Abundance problem

So I’m putting this in the profession tab because these things go hand in hand.

The major problem is that we can only get a max of 9 fused vitality a week while tools cost 20.

The off set of those extra missing 2 and needing a 3rd week just for one tool is a little outrageous. No matter how good you do, no matter if you get over 1 mill abundance in one run, which I have done multiple times, you still get the max of 900. There’s no reward for doing better than what would give you the cap.

There needs to be a way to get at least a max of 8000 a week rather than the “hard cap” of 7200 or just let us get a max of 1000 abundance per run. It isn’t going to break anything. It’ll allow players to save for an extra reward be it a mount or mog.

Thoughts on this? Because like I said the biggest issue to me is not the event itself. I find it fun. It’s silly. It’s not hard to get all 8 shards to pay for the event, but the three week off set is really just a kick in the teeth

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Apparently the developers don’t think anyone needs to be in a hurry. They also don’t think that anyone needs to consider the epic tools an actual necessity.

Hence, the extreme slow roll.

Two months for 2 tools is excessive no matter how you split it though. At least I feel that way. There’s being in a hurry and then there’s what the heck were they thinking?

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They’re thinking

Also, timegating. More time grinding Abundance is more time spent in game, and Engagement uber alles.

The shareholders thank you for your service.

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the cap should definitely be raised weekly so there’s a catch up mechanic.

You also get completely screwed if you do the event when not enough other people are doing it. As far as I can tell it’s nearly impossible to get the maximum reward if you’re in there alone.

They figured out in DF that there at least needs to be a lone wolf buff for cases like these but it seems like they didn’t implement it in Midnight for some reason

I am shocked that blizzard allowed this silly mini game into wow where you can raid group trivialize it and not blame people for doing it.

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Well like I said I actually find it kind of fun. It’s something silly but for it to add actual value to a degree and the implementation of it’s value holding a fair bit of weight when it comes to profession players just kind of restricts heavily. Because personally, I do in fact want to make my profession items. I want to be able to make stuff properly for not only myself but my guild and waiting the three weeks seems really over the top.

Not only that I actually would enjoy getting the mounts. The pets. The mog. If everything in there was straight vanity it wouldn’t be an issue, but professions are not vanity. So there’s a blurry line here that needs to be fixed/addressed

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Well, not nearly impossible. For my ret Paladin, it’s 50/50 whether I come out with a full 900 or a 600

Ah that explains why blue tools are tied behind profession trees and purple patterns are easy to get.

Abundance locking profession improvement is bad.

20 fused vitality for a recipe for profession tools is what is making the professions and all the enchants/gems/gear 20k a piece. Get rid of it (or reduce it).

I have to run another 30 of these abundance things, that is 1hr and a half at 3mins per Abundance. That is IF the abundance gives the reward, which is currently is not guaranteed and bugged.

Please, I don’t want to bash my head against this system.

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The purple tools aren’t worth the time sink required to make them.