Aaaaannnndddd totemic is bad

Who would of thought? Three for three bad hero talents…
The incompetence runs high. Feels like a highschool project that was done the night before its due.
Well dont expect any feedback or reaponses from blizzard. We can probably count on fingers the amount of times they have responded in the last 20 years. Shameful…

This is why it’s important for each class to have a dedicated developer who knows and plays the class.

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What’s bad about it?

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Can’t speak to resto, but for enhance it is trying to please 2 different builds that have very little in common leaving several talent nodes useless depending on your build. You’re essentially playing with 1/2 a talent tree. On top of that there are a few talents that are straight up neglidglble like the imbuement ones, you could increase flametongue damage by 100% and it would still be a tiny part of our overall damage making a measly 15% crit and 30% crit damage pretty bad for a hero talent.

Flametongue basically does nothing just like wind tickle. :neutral_face: Its time for the damage numbers to be adjusted so we dont have to work 100% harder then other classes to get the same damage output.

Reminds me of my senior exit project at the end of highschool.

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I mean, at least your tier set looks as bad as your hero specs. lol. A perfect match.

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Wind Fury needs to actually be threating again. It’s behind the scenes tickle damage now. I wouldn’t mind most of the damage coming through wind fury procs and being able to focus more on totem utility and such. Class is so global starved as it is.

Also they need to just remove Doom Winds… It’s a bait talent at this point. They gutted it into oblivion.

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Doomwinds used to be awesome in legion i think

Kinda odd you say that because least for Storm, doom winds is the thing that makes windfury damage threatening (at least in PvE).

8 second duration on the global cd for some reason and 1.5 min cd.

I think the call to remove it was just due to blizzard gutting the ability over time.

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Fair, but I also don’t see why they couldn’t increase the duration. 12 seconds would probably warrant the 1.5 min CD.

I’m starting to think 12 seconds might not even be close enough to justify 1.5 min cd moving into War Within.

I play Warlock a lot, Tyrant is now a 1 min cd base that lasts for 15 seconds and does insanely more the Doomwinds would ever do.

Same with the new changes to Vile Fiend + talents to make it a Gloomhound/Charhound, and it’s a 30 sec cd that lasts 15 seconds.

To be fair Warlock going into TWW have several talents new and old that are on lower cds, have effects that last longer and much stronger then Doomwinds. (Malevolent and Soul Rot just to name a few).

Many other classes too have 1.5min CDs that are just insanely better.

Like Doomwinds to be actually comparable and competitive might/should last atleast 15 seconds and you could argue going to a 1 min cd and increase the Windfury damage from 10% to 20%+ that being the tuning knob for the skill.

I read this differently. I was thinking that the new totem would have 100% uptime with WFT becoming a passive for Totemic. This would lead to that shield happening every 30 seconds whether you need it or not. Maybe I’m wrong.

To be fair, every spec of every class (outside of maybe WW) on alpha is not designed as well as Demo is there… even Aff and Destro.

Whoever did the Demo tree needs to do every tree in the game or there are going to be a ton of Demo locks and not alot else.

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Very true, but even on live currently a lot of 1.5 min CDs make Doomwinds looks like it should be 30 second cd by comparison.

Doomwinds needs love is all I’m saying, Sundering too :heart:.

I don’t disagree, throw in some non-hero talent specific uncapped AOE for Enh while they are at it to make them feel like less crud in M+

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Agreed. And the Stormbringer defensive is a little damage reduction for a few seconds after using Tempest- a proc you don’t really have any control over unless you intent to lose damage by sitting on it.

People thought I was joking when I said I would prefer Farseer’s Earth Shield buff over either of these, but I stand by that statement. Earth Shield is weak, but at least its there when you need it and may be decently strong when combined with the class talents that already improve it.

In terms of PvP it’s only a good thing. It would be similar to focused insight. You let it work in the back ground and don’t revolve gameplay around it. End of the game see how much it absorbed for you. All specs use totems within 30 seconds of each other, easily. So you would likely be proccing it off CD passively.

I remember the issue in SL being: we have too many multipliers for it be scaled effectively. Between: forceful winds, frost with and feral spirits you could scale WF damage extremely high. And you would proc so many of them during that window. It can be a balancing nightmare. But that doesn’t change the fact that they murdered my boi!

Them adding 10% damage and proc chance is very brave of them. It doesn’t take a lot to scale it out of control.

They need to significantly re design how totems work because this is not looking good.

Also, remove wft from the tree.

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