I’ve worked for a couple bulge bracket wall street firms as well as a few large asset managers (let’s also call them the “shareholders”). One of the things we often hear about, whether from youtubers, streamers or other media is that when a game starts going into the dumpster, shareholders are to be blamed because they only care about profits.
This is a horrible lie.
The blame should be placed squarely on executive management for trying to play Wall Street’s game. I’ll start by explaining briefly what Wall Street does, how management plays into this and why “shareholders” are for the MOST part, completely aligned with players/customers.
Equity Analysts on Wall Street or the “sell-side” build fancy models for companies in order to try to estimate sales, margins, earnings and sometimes even estimate a company’s valuation. The average of all estimates for all the sell-side firms covering a particular company, like ActiBlizz, would then be “consensus” or “expectations”. These are the “expectations” that business media refer to when they say a “company beat expectations”. Without going too deep into the theory, when a company beats quarterly expectations, the stock price movement is generally positive. But the key thing to remember is that this is ONLY in the short term.
Weak management teams are obsessed about beating estimates. As such, they will make subpar decisions that will hurt the long term viability of a business in order to achieve short term targets. Familiar examples would include: cutting staff, cutting R&D spending, and/or pushing out unfinished titles to juice sales in a particular quarter.
Shareholders care more about the long-term viability of a business. In other words, they would prefer a company that invests in creating long-term sustainable profits. Shareholders are not stupid people - they can clearly see that when a game developer cuts key staff , it will hurt long term sustainable earnings (and consequently, their stock price) even though short term “consensus beats” may momentarily cause a surge. Short-term wins don’t really matter. In this regard, as far as game publishers go, shareholders and players are mostly aligned. They want a company to put out titles that have longevity and interest (e.g. WoW circa 2004/05) vs. short term FOTM titles (e.g. mobile p2w games).