A summary of rating distribution DF S1 (DFA)

These are DF season 1 specific achievements. While looking at the website you can see how the rarity of each achievement vaires over each season and expansion.

Depends on participation, also lowering the bar from s6 wrath on to the end of BFA was responsible for the degredation of arena in wow.

Legion and WOD were insane easy to pick up and play, gearing was easy and not impactful in Legion due to templates. Both had the lowest pvp participation (rated) in the history of the game. 300 plus thousand in MOP, less than 10 thousand by the end of wod and less than 6 by the end of legion by arena.mate metrics.

Every major adjustment the team made to raise the skill floor came with a sharp declime in participation. If you invalidate rewards people dont play for said reward because it is worthless.

Organized arena needs better rewards than solo, and more of them.

And then people wonder why pets get more attention than PvP.
You have it here less than 10% of the player base. But I guess this population increase if you include people doing only bgs aswell.

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I don’t think you realize just how casual the large majority of the playerbase is. There’s a reason that nokhud offensive spams raid warnings that you can use a dragon riding mount in it

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Oh I know, there are tons of people that never ever did pvp or raids in this game, they just do the AH games, or going for transmog collection, mounts collection, even people that just RP all day or just farm for professions.

What’s an achievement everyone gets the moment they buy Dragonflight or step into Dragonflight content?

There were people who reached 70 without learning dragon riding. :dracthyr_crylaugh:

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Remember all the boomers in GD during the first week of the expansion release crying about dragon riding being too hard

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People that have always done rated will continue to do rated regardless of how terrible the devs fumble balance, the absolue S show that is SS, or change the CC.
The influx of part-time rated PvPers is going to be absolutely catered to in every regard. Even though they participate to a small extent and then quit rated entirely after a meager goal. Catering to nothing but newer PvPers is really going to send all this down a horrid road.

Yeah, some people click their abilities so they were experiencing difficulties trying to steer and use the dragonriding action bar simtuaenously. And/or they didn’t know how to learn the glyphs so they just spent the first month with like 2 vigor or something.

From what I see on that website, about 50% of accounts have the level 70 achievement.

If so, you might be able to double the Dragonflight PvP arena/RBG participation percentages.

There might be even more people who just do random bgs and don’t step into arenas/RBGs at all.

Explains alot, soo few people are into pvp… With soo few resourced allocated to pvp, thats how all of the Boosters are able to keep doing their thing. A few get caught but the majority keep selling those ratings.

Serious question for you.
Have you commented on a thread in “Arenas” without using the word “booster” or some other stand in?

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It’s directly related to participation/popularity so I don’t know why you guys keep coming up with the argument that shuffle MMR is broken. It’s the other unpopular game modes that need adjustments.

2v2 and 3v3 are SO outdated. Their only relevance is in tournaments and/or playing with friends/team mates.

With the upcoming nerf to CC durations, big set-up comps who are favored in pre-made environments will probably shrink even further in popularity thus giving more room to Solo-Q playstyles which require more or less coordination.

We are going in the right direction in MY opinion. Just need to amp rewards in Shuffle.

Imagine the game if Q’s where 5 minutes in Shuffle. CRANK THE BEAT!

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I’m aware and I’m saying that that will likely be tweaked, at least in the case of shuffle.

What, have Unchained levels of artificial support every season?

Why? It’s popular enough.

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Doesn’t matter what it takes as long as people play…

Not enough end-game rewards.

Serious answer. I do agree w you, I need to shut up. I mean well in my intent I do. I just want pvp to be more successful in wow with more resources from Blizzard put into this part of the game.

One belief I have it that many players dont think they are getting a fair deal in pvp because of the Boosting. Thats causing a drop in pvp participation numbers. Its always been going on, in the past it was here and there no one cared, but now its Exploded out of control. And it really started when the Net agreements in China went bad months ago, and Chinese servers went down. ALL of the websites there, moved to American servers.

Rewards are thrown out of whack with flat cutoffs in seasons of high participation.

So your solution to increase participation in PVP is to make the most accessible and popular mode less rewarding?

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Good point!!! You are right.

They truly believe taking away from the most popular bracket in pvp will “force” players back into 3s, when the truth is they did not like LFG 3s to begin with, they just had no other options.

Its the participation numbers that Blizzard looks at when deciding to allocate resources.