through and still be considered “capable” in the minimal sense. But with auto-hit mechanisms (we don’t aim in combat), and mostly XY movement in combat, the addition of a third dimension and necessary angle of flight makes this a different situation, regardless of the number of buttons.

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talk to the hand son…youre getting no attention from me

You do, though. You have a (admittedly generous) cone you need to keep enemies in if you want to hit them. Some abilities let you ignore this (usually DOTs) but WoW absolutely does require aiming in combat, because of how movement is tied to your camera.

Fair, the mob usually does have to be in front of you, but that’s a pretty generous definition of aiming. I suppose if I had to clarify, I’d say aiming on the same level as is necessary to optimally maintain flight speed and gain vigor while losing as little altitude as possible. There’s not really an equivalent in combat that I can think of, but I could be wrong.

Player movement isn’t tied to the camera though, I’m not sure what you mean by that. I can point the camera in any direction and use WSAD and they still go whatever way they were facing, not where the camera is pointing. Unless I’m misunderstanding you here.

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its an ASININE statement to begin with.
some players do have settings set to help with problems they have already. My wifes mouse settings make it take like an hour just to do a 360 turn she has them down so low, lmao.
Mine are set to maximum…the mouse speed is.

She CAN play BECAUSE of the settings she uses, otherwise she’d be puking trying to play the game.

Skyriding makes it worse for many players and clearly needed MORE settings for accessibility to try to help those having trouble.

That troll doesnt have ANY say in the matter here…the game has settings to help players and Ion says steady flight is going NOWHERE…they’ll have to grow up and cope sooner or later

I’d agree skyriding requires more aiming, though I don’t think I’d agree about how much of a difference there is. I often take moments where I’m gliding to a destination to stretch my fingers and wrists.

It would be easier to show you with a game that allows both - essentially, your camera heading is always where your character is facing (with the exception of left click camera movement, though this is often disorienting even for me, so I’m not sure how this helps.)

i.e. strafing / forward/backward movement will be relative to your camera in normal play.

Another good point. There are alternatives here that aren’t present in sky riding: movement via mouse or keys and fewer situations where quick and precision movement (relatively) is necessary. It is necessary to get out of AOE in combat, for instance, but the amount of times this has to happen as compared to when sky riding is certainly fewer, simply for the speed of travel and obstacles in the open world.

Same, but that’s because we can quickly achieve orientation and the optimal angle of flight, ascertain obstacles in the path and determine whether we need to make adjustments. I wouldn’t assume every single person could do that.

Ok, so I use left-click camera movement all the time haha. So this is what I was referring to. I find it incredibly useful (mostly for slight adjustments, but more severe at times). WoW does allow separation of these two, but yes, I see what you’re saying, and by default, they are indeed tied together.

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I use it when I’m tanking to check behind me, but I can’t use it while I’m turning corners or moving a ton, really.

The separation I’m talking about is the difference between Standard and Legacy in FFXIV, with the latter allowing you to hit S and your character will turn and run the opposite direction even if you’re holding right click to move the camera. It’s technically still relative to the camera, I suppose, so I will accept fault in explanation.

Me either, but those same people I would expect to struggle with quick adjustments in normal play. Say, Hunter’s Disengage to get speed ahead.

The “tool” in this case allows you to “access” the content therefore it’s an accessibility tool.

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Great post.

The ironic thing is this is a hot topic across three threads now.

In before someone tells me this is a topic that has no legs.

:surfing_woman: :surfing_man:

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That… is not how accessibility works. That’s like saying your login is an accessibility tool.

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I can dragon fly with 1 hand.

Accessibility?

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The part I liked best was this overview of the entire crapstorm in here…lol

its like some just like to be contrarian just to see their posts in here, not for any valid purpose.

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I can do it with my eyes closed and my butt pressed into the keyboard…I win…lol

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Video or it didn’t happen

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“I can see with one hand. Blind people don’t exist.”

Basically the equivalent of that statement. Not all disabilities are the same.

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