A Time for Innovation! - The Unofficial Tinker Class Discussion Megathread

You’re certainly correct that professions are in awful places right now. I’m just personally trying to be realistic while still giving some class flavor.

I.E., Runeforging for Deathknights to be adapted to add variety to Tinker abilities with custom ammo or bombs or something. And either flavored as a ‘Tinkering’ Class Profession, or to give the Tinker the Engineering Profession for free, with bonus recipes as noted.

As for the cosmetics, I don’t actually expect those classes. Not in any meaningful way. We all know what happened when Demon Hunters were added. They gutted an entire warlock spec!

Necromancer would take tons of stuff from both warlock and death knights, and wardens would take stuff from demon hunters and mages, and probably rogues too… class cosmetics for realistic classes gives us all the flavor, probably how the class would have even played, but without making the game less fun for folks who played older classes.

I would argue that only some things would need change for such Classes. For Necromancer Unholy DK would probably be hit hardest? But they wouldn’t have to eviscerate them as they did Demo

It just comes down to creativity in a lot of spots, some overlap is fine, it’s not always necessary to rip off another specs arm off to make a new one. Only if creatively bankrupt.

I suppose, but I also look to Demonology Warlock, a ‘Demon Commander’, that can very easily be themed as a Necromancer with an undead army without having to actually steal abilities from DK or Warlock in general.

Since it may steal abilities from DK, but its hard to imagine Necromancer without at least 1 spec controlling an army of the dead, which would def. rip off Demo Warlock!

But I digress, this thread is about tinkers xD.

Am kind of annoyed blizzard viewed this class as a joke worthy of April fools.

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That April fools joke felt directed at me. Talking about how you support your group by assuring them Tinkers are the next class

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It’s yet again I kind of wanted to make a thread about how insulting this is to tinker enthusiasts but I didn’t and kind of wish I did.

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Insulting? No!
I took that as confirmation! And I took a great deal of pride in it too.

Even if 10.0 doesn’t come with a tinker class, I can rest easy knowing that I and many other tinker enthusiasts made SO MUCH noise that Blizzard acknowledged us. :clap:

That is an amazing feeling of pride. :smile:

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Sure that’s a positive way to view things but I looked at it the other angle and realized blizzard listen and thought it was a funny joke. Either way hoping they are revealed in 10.0

Positivity is a helluva drug.

And, even entertaining the thought that we don’t get Tinkers in 10.0, i can at least know, for sure. That one of the WoW Community Managers knows there’s a big community outcry for a Tinker Class. And when blizzard decides what the next class will be, maybe, just maybe they’ll decide on Tinker.

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I simply advocated for the Races that were smart enough (IE have shown Tinker capability in game), even in my Original Post the Tinker Class was Alliance heavy but I mean it just boils down to the Alliance is more innovative /shrug.

I’m not too bothered by it because the way I envision it if Necromancers were ever to become a thing fingers cross I envision it being Horde heavier because they are just more cool with that. Kind of like the Shaman/Paladin divide, some cultural practices mesh with one faction more than the other.

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You could probably add Trolls and Zandalari to the roster if you’re adding Belves and Velves.

Both use golems.

(actually we haven’t seen velves use golems but I assume you’re just going off them being Belves before.)

I did factor in Troll golems when considering this, but the way I see it, technically one is constructed using technology in hand with magic (elves). The other is just sculpted rock powered by Mojo and Souls. Troll golems lean heavier on the magic/voodoo because their golem is just a rock which muddies the whole technology appeal.

Also Velves are just Belves.
There was more of a distinction between Helves and Belves when Blizzard said “High Elves are Blood Elves” so Velves certainly don’t get a seperate category.

I’d argue that most of the blood elves golems are magically constructed stone empowered by crystal energy cores.

It’s just a less advanced facsimile of Draenei Technology.

Trolls using “voodoo” on stone isn’t particularly different than blood elves method, even animating the same stone construction setup. That they use souls as well is actually closer to several of the Draenei constructs functionality.

I think both run in the same veins and are in their own ways just different methodologies of the same technologies. The only reason it is not presented as such is dogma.

(this feels like a post I should have done on my mechagnome Coaxial. Lol)

People forget that the Zandalari are the most ancient advanced civilisation on Azeroth. The only reason the highborne were so powerful was that they had access to the literal source of arcane magic on Azeroth.

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A fair counterpoint, but in my personal opinion this doesn’t make me accept the trolls as a viable candidate so much as want to remove Blood Elves and Void Elves as one haha.

Moving forward I suppose either both of those elven races would drop as they lean too heavily on magic. Or Blood Elves alone could be salvaged because instead of focusing on their normal constructs, recent Blood Elven technology incorporates the Anima Golems of Lei Shen.
Those are more technology focused than magic, which is part of the reason the Blood Elves are having trouble with them and therefore fit the theme, but unfortunately this means Void Elves would be lost alone (not because they’re different than Belves, just because they don’t have access to the Anima Golems).

We are almost at 100 replies my fellow enthusiast.

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This is the definition of catering to the 1%. The 1% of Alliance that plays Gnomes. No more Gnomes please and TY. Ever

Eh, While I like Gnome Side Stories and all that, The Draenei and Dwarves make just as much sense to me as Tinkers.

Back in WarCraft 3, gnomes didn’t exist. all the “Tinkering” and Machinery was done by Dwarves and Goblins. Blizzard hadn’t decided to retcon gnomes back into existence.
And the Draenei have an entire social caste of Artificers who reverse engineer and repurpose alien technology, exactly like Legion Engineers.

Also: Grizzek And Saffy Fizzwrench are an Adorable star-crossed couple, and if you don’t agree you need to leave world of warcraft forever. k-thanks-bye.

They were originally introduced in WC2 and WC3 mentioned them in the manual.

Yes. but they were more-or-less retconned in 3.

I didn’t know this. is that true?
Personally I really like the gnomes in WoW, I think Blizzard found a very innovate and in-character way to reintroduce them to the universe.

Like, of course they were fighting a war underground, and too busy to deal with the demons. Very much something they’d do.

100!

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