There’s no difference between sitting afk in the sky, or afk on top of a rock/roof/tree/middle of the road in terms of game play.
Try landing on a node with skyriding, With regular flight you can just hover over it , IT is infinitely easier .
Its tradition. Kind of like saying your casual when you are just awful at the game. Its always been the argument for watering things down. Much like terrible game design choices are played off as “iTs a rPG”
I’ve gotten pretty good at coming straight down on top of them. I will say steady flight is easier sure, especially as a druid with flight form, but skyriding gets me between the nodes much faster especially if I’m just doing it while on my way to something else.
I’m used to it by now, although the lack of an ability to “soft take off” is really stupid.
Also, taking off straight up and hitting “hover” DCs me about half the time, so there is that, too.
There’s really no reason to mine/herb anywhere other than around the easy peasy coastline of the island (in particular with the phial), and nodes are almost universally in “safe” spots, so as far as this expansion goes, so far, after some adjustment, it’s totally fine, no big deal for me.
Wow , dude you should report that , mine doesn’t do that
It does it sometimes if you hit a wall when you try to take off. It’s really annoying.
It does seem to punish folks that use steady flight for physical limitations.
I kinda have to agree.
I struggled through it to finish pathfinder. However it was an unpleasant aspect of the leveling journey.
I have issues with my hands and have to use steady flight and auto run between tasks. I also have to pause frequently.
wait till you try dawnbreaker.
There’s a huge difference, and DF provided us with an excellent case study of it: Time Rifts.
You cannot afk on Dragonriding/Skyriding mounts, so you have to afk on the ground. When there’s an activity nearby that makes people more willing to engage with the activity just simply because you are there and you are given simple incentives to participate in them.
However, Time Rifts had the pillars in the centre of the activity that people could hop up on and sit there afk. You were still nearby so you got the timer, you saw when you needed to pop into the portal, and you got the advantages of “participating in the activity” by being there. And if you didn’t get extra bags… eh, who cares? You are just there for the portal anyway.
So more and more people chose to sit afk waiting for the portal to spawn, when every single other activity in DF you couldn’t do that. And folks participated in those activities even though you could still sit afk around those activities just waiting.
TBC Flying is synonymous with “TBC Afking” as you literally carry around with you a mobile AFK platform wherever you go.
Sure, you can jump up on a cliff or a mountain. But that takes you further away from where you want to be. Hop on a TBC Afk platform aka. TBC Flight mount/mode and… you just sit afk right there and then. You don’t need to participate you just… sit there. Waiting for when you need to do something.
So… yeah. There’s a HUGE difference between the two of 'em.
Blizzard did design flight mode to be switched at anytime. If not, they would have designed it so you could only switch it in a major cities, just like Warmode.
Try lifting off while you are looking/going straight up, then hitting hover.
Again, I don’t really see that as any different. Yes, steady flight allows you to afk literally anywhere, but it’s not like people didn’t afk everywhere as far back as vanilla anyway.
There’s usually a safe afk spot on the ground within visual distance of anything important, for the most part. Steady flight doesn’t make this any different.
If Blizzard thinks this is a problem, there is an easy fix. If using Steady flight and you stop forward movement, have the flyer slowly drift down.
I will Pay another $100 if Midnight still has pathfinder in it.
It’s already ‘fixed’ by having steady flight be earned, since it’s considered a luxury/convenience feature. The game’s still largely designed around being played without flight at all. Whenever skyriding is ‘required’ for questing or something, I think there’s always an option to let the game do it for you instead. Outside of these cases, the travel aspect of flying is merely convenience. The experience is designed around traveling with portals, flight paths, and on the ground.
What in the world makes you think this is a true statement?
so youre saying that ION is ‘scummy’ when HE said steady flight is also about ‘accessibility’ then…good to know.
https://youtu.be/bW4VNtTx5us?t=1018
“steady flight has its place, certainly for accessibility reasons”
sometimes it really is better to just not say or type the crap thats in ones head.
and its LITERALLY NONE of that posters business, or that of his ilk. Yet for some reason they MAKE it their business so they can feel justified in coming into these threads to mock and insult lesser abled players who have issues with skyriding.
yeah, IF one is decent at skyriding its easy enough to pinpoint landings, especially with that Aerial Halt thing…or just coming down from above and nose diving onto the node.
But thats the issue here…it does require more motor skills with skyriding than with old flight. These claiming otherwise make me laugh out loud. They know they are just flat out lying when they try to pretend that fine tune landings are exactly the same with either flight mode…lol