The Necromancer, master of forbidden arts, wields the powers of death, decay, and blood to bend the living and the dead to their will. With three distinct specializations, they offer unparalleled versatility and thematic depth. Gravebound calls forth a permanent army of skeletal minions—priest, mage, and warrior—whose strength grows as the Necromancer empowers them, embodying the essence of an undead commander. Bloodwright manipulates the lifeblood of allies and enemies alike, siphoning vitality from foes to mend and protect their allies, embracing the vampiric arts of blood magic. Pestilence spreads virulent plagues and debilitating diseases, rotting their enemies from within while unleashing shadow magic to amplify the destructive power of their contagions. Whether commanding an army of the dead, healing through forbidden blood rites, or eroding foes with relentless afflictions, the Necromancer excels in dominating the battlefield with unholy power.
Spec 1: Gravebound (Pet-Based DPS)
The Gravebound Necromancer is a relentless commander of undead minions. They maintain control over three permanent skeletal companions, each with unique abilities, while empowering their servants through dark magic. This spec excels in sustained single-target damage, with tools to adapt to AoE situations and utility that leverages their skeletal army.
Core Mechanics
- Permanent Minions:
- Skeletal Priest (Support): Heals and cleanses allies.
- Skeletal Mage (Ranged DPS): Casts frost and shadow spells.
- Skeletal Warrior (Melee DPS): Deals physical damage and can tank smaller mobs.
- Soulbinding: You have a persistent aura called Soulbinding that passively enhances the damage and abilities of your minions. Soulbinding scales with your primary stat (Intellect).
- Bonecraft (Resource): Certain abilities generate Bonecraft, which you spend to enhance minions or cast powerful abilities. You can hold up to 100 Bonecraft at a time.
Abilities
Core Spells
- Raise Skeletons (Passive): Your three skeletal minions are permanent companions that respawn automatically after 10 seconds if killed.
- Plague Command (Focus Spell): Commands all three minions to focus on a single target, increasing their damage and granting them unique effects for 10 seconds:
- Priest: Applies a healing-over-time effect to you and nearby allies.
- Mage: Fires an additional shadow bolt at all nearby enemies.
- Warrior: Gains cleave attacks and generates 100% more threat.
- Cost: 20 Bonecraft.
- Empower Minion: Boosts the damage or utility of a specific minion for 15 seconds:
- Priest: Doubles its healing output and applies a shield to its primary target.
- Mage: Casts a frost explosion that deals AoE damage and slows enemies.
- Warrior: Gains 50% attack speed and taunts nearby enemies.
- Cost: 30 Bonecraft.
- Grave Shield: Redirect 30% of incoming damage to your Skeletal Warrior for 10 seconds. Grants the Warrior a temporary health boost equal to 10% of your maximum health.
- Bone Shards (AoE): Hurls shards of bone at all enemies in a cone, dealing moderate physical damage and generating 10 Bonecraft per target hit.
Utility and AoE Spells
- Bone Harvest: Sacrifices one minion, dealing damage in a 10-yard radius and providing unique effects:
- Priest: Heals nearby allies.
- Mage: Deals frost damage and slows enemies.
- Warrior: Stuns enemies for 2 seconds.
- Cooldown: 20 seconds.
- Rotting Aura: Passive aura that causes nearby enemies to take increased shadow damage from all sources.
Ultimate Ability
- Death’s Symphony:
- Effect: Your minions enter a state of heightened power for 12 seconds, gaining the following benefits:
- Priest: Channels a healing aura that restores health to all nearby allies.
- Mage: Bombards enemies with frost and shadow explosions, dealing AoE damage.
- Warrior: Gains a spinning attack, striking all nearby enemies for heavy damage.
- During Death’s Symphony, your minions are immune to damage, and their abilities reset upon activation.
- Cooldown: 2 minutes.
- Effect: Your minions enter a state of heightened power for 12 seconds, gaining the following benefits:
Talents and Passives
Talents:
- Undying Minions (Passive): Your minions revive instantly upon death, but this ability has a 60-second cooldown.
- Bone Puppeteer: Casting Empower Minion on the Priest now also restores 10% of your maximum health.
- Chilling Domination: Your Skeletal Mage’s frost spells have a 20% chance to freeze enemies for 2 seconds.
- Warlord’s Bones: Your Skeletal Warrior deals 20% more cleave damage, and its taunt has a reduced cooldown.
- Master of the Dead (Capstone Talent): While Death’s Symphony is active, all Bonecraft costs are reduced by 50%.
Passives:
- Necrotic Bond: 5% of all damage you deal heals your minions.
- Gravecaller’s Might: Your Soulbinding Aura increases all minion damage by an additional 10%.
- Undead Synergy: Every time one of your minions critically hits, your next spell generates 10 extra Bonecraft.
Playstyle Highlights
Single-Target Damage:
- Use Plague Command to focus your minions on high-priority targets, maximizing damage and triggering their unique effects.
- Manage Bonecraft to empower specific minions when needed, especially during key phases of a fight.
AoE and Cleave:
- Use Bone Shards and Bone Harvest in AoE situations to deal damage and trigger powerful utility effects.
- Death’s Symphony is perfect for large-scale engagements, transforming your minions into a whirlwind of destruction.
Survivability:
- Leverage Grave Shield and the Priest’s healing abilities to maintain sustain in battle.
- Sacrificing your Warrior with Bone Harvest can stun enemies, giving you breathing room.
Strategic Depth:
- Deciding when to empower minions or use Bone Harvest adds layers of tactical decision-making.
- Managing Bonecraft effectively ensures you always have resources ready for critical moments.
Spec Fantasy
The Gravebound Necromancer embodies the essence of a commander of the dead, using their skeletal army to crush enemies and adapt to various challenges. Every ability and spell reinforces the theme of a Necromancer intricately bonded with their undead minions, making this specialization a unique and fulfilling playstyle.
Spec 2: Bloodwright (Healing)
The Bloodwright Necromancer channels the power of blood, draining life from enemies and using it to heal and empower allies. This dark healer thrives on balancing aggression and restoration, excelling in group support and sustain.
Core Gameplay
- Primary Resource: Mana
- Secondary Resource: Blood Charges
- Blood Charges are generated by damaging enemies with specific abilities. These charges are spent on powerful healing or utility spells, rewarding proactive gameplay.
- You can hold up to 10 Blood Charges at a time.
- Healing is split between direct-target heals, group-wide effects, and life leech mechanics, making the Bloodwright versatile and dynamic.
Abilities
Damage Abilities (Generate Blood Charges)
- Sanguine Strike: A ranged shadow-blood spell that deals moderate damage to a single target and generates 1 Blood Charge.
- Hemorrhage: Inflicts a bleed on the target, dealing damage over 12 seconds and generating 2 Blood Charges over its duration.
- Blood Nova (AoE): Detonates a wave of blood magic, damaging all enemies within 15 yards and generating 1 Blood Charge per target hit (maximum 5).
Healing Abilities (Consume Blood Charges)
- Crimson Infusion: Single-target heal that consumes up to 3 Blood Charges to increase healing output.
- 1 Charge: Moderate healing.
- 2 Charges: Strong healing.
- 3 Charges: Massive healing with a minor absorption shield.
- Sanguine Link: Creates a blood tether between you and a target ally for 10 seconds, redirecting 20% of the damage they take to you while healing them over time. Costs 2 Blood Charges.
- Life Surge (AoE): Expends 5 Blood Charges to heal all allies within 20 yards. The amount healed increases with the number of Blood Charges consumed.
- Blood Infusion (Cooldown): For 12 seconds, all Blood Charges consumed heal an additional nearby ally for 50% of the original healing.
Utility Abilities
- Vital Exchange: Transfer 20% of your current health to a target ally, healing them for 30% of their maximum health. (No Blood Charge cost; cooldown: 12 seconds.)
- Hemostasis Barrier: Places a shield on a target ally that absorbs damage equal to 15% of your maximum health for 8 seconds. Costs 3 Blood Charges.
- Crimson Veil: Sacrifice a portion of your health to cleanse all harmful effects from up to 3 allies.
Ultimate Ability: Vampiric Tide
- Effect: For 15 seconds, all damage dealt by you or your allies within 30 yards siphons 15% of the damage dealt as healing distributed among all allies. Additionally, all Blood Charge-generating abilities generate twice as many charges during this time.
Talents and Passives
- Passive: Sanguine Reclamation: Whenever you heal an ally above their maximum health, the excess healing becomes an absorption shield that lasts for 8 seconds.
- Talent: Bloodwell: Blood Charges can now be stored up to 15 instead of 10, allowing for greater flexibility in healing bursts.
- Talent: Leeching Shadows: Your damaging abilities grant 5% leech to all allies within 10 yards for 8 seconds.
- Talent: Flow of Vitality: Crimson Infusion now heals one additional ally for 30% of its effect.
Playstyle Highlights
- Damage-to-Healing Conversion: The core loop revolves around damaging enemies to build Blood Charges and spending them on healing. This ensures you’re always engaged with both offensive and defensive tasks.
- Reactive and Strategic: You can reactively heal allies with Crimson Infusion or Life Surge while planning for moments when Blood Charges are maxed for a massive group heal.
- Sustain and Utility: Abilities like Vital Exchange and Sanguine Link provide unique ways to mitigate damage and keep key allies alive.
- Group Synergy: The ultimate, Vampiric Tide, rewards coordinated group play by healing allies based on the entire party’s damage output.
This refined Bloodwright spec combines dark, thematic healing with innovative mechanics, offering a unique playstyle for healers. It’s ideal for players who enjoy blending offensive and supportive roles.
Spec 3: Pestilence (Ranged Disease-Based DPS)
A master of death and decay, Pestilence Necromancers wield virulent plagues and shadow magic to infect enemies, spread diseases, and rot their foes from within.
Core Gameplay
- Primary Resource: Mana
- Secondary Mechanic: Disease Mastery
- Each enemy infected with your diseases grants a stack of Disease Mastery, increasing your spell damage by 1% per stack.
- Stacks are capped at 20 and decay over time if diseases are not actively maintained.
- Playstyle: A mix of damage-over-time (DoT) abilities and hard-hitting shadow spells that amplify based on the number of infected targets. AoE scenarios make the spec shine, but it can adapt to single-target fights by cycling disease applications effectively.
Abilities
Core Disease Abilities
- Plague Bolt (Basic Attack): Fires a bolt of shadow energy at a target, infecting them with Festering Rot, a disease that deals shadow damage over 12 seconds.
- Generates 1 stack of Disease Mastery per infected target.
- Virulent Swarm (AoE): Releases a pestilent wave in a cone, infecting all enemies with Contagion, a disease that deals shadow damage over 8 seconds and has a 50% chance to spread to nearby enemies upon expiration.
- Necrotic Burst (Cooldown): Causes all active diseases on a target to explode, dealing their remaining damage instantly as shadow damage and spreading diseases to nearby enemies.
- Blighted Rupture (AoE DoT): Infects the ground at a target location with blighted energy, dealing AoE damage over 10 seconds and amplifying all disease damage by 20% to enemies standing in the area.
Shadow Magic (Damage Amplification)
- Corrupting Touch: A ranged spell that deals shadow damage and increases the duration of all active diseases on the target by 6 seconds.
- Withering Bolt: Fires a powerful shadow projectile that deals increased damage for each active disease on the target.
- Dark Infusion (Buff): Instantly grants 10 stacks of Disease Mastery and increases disease tick rates by 25% for 8 seconds.
- Plague Caller (Cooldown): Summons a swarm of infected crows to attack all diseased targets in a 15-yard radius, dealing shadow damage and refreshing disease durations.
Utility and Self-Sustain
- Death’s Respite (Cooldown): Absorbs the life essence of all diseased enemies within 15 yards, healing you for 5% of your maximum health per enemy and dealing moderate shadow damage to them.
- Rotten Barrier (Defensive): Surrounds you with a barrier of decayed energy, reducing damage taken by 20% for 10 seconds. The barrier’s duration increases by 1 second for each enemy infected with your diseases.
- Plagueborne Resilience (Passive): Whenever a disease expires, you gain a stack of Decay Shield, reducing incoming damage by 1% for 8 seconds (stacks up to 5 times).
Ultimate Ability: Pestilent Apocalypse
- Effect: Unleashes a massive cloud of disease in a 20-yard radius for 15 seconds. Enemies inside the cloud are instantly infected with all of your diseases, take 30% increased disease damage, and spread diseases to any enemy they come into contact with.
Talents and Passives
- Passive: Virulent Hunger: Whenever a disease deals critical damage, you gain a small heal equal to 3% of the damage dealt.
- Talent: Pestilent Persistence: Diseases last 25% longer and tick 10% faster, but their initial application deals 15% less damage.
- Talent: Epidemic Surge: Necrotic Burst now spreads diseases to additional enemies and increases their potency by 10%.
- Talent: Plagueweaver: Casting Withering Bolt refunds 2 seconds of cooldown on Virulent Swarm or Blighted Rupture if at least three diseases are active.
Playstyle Highlights
- Single-Target: Keep diseases like Festering Rot and Contagion applied, and use Corrupting Touch and Withering Bolt to maximize damage. Necrotic Burst provides a burst of damage by consuming active diseases.
- AoE Dominance: Utilize Virulent Swarm, Blighted Rupture, and Plague Caller to spread diseases and maintain stacks of Disease Mastery for significant AoE damage.
- Sustain and Utility: Abilities like Death’s Respite and Rotten Barrier offer survivability, rewarding good disease management for defensive boosts.
- Ultimate Impact: Pestilent Apocalypse creates an opportunity for massive AoE pressure and rewards planning with stacked diseases.
Spec Fantasy
The Pestilence Necromancer thrives in creating chaos and overwhelming enemies with unrelenting decay. Diseases are your arsenal, and you are a harbinger of unyielding rot, spreading plagues that cripple and corrupt entire battlefields.
Mastery: Essence of Death
The Essence of Death mastery enhances the Necromancer’s abilities based on their connection to death magic, scaling uniquely for each specialization:
Spec 1: Gravebound (Pet-Based DPS)
- Effect: Increases the damage of your minions by X% and reduces the cooldown of minion-related abilities like Empower Minion and Bone Harvest by X%.
- Theme Integration: The more mastery you have, the stronger your skeletal minions become, cementing your role as a commander of the undead. The cooldown reduction ensures frequent usage of empowering abilities, creating a seamless loop of minion domination.
Spec 2: Bloodwright (Healing)
- Effect: Increases the healing done by your abilities by X% and grants a chance for Blood Charges generated through offensive abilities to refund one charge upon consumption.
- Theme Integration: Your mastery in blood magic allows you to siphon life more efficiently, amplifying healing output while increasing your ability to balance offense and support. The refund mechanic promotes active Blood Charge management and keeps the rotation dynamic.
Spec 3: Pestilence (Disease-Based DPS)
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Effect: Increases the damage dealt by your diseases by X% and grants them a X% chance to tick twice in one interval.
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Theme Integration: The mastery accentuates your control over plagues, making diseases more potent and unpredictable, amplifying damage output in both single-target and AoE scenarios.
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Design Philosophy
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Thematic Cohesion: “Essence of Death” represents the Necromancer’s mastery of life-draining magic, decaying forces, and dominion over the undead, tying all three specs together under one core identity.
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Scaling Versatility: The mastery scales well across all specs, ensuring that increasing your mastery stat on gear always feels rewarding, no matter your chosen specialization.
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Spec-Specific Rewards: Each spec gains a meaningful benefit tailored to its playstyle, whether it’s increasing minion power, amplifying disease damage, or making healing resources more efficient.
Examples of Mastery Scaling
- Gravebound: With 20% mastery, minion damage increases by 20%, and minion-related cooldowns reduce by 10%.
- Bloodwright: With 20% mastery, healing increases by 20%, and there’s a 20% chance to refund a Blood Charge.
- Pestilence: With 20% mastery, disease damage increases by 20%, and diseases have a 20% chance to double-tick.