About the punitive rating system

  • Sorry for my poor English, it is my second language -

My friends and I were perfectly average players. Some would say mediocre, we know, we don’t care. Our playing time was limited and we just wanted to PvP and progress in arena as a team (we don’t PvE). We bought Dragonflight for that. Still, in a gear based game like wow, we needed to aim at something: an attainable objective.

PvP developers should take a Psychology 101 class. Spending multiple nights playing the best we can, with persistence and determination, only to end up with a lower rating than when we started, it seems like a bad business model.

To keep players hooked, make sure that the time they spend gets them closer to their objective, not further away from it. Let’s say we could have spent our Conquest to (really slowly) upgrade our gear, that would have been an incentive, despite being stuck in the 1000 - 1200 forever. We were only at 2/9 on our gear… It seems to us that there was plenty of room to keep us addicted. So what if more players benefit from those upgrades?

We didn’t care where we were in the ladder compared to others. We simply wanted to hit some milestones that would have allowed us to add small numbers to our character sheet, with enough patience, and with our non-optimal comp of non-FOTM. We were doing our very best (with a beer or three)! But regression kills ambition.

We’re just disappointed and curious: are we the only one for whom this model has been the final nail in the coffin?

yes player vs player is about being better (or worse) than the other player

if u want gear progression play pve

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Not sure what you want the developers to do about this. If you lose your rating goes down, if you win it goes up. They already inflate rating a little each week so it should get a little easier to increase rating over time.

Personally I love DF gearing. I’m still low cr but at least I know that I need to work on my gameplay instead of wondering ‘what if’ I had a better ilvl

To start, you speak English better than 90% natives in the United States. I don’t think I’d be able to tell if you hadn’t mentioned it.

As to your points, the upgraded gear doesn’t actually change in instanced pvp, since your item level is raised to whatever the rated PvP item level of your gear is. The item upgrade system is strictly to make your gear more PvE friendly, so it really doesn’t actually get you anything to upgrade if you’re just PvPing.

Losing rating is sadly just apart of PvP sometimes, you have to work to improve to get better rating. The ladder is pretty deflated this season though, so it’s likely going to feel extra bad playing anything but solo shuffles as things currently stand right now, and that, unfortunately means a 40 minute or so wait timer as dps.

Are you saying its blizzards fault you are bad?

Slower gear progression would just make your losses increase.

Also, that rank (2/9) is for PvE not PvP. The reason they do that is so PvE folks dont cry about it.

Don’t be a wank. The critique that low rated pvp feels unrewarding isn’t a terrible one, unless you enjoy getting rousing ire and primal chaos from those loot chests.

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Wasn’t being a wank but you sure are, clown.

Im sure you do great ignoring context and replying but take a seat before you get sonned.

Yep, I’m the clown posting on a lvl 14 classic character, oh wait, that’s you. The guy admitted he was bad already, no need to reiterate that… and that was literally the first thing your post said, how would there be any context to that? lol

4 Likes

The item level upgrades aren’t active in PvP. This sounds like a mindset issue. You should strive to be better players, not to tick of irrelevant checkboxes.

Ouch, that’s rather embarrassing. You tell me today that the upgrades of pvp items do not grant any gain in pvp. Right there, I can only blame my ignorance.

The last few weeks had left me with a bitter taste, but clearly, I may have jumped to conclusion and blame a game mechanic, when it had nothing to do with it. We sincerely thought we were getting demolished by players with much better equipment than ours.

I should probably question myself on what really harms my experience, and it is possibly the only fact of reaching the limit of my own competence. I can admit that. Thank you again for enlighting me.

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To be fair, it is a bit weird and convoluted of a system at times. It’s easy to see where one would think upgrading PvP gear by doing PvP would be upgrading it -for- PvP. I myself thought that the item scaling didn’t work when war mode was on since it says rated pvp, but it does in fact scale you up when you enter PvP combat, it just doesn’t show your item level increase like I thought it would.

Arena can definitely be frustrating at times, especially when you’re facing much higher players at much lower ratings than you should be facing. I know you said you and your friend play casually, but in situations where you find yourself hitting a wall, it might be a good idea to youtube some high rated player’s class guides. I always check out Cdew’s guides when I’m struggling or wanting to make a serious push. Often there are tricks that aren’t always obvious.

Here are a couple of guides, one for each specialization of rogue you might want to play. If there’s anything I can help with in the future, feel free to let me know. Take care, and best of luck. =)

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For what then?
Upgrading gear is only for PvE.
You have max iLvl in PvP automatically.

Yes, that is exactly the reality check I had today by reading all your comments… I’m still in shock, lol.