So I’m putting this in the profession tab because these things go hand in hand.
The major problem is that we can only get a max of 9 fused vitality a week while tools cost 20.
The off set of those extra missing 2 and needing a 3rd week just for one tool is a little outrageous. No matter how good you do, no matter if you get over 1 mill abundance in one run, which I have done multiple times, you still get the max of 900. There’s no reward for doing better than what would give you the cap.
There needs to be a way to get at least a max of 8000 a week rather than the “hard cap” of 7200 or just let us get a max of 1000 abundance per run. It isn’t going to break anything. It’ll allow players to save for an extra reward be it a mount or mog.
Thoughts on this? Because like I said the biggest issue to me is not the event itself. I find it fun. It’s silly. It’s not hard to get all 8 shards to pay for the event, but the three week off set is really just a kick in the teeth
Apparently the developers don’t think anyone needs to be in a hurry. They also don’t think that anyone needs to consider the epic tools an actual necessity.
Two months for 2 tools is excessive no matter how you split it though. At least I feel that way. There’s being in a hurry and then there’s what the heck were they thinking?
You also get completely screwed if you do the event when not enough other people are doing it. As far as I can tell it’s nearly impossible to get the maximum reward if you’re in there alone.
They figured out in DF that there at least needs to be a lone wolf buff for cases like these but it seems like they didn’t implement it in Midnight for some reason
Well like I said I actually find it kind of fun. It’s something silly but for it to add actual value to a degree and the implementation of it’s value holding a fair bit of weight when it comes to profession players just kind of restricts heavily. Because personally, I do in fact want to make my profession items. I want to be able to make stuff properly for not only myself but my guild and waiting the three weeks seems really over the top.
Not only that I actually would enjoy getting the mounts. The pets. The mog. If everything in there was straight vanity it wouldn’t be an issue, but professions are not vanity. So there’s a blurry line here that needs to be fixed/addressed
20 fused vitality for a recipe for profession tools is what is making the professions and all the enchants/gems/gear 20k a piece. Get rid of it (or reduce it).
I have to run another 30 of these abundance things, that is 1hr and a half at 3mins per Abundance. That is IF the abundance gives the reward, which is currently is not guaranteed and bugged.
Please, I don’t want to bash my head against this system.