You can get up to 900 Unalloyed Abundance in a single run. With 8 runs a week that is a maximum of 7,200 Unalloyed Abundance. A single piece of epic profession equipment needs 20 Fused Vitality and each costs 800 Unalloyed Abundance. So you’re looking at 16,000 Unalloyed Abundance for one epic profession equipment. That will take you 3 weeks, 7 weeks to get enough for three pieces. 14 weeks to deck out both of your primary professions. Did you want an epic fishing rod and cooking hat on that same character?
Fused Vitality is soulbound and Unalloyed Abundance is…nothing. It doesn’t say soulbound but it’s also not tradable or transferable.
Either the amount of Unalloyed Abundance we can get each week needs to be increased or the amount of Fused Vitality required needs to be decreased.
I don’t expect to be kitted out in full epic profession gear in a week, but the current system incentivizes splitting your professions in such a way that you focus on armor/gear crafting in one profession and reagent crafting in another. The amount of skill on the rare and epic equipment is the same. The difference is the amount of secondary stats. Armor/gear crafters don’t really care about the secondary stats, they just want the skill, so they can settle for rare profession equipment. Your reagent crafters - those who mass mill, prospect, potions, flasks, etc - greatly benefit from multicraft, resourcefulness, or ingenuity. They want as much secondary stats as they can get. If you specialized in milling and prospecting on a single character you would want full epic equipment for both professions. Instead, you’re incentivized to mill on one character and prospect on another.
They changed it at the last minute. All are 20 fused vitality now. They even caught the error where they forgot to slap fused vitality on one of the recipes. (Dang)
This was changed when they did their launch test, a few days before launch.
that change was disgustingly pointless. 2 weeks and some change of an annoying grind per tool/accessory, per toon– why on earth would they make it such a pain.
At this point just make it use moxie to craft them like in TWW. Or let us use all 8 charges at once to get the 7200 in one go.
Having to go through that event 8 times per week per toon where all you’re doing is running around aoeing mobs down is extremely boring gameplay and it makes no sense to make crafters do this.
Like… every single thing on that vendor is less than half the cost of a single tool/accessory. Why?
Yeah I’m just not going to engage with this system at all.
2.2 weeks of perfect runs for enough fused vitality to make a single piece. 14 weeks to get 6 epic pieces across both profs, not even accounting for if you want to have multiple primary tools with different stats. That’s over 3 months of maxing out shards, maxing out abundance runs per week, maxing out abundance/run multiplied by however many characters you have.
I have 6 crafters so I’d be looking at farming 48 shards and doing 48 runs per week for over 3 months. I’m going to dip out of the system now rather than try to keep up with that and get burned out with endless farming. Blue is good enough.
I bought the epic recipe for jc and saw it needed ingredients from abundance. I feel a little cheated. Abundance events should be for solo players that want to do stuff, not necessary to craft things
I did seven runs using a shard of Dundun. At the end of each run, it told me I received 900 of the currency. I have only received 2,700 when I should be at 6,300. Sucks having the currency bugged when you can only obtain so much a week in the first place. I was also dumb and completed the quest that gave you four shards when I already had eight so missed out on those.
And that’s assuming you get all 900. If you’re on a class that isn’t great at AoE spam, and are unfortunate enough to end up in an instance where you’re the only person there and the community bar is far from being filled, you can end up with 600 or even 300 abundance for your token, and no way to recover what was lost.
The event feels like a slot machine. Tying crafting gear to so much participation in this system feels terrible.
I’ve done it on a few classes who don’t have great AoE. You only need to reach Tier 2 to be guaranteed 900 Unalloyed as the end reward, which is very doable solo. It might end up taking the whole 3 minutes and feel pretty tight, but it’s doable.
That being said, the massive last-minute buff to epic profession crafting requirements was kind of ridiculous. It shouldn’t take me the entire first two-thirds of Season 1 to get my primaries decked out the way I want; nevermind the fact that I can’t even consider going past blues for fishing or cooking until the season is nearly over. No earthly idea why they did it, honestly, but it’s fairly disrespectful of players’ time.
It’s terribly repetitive, the place has no depth, progression and or anything to it as far as I can tell. It’s not fun or interesting after the first few times.
Last night I did a run in voidstorm and it was bugged not to give any abundance and I wasted shards of dundun. This morning the event was working in harandar. Did they fix it, or are some locations bugged?
Dang, I was really hoping I could craft this pattern I got with moxie points, but time gating went ahead and cut me off. Is +11 skill points really worth 2-3 months of my time
could be wrong but i dont think you can have more than 8 this week? So the 4 from the quest was always going to be wasted if you already collected your eight from other sources.
Those of us who played early access and finished the leveling campaign prior to launch got the benefit of looting 8 Shards before the first weekly reset. So, I ran a total of 16 runs after that reset on this main character: 8 using what I had coming in, and then the additional 8 I was able to loot for the week. Maybe it’s possible they had shards from EA but didn’t get around to the tutorial until after reset.
So just fyi the blue profession set and the epic set have the exact same amount of skill. The only difference is the stat budget. You get around 5% more stats on the main tool, less than that on the accessories.