About WoW and Crafting in the Game - Please Improve this Blizzard Team!

March 26, 2025

Re: About WoW and Crafting in the Game - Please Improve Crafting Professions in WoW -

Hi Blizzard WoW Team!

As much as I love WoW, the progression in crafting in the past 2 expansions has been absolutely bad, tedious and NOT fun! This seriously needs to improve in WoW, big time!

After more than 40 plus times to do Wild Experimentation with my Hunter - I explode and fail, and then I need to wait - try again and nothing is discovered or learned! My Hunter is level 100 Alchemy and after spending all this gold and time and having this ridiculouls, awful, dumb game mechanic failing to progress at all in Alchemy crafting, it feels like a huge waste of time. This is very unnecessary and way too damn tedious in WoW crafting! Crafting Professions were never this bad in WoW!

But since Dragonflight, players need to go through all of these different, complicated, and ridiculous hurdles just to create something worth while, or simply to level up and make progress in crafting profession, not to mention, hopefully learn something new! It’s NOT fun! It’s damn annoying and a waste of game time for all players!

GET IT TOGETHER WITH PROFESSIONS AND CRAFTING PROGRESS AND LEVELING IN THE GAME, Blizzard Wow Team! You can do better than this. This is very bad! I didn’t realize how bad it was until I level up my Alchemy today through my Hunter to level 100 and I still haven’t learned anything new after all these failed attempts with Wild Experimentation! This is just BAD overall! It should NOT be so damn tedious and fail so much, because at this point I lost interest in crafting overall in the game thanks to all of these ridiculous and unnecessary hurdles and obstacles you create simply to progress and level up in Profession crafting! It was never this bad and this needs to change, big time!

Crafting in WoW has become VERY tedious and bad! - Please improve crafting and make it awesome! Make the progress and experience rewarding for players, because the way it is now is NOT good! Crafting in WoW is awful and a ridiculous waste of time and grind that gives nothing for players putting in the time and money to play and enjoy Wow and level up their crafting.

Why is crafting so bad in WoW now!? This is NOT fun or rewarding, Blizzard! It’s a huge turn off in the game. I don’t mind spending the gold, but I do mind wasting my time after spending the gold and get ZERO PROGRESS for my efforts! That’s NOT good at all! -

Please improve all Crafting Professions in World of Warcraft, (WoW - my favorite Blizzard game of all time), and make the progress, and leveling and discovery more rewarding and enjoyable - not this awful, tedious crafting fail we have in the game now, Blizzard WoW Team! You can do better!

Please improve Profession Crafting in WoW as soon as you are able. All players, myself included, would sincerely appreciate it. - Thank you. - JJ -

23 Likes

While I agree with you about Alchemy and Wild Experimentation, I think the overall crafting system is fantastic. Its more engaging and useful that it ever had been. Previously most professions were just a completion checkbox that you’d max out and then never touch again. (aside from consumables).

I do think there could be improvements. The catch-up work orders can be absurdly expensive, in either mats or concentration. Some of the mats in general just seem excessive. I also think we should be able to just place public orders with a minimum quality. We also need a bigger reagent tab in the bank with the absurd amount of mats all with 3 quality ranks.

But, overall, I think the system in general is great.

11 Likes

Thank you for the feedback and comment, friend.

I respectfully disagree with you that the crafting profession is ā€œgreatā€ because it is not. It can be a lot better, and less tedious, less buggy, and players should be able to progress while they put in the time, grind and money to progress and not be met with fails, unnecessary delays, more fails, and progress is simply tedious - not fun or rewarding. With the way the game mechanics in crafting is now - with all that red-tape unnecessary tedious grind to progress and level, and still manage to fail as if players are purposely being slowed down, it’s just awful. I prefer to be enjoying the game more and waste less time doing these tedious failed grinds and making ZERO progress. It’s like a snail’s pace to progress in crafting, especially Alchemy. Like I said, it’s not good at all. It can be so much better, and I hope Blizzard improves Profession Crafting for all players, sooner than later.

PS - I love WoW! It’s my favorite Blizzard game for the past 20 plus years, and the latest Undermine is awesome fun, too! Not to mention, Transmog runs and visiting old expansion raids are a blast and always fun and rewarding.

But the Profession Crafting in WoW is not good at all when any player can fail that many times without learning anything new and then having to wait each time you fail - It is just unnecessary and way too ridiculous to have these times of game mechanics in the game. Blizzard needs to improve this, big time. As for some of your other points, I agree. There are some good things, but progress wise and the awful high fail rate is not good or worth the effort. Let’s hope Blizzard fixes and improves Profession Crafting for all players, soon! Cheers! - JJ -

7 Likes

This seems like you are talking entirely about alchemy and wild experimentation, which I already agreed about. None of this really applies to other professions.

On Sunday I started Blacksmithing fresh on my Warrior and by Tuesday I was able to craft a 675 weapon. Seems like good progress to me.

Also just fyi for Alchemy there is a consumable you can craft that gets rid of the 10 min delay after a wild experiment fail. It still sucks and costs way to much for how often you learn nothing, but its an option.

3 Likes

As I mentioned in my reply, I agree with you on the rest and yes this is specifically relating to Alchemy, friend. :slight_smile:

stuff like this is what makes WoW hard. i had to cancel a personal order, due to a reagent being the wrong ā€˜level’ only to find out the crafter didnt have enough

something

, and could only create the item the next day.

and forcing recrafts to be personal orders only drives me insane

i gave up Alchemy after almost 20years because of this new system

2 Likes

Crafting is overly complicated with a bunch of grinds and time sinks and gates while also being able to craft relevant gear and consumables each season TO SELL TOKENS.

So don’t expect it to get any better if by better you mean something the average player can participate without it feeling like a full time job or buying tokens.

16 Likes

You do know there is a way to bypass the timer right? Also, after 40 times you learned nothing? I have to ask… are you sure you understand how Wild Experimentation works?

I can level an alch from 0 to 100 in about 5 minutes. And in the same day have every single potion/flask/phail unlocked… I know because I have 8 alchemists, it’s how I make my gold…

5 Likes

I see this claim a lot on here but Is there any evidence of people doing this outside of RWF tryhards?

I haven’t bought any to make my crafts and neither have the alchemists in my guild.

3 Likes

There’s definitely room for improvement.

By the time most people get enough knowledge points to get anywhere in the profession trees, the expansion is almost over. And you’re making items that are no longer competitive with what is dropping.

Even with dedicated gathering characters, I was starved for Luredrop and a few other mats this expansion. I can understand throttling the supply but when I’m just trying to level the profession and get KP it’s the kind of thing that would get a person to lose interest.

9 Likes

A lot of crafting is also self-defeating. Like making a 2 piece set that has a bonus for using both pieces…but unlike a tier set or a set that drops, this set uses both of the available embellishment slots. Or making a 2 handed weapon that requires 2 sparks, but can only have 1 embellishment. Or the number of crests needed to craft mid-item level objects…because by the time you’ve earned enough crests, you really seldom need to make anything with the low level crests. Crafting gets bypassed by most (not all) drops by the 3rd or 4th week of a season.

6 Likes

Do you not use your seeds? I have more of every herb than I know what to do with. Mostly because of how easy each of them are to farm because of the seeds.

Hi Vizual,

Yes, I am aware. Via Formulated Courage, but only available when I reach level 30 in alchemy specialization. I’m currently 11 and level 100 alchemy. Like I said before, the crafting game mechanics for Alchemy is awful in WoW and definitely needs to improve, big time.

And like Grizak commented earlier, ā€œBy the time most people get enough knowledge points to get anywhere in the profession trees, the expansion is almost overā€ which is not good either. So yeah, WoW Alchemy Profession needs some serious fixes and improvements, because the way it is now, it’s just awful and a huge time waster, and it doesn’t need to be this way. Blizzard can do better. - JJ -

You do know the Artisan Consortium and Renown quartermasters all sell items that give you +10 KP?

Plus the vendors in Kaheti that sell them for Kej.

Plus the items you can find out in the world that give a boost.

1 Like

You’re 100 alchemy with 11 knowledge points? Did you not fly around and get all the treasures? And then the 10 free points for Kej in the city of threads?

It sounds to me like you’re complaining about a system that you have not even taken the time to understand.

4 Likes

Yep, seems like

For OP (and any other alchemists) here’s a listing of all the bonus KP you can get, very easily.

What do you mean by zero progress?
Yes, professions need some upfront investment, but return is really good after that. Do you have some specific problem we can help with?

I really like tww professions and I wouldnt change a thing.

3 Likes

The kid is clueless. I, willing to bet he keeps putting Mycobloom in when doing his Wild Experimentations, and wondering why he’s not learning anything new lol.

He claims to be 100 alchemy with only 11 knowledge points. (I’m not even sure that’s possible due to first time crafts). So that means he’s not went around and got any of the treasures. He’s not got the 30 points of free knowledge with Kej, and the vendor in Dorn/Undermin (that you literally get a full AA refund for).

He CLEARLY does not understand the system, has not taken a single second to learn anything about it, and just wants everything spoon fed to him.

3 Likes

You are right, people often dont understand and just rant, instead of asking for help or find 3rd party sources for help.

Im not familiar with some things in wow, but I dont comment on it either.

Reply:

I understand Crafting Profession very well. I have 6 characters with max level crafting from all past expansions, except since Dragonflight to the current update I only have a few, where I found the obstacles and hurdles to progress in crafting is ridiculously grindy and overall not good and too much of a waste of game play time.

The extra, extra, extra hurdles and obstacles are NOT necessary to progress in any crafting profession - but since Dragonflight they added all of these extra, unnecessary, dumb obstacles that are simply a big waste of time! That is one of the main points of my post. I am also aware of the ā€œbonusesā€ to level up specializations, but that is NOT the point of my post. It is the awful game mechanics and constant fail rate, which is clearly bad, and I am not the only one saying it.

For any crafting profession, specifically Alchemy, to fail 90% - 95% of the time, and you need to go through all of this red tape and tedious grind to progress is simply not fun, or rewarding. It’s ridiculous and I stand by what I wrote, 100% percent!

If you fail to understand what I wrote, I can’t help that. I been playing WoW for over 20 years, and I love the game, but crafting professions like Alchemy should NOT be so ridiculously tedious, time wasting and have such excessive fail rates to progress. It’s simply unnecessary to add these extra layers of ridiculous obstacles that causes failures to happen way too many times. That just hinders the player and their time trying to enjoy the game.

I prefer to enjoy the game as much as possible, as other players do, not deal with these unnecessary extra layers of obstacles, which Blizzard didn’t have to add to the game. Spending hours failing at Wild Experimentation is the worst game mechanic I have come across and it is such an unnecessary waste of time in Wow! This part of Alchemy crafting is NOT necessary and it’s awful, and it should be removed from Alchemy altogether. The other part of this is the fact that you have to wait to level your specialization to make a stupid potion to mitigate the 10 minute wait time! Talk about wasting a player’s time with this unnecessary and awful obstacle Blizzard added to Alchemy! It needs to go, big time!

Players want to enjoy their game play, explore, and make progress as much as they can during every expansion and experience, not waste time on this awful game mechanic obtacle fail in Alchemy crafting profession.

Like I said before, Blizzard can do better and I hope they improve Crafting Professions in the game for all players where it is more rewarding and the progress is not at a snail’s pace, and a player is not failing to progress 90% to 95% of the time, specifically for Alchemy. That part of crafting for Alchemy simply needs to be removed from the game and it will be fine.

With that said, this is where I stand on this crafting issue with Alchemy. It needs serious improvements overall, and the whole fail thing to learn something new needs to be removed from WoW crafting profession entirely. I hope Blizzard improves on this, soon! It would be appreciated. Cheers! - JJ -

1 Like