I report about 4 people a day for leaving keys before timer has depleted. Blizz took action on accounts of people who do this repeatedly.
People donāt leave keys that are going well.
YOU think the first pull went fine but obviously the one who left disagreed. At best they thought this was indicative of what the group would be like. This is why you communicate before the key even starts. Saying something like ā1st pull we pull big with hero/lust then we roll pulls after capiche?ā sets the tone and gives the opportunity for things to be said indicating agreement or objectionsā¦or worst case gives you a defense if things go south and fee fees get hurt and reports. After all, it was communicated and didnāt go to plan but clearly there was no malice.
Lol⦠or just do content with friends or guildies that are invested in your success, the way it was designed to be done.
Iāve seen something similar (was kind of shocked as Iād never seen it before), but a +10 key I ran a few weeks ago, the tank left group immediately after the key was dropped⦠didnāt even get to first pull and he/she waited until the key was dropped (couldāve left before hand if they didnāt like the comp or w/e it was). There was NOTHING said in chat⦠there was a ready-check (every including tank checked ready) and there was a 10s pull timer before key was dropped (tank left 10 sec after key was dropped when the in-game timer expired). No pull, no discussion, just burned someoneās key.
I think itās not that common (again Iād read about it here but never seen it before the event above), but wow it sucks for everyone when you get a malicious key bricking.
Generally speaking the first pull is the messiest when it comes to pugs in my experience. I routinely have groups that come out of the gate failing and within a few pulls everyone is in sync and on the same page.
So Iād still say that in most cases people that judge based on the first pull and then leave are the reason that the group failed regardless of how the (one, single, uno) pull went.
I tend to find pugs taking things more seriously than guildies/friends do. The guildies and friends know they can screw with you, be carried, and nothing is likely to come of it because you are āinvested in their successā much more than they are invested in yours. The pugs are there to succeed and not to troll you while cracking jokes in discord.
Where in pugs you are less likely to find a blatant troll because weāre all loners that arenāt in the habit of relying on a regular group to put up with our antics and carry us.
Itās enough that lately after guild runs I need to pug just to cleanse my palate.
How do you know it was malicious though?
Oh, the melodrama! Faints on fainting couch.
There ARE people out there who will hop on their main and reapply and grief the key if they get declined on an alt. Always delist and relist instead of declining, when people see ādeclinedā it hurts their egoās
People will still see ādeclinedā in the listing if you delist. If they are paying attention they might see āX group has been delistedā before trade chat spam clears it out of their chat box, but thatās unlikely.
So Iām not really convinced this makes any difference.
Leaving only happens when the reward for completing content isnāt worthwhile for the time/work required. And is this case leaving is getting time back, which is the greater reward.
If the resilient key system is popular then it should apply to all key levels in the form of a keystone Font like in Diable 3.
3 chest a +2? Now you can run any level 2-5 of that dungeon. 2 chest a 5? Now itās any level 2-7, etc. Will sure be slower in some regards if you have to go through each dungeon, but letās assume at the very least itās a once per expansion progression path and progress is shared among alts.
Some people believe depletion is a good mechanic, I understand the points but I donāt agree itās enough to keep depletion mechanics as is. If players want to keep resetting their key if a single pull is botched then more power to you. The constraint is time, practically groups wonāt reset every pull due to limited time for each player. If your group is resetting 10 times after botching the third pull, your group obviously has different time constraints and objectives.
āā
Not really worth talking about punishments as you will get caught in an endless circle. Focus on system changes.
As a person who thinks depletion is a good mechanic, it still only exists to correct players who are in way over their head or got carried through the previous run. Solve that a different way, and it can go.
Iām coming round on the idea of keys never depleting below your lowest timed dungeon. Thatās almost impossible to achieve on someone getting carried through their own keys, due to simple RNG of what dungeon they get vs what theyāre missing.
the problem is thereās no way to know if it was malicious or not.
you gotta shrug and go again. not get mad and quit xD
People keep coming to the forums and complaining about this. Blizzard had to take action prior to this about this behavior. And thereās no doubt that people will blame OP for this happening.
It should be reportable, at the very least to give the victims at least some sense of recourse. People who have many reports, many times a day, for many days, should probably be punished or marked or not allowed to use the group finder for a while.
I like the idea of a key not depleating for a few minutes.
I think there is a lot (too much) of selfish behavior in the game.
I will say that as a healer I can tell right away if the run is going to fail or not due to a bad tank. To everybody else it might look fine but Iāve blown every cooldown I was doing 2.7m healing on the first packāI can tell the tank isnāt going to make it much further. Iāve never been the first to leave but Iāve never seen a group finish a run like that.
Some people are just jerks man. I had a hunter quit a +15 key after it started. Before the first pull he started raging that I was a Holy Priest and trashing the group for bringing me and left. The dude was lower IO than anyone else too lol.
Just report these people and hope they get a hefty ban.
if people are leaving your keys that often, youāre the problem. i havenāt seen four leavers total this entire expansion.
This happens absolutely but you can more or less immune yourself to it by sticking to your peers in your ilvl and IO rangeā¦and raider IO tells you if someone is on an alt too.
When I host keys, I am not taking people punching 3+ levels above me nor do I invite them on an alt if their main is at that point. There is absolutely no guarantee their alt is anywhere as capable as their main in the first place and there absolutely is a decently high chance they will think they are and expect the key to be played like it.
I next to never have bricked keys when I stick to people who realistically want/need to be there and I have personally never been burned by a declined egomaniac because, like I said, there not coming to my keys in the first place.
At most youād have to get someone who delinks their raider IO toons and has a geared and personal IO experience alt to do that trick withā¦but the odds of THAT are already insanely low because most people will want RIO to show their main scores in hopes of that giving credit enough to get that inviteā¦it just largely isnāt going to work on me personally
Calm down. Someone left a key early, they didnāt murder three people.
No, thatās the correct term. Whatās the term you would prefer?
The other players? Yāknow, something normal and not completely misleading.
Whatās the name for the specific player who was negatively impacted by the behavior?