Not going to go into a huge preamble - just curious if there’re any features or systems from previous expansions you miss, and wish were further developed instead of being yeeted into the sun.
The reason I made this thread? I can’t help but wonder if the Garrisons, the Class Halls, they weren’t killed off before they even hit their prime. They were such neat ideas, but barely got enough development, or time to shine, to actually reach their potential. By the time it seemed like they were turning into something genuinely cool, they were already gone - replaced with the next expansion’s core feature and forgotten about.
But I think it’s a damn shame we let such cool ideas (that likely took a crapton of development time) linger in the past and be forgotten. Are there any abandoned features from a past expansion you’d like to see revisited?
I am genuinely excited to see them revisit Legiondairies in Shadowlands, for example, but I do hope they can avoid the massively RNG aspect that made them so unfun to deal with until the very final patch arrived.
Scenarios were a really nice compromise between world content and dungeons, I thought. Would not mind at all seeing them come back in some form - heck, as much as I dislike Island Expeditions, I feel like they were something of an attempt to do just that.
The game really does need casual, fun, but fluffy group content, though. So much of the casual content in this game is purely solo grinding.
Class Halls were the sweet spot between Garrisons (overkill) and mission tables (after-thought). They also felt more real because you’d see other people in them.
I definitely appreciated seeing other people milling about in my Class Hall - even if we had literally no reason to interact 99% of the time. And I agree, the lonely, isolated nature of Garrisons did make them feel … artificial.
I’d still like to see Garrisons developed upon someday, but I’d also concede that Class Halls were improved Garrisons. The only thing they were really missing was customization of the hall itself.
Thaaaat’s one I’m just gonna say ‘yes’ to. I don’t really want to get into why - I feel like I’ve whinged about it enough, but I would love a return to gear just kind of being self-contained, rather than having a confusing system tacked on that makes me feel as if I have to sim it to figure out if it’s any good. Kind of excited for Shadowlands for this very reason, honestly.
Player housing would be a freaking fantastic addition to WoW - and a very easy way to add both incentives to perform content, and possibly even MTX. I’m genuinely confused as to why they haven’t added it.
The best argument I’ve seen is that it’d keep people out of the world, and make it look dead - but they haven’t provided many good reasons to stay and continue to engage with said world, beyond World Quests - which can be completed in mere minutes.
I remember when Blizz redid all the talents…then re-did them again. I liked the ability to fire off a few frostfire bolts, then arcane blast a group of mobs that came in. Mana management was a thing and made the player pay attention. Now I’m stuck using one type of spell class and sticking to a repetitive rotation. Only upside is that I never run out of mana as Fire (unless i overuse my spell steal)
I wouldn’t mind seeing them revisit the old talent system - adopting it wholesale would be a mistake, but a new interpretation of that kind of thing would be really fun to play with.
Perhaps something more similar to Guild Wars 2’s Trait system, along with the more active abilities the current system has? I’m not sure how it’d be done, but there’s definitely something missing with the current system, as much as I like it.
It’d also help if we didn’t have options that were just objectively bad, however. Cough.
YEP. Every Build / Rotation is now cookie cutter. No one is making hybrid classes, or making their own “OH $Hi–” buttons / builds.
Honestly, you can ask almost ANY player in the game where they got their talents from and they will say XYZ website or ZYX pro player because it’s the most efficient meta. But Meta =/= Fun.
I genuinely miss Cataclysm dungeon design. I know the design used in Cata wouldn’t work with M+, but I miss when dungeons required using mechanics on every pull. I liked that you had to know what classes could CC which targets and how that would determine the priority target in a pack. I miss the ZG and ZA dungeons that were punishingly long and difficult but had awesome rewards.
I don’t know that these would ever work in a post-Legion WoW though because they relied on the fact that classes had a TON (probably too much in hindsight) of utility.
I laugh every time cataclysm timewalking comes around and see people die and get frustrated with the bosses in Vortex Pinnacle. But then I cry when people brute-force through Stonecore and ignore all the interesting mechanics it had. They will never know how those dungeons were intended to work and I think that’s a real shame.
Would also be nice to get a pve gear vendorlike from Wotlk-mop. Gave us a reason to keep running heroic dungeons. Keys are great, but you’re forced into whichever dungeon the key is for.
I used to check out icy veins and a few other sites, but I never stuck with the recommendations. I like to /inspect other mages all the time and I always see the same builds (which i dont use). If that fire build is supposed to the best, then the people who use it do not often play very well.
I second this. I do miss classes having a sense of responsibility. Mages / Rogues / Hunters with CC. Now as a tank I can almost pull 5 groups, pop a CD, and sit back while the DPS kills everything.
Absolutely. M+ scratches that itch, to an extent - but the fundamental design of BFA and Legion’s dungeons hasn’t hit quite the same notes that Cataclysm’s managed.
They were hard, outright frustrating with an uncoordinated PUG, but there’s a real niche in challenging, 5-man content that needs filling. I think the sheer popularity of Mythic Plus is proof of that.
Heck, I don’t even hate the Legion/BFA dungeons, but Cata was absolutely my favorite time to engage with 5-person content.
Is M+ the best thing the game has ever seen? Noooo - but there’s definitely a reason I engage with it so much. It fills a need that nothing else really does.
Bring back reputation tabards so you could farm dungeons for reputation.
Bring back the non-dumbed down classes. I remember my tank DK had like 20 buttons during WOTLK and now they have less than half that. Plenty of other classes got stripped down on abilities.
Bring back not having to do 2-3 weeks of daily grinding reputations to unlock flying.