About Rend

I’m playing a Colossus build on my arms warrior to do delves and I noticed something. Despite several talents buffing Rend, when I look at the tooltip, it says it deals less damage than even my Overpower. I made sure to check and I don’t really get any procs off it either. So other than for the automatic application on enemies beneath 35% health or for Skullbreaker, what’s the point of using it instead of, well, anything? Except maybe Slam? Or am I missing its true damage because of the buffs it gets from being applied to a debuffed enemy?

keep in mind some things don’t show on rends tooltip, such has having 5% increased crit chance. I also believe rends dot damage ignores armor, while overpower does not.

It’s just a maintenance debuff, reapply when its under 4 seconds

1 Like

You are correct. Bleeds ignore armor, which is otherwise a 30% loss for abilities that deal physical damage.

That said, the fact that Rend doesn’t really have much rotational interaction has been a minor point of complaint for some time. Fueled by Violence and Bloodsurge add a little bit, though neither are considered particularly important.

As Kaze said, don’t overthink it. It’s a maintenance debuff that you keep up since it does it’s damage over time and it only really pushes out the rage you would’ve spent on one slam every ~18s which is worth the damage per cast tradeoff.

You’ll tend to open up by charging in, applying rend either through thunderclap or rend itself then going through the usual priority of abilities. Minor difference which you pick, TC only on bars enables 1 less keybind for a very minor inconsequential loss but also is still a gain anytime there are additional targets present.

It does also benefit from the 4p set bonus and other bleed dmg passives, it won’t do more than overpower on your overall with only 1 target present but it does have a place in keeping it up and gains a fair bit more value the more targets are present.

Oh right, I forgot about armor. Good point.