There are several categories for unit types and most of them are not even labeled or clearly defined. We all know elites are ‘something’ and then there’s some NPCs with ‘player cc rules’ and then there’s bosses which have a bunch of rules and then there’s pvp rules and pvp “templates”.
This is all an ugly natural evolution from six different dev teams having had access to this games code.
Suggestion to fix; define them clearly and unify them and make them just part of portraits borders so its obvious what youre targeting and how it will react.
Could be something like Swarmers, take more aoe cc and more aoe damage. Normal mob, normal rules. Heroic, the player class which takes reduced cc, has drs on cc and resilient to most heavy nuking skills. Elite could mean not cc resilient but still damage resistant. Boss is immune to everything save interrupts.
Can put these extra unit classifications to work in both pve and pvp. Like demonology/bm’s all their bonus pets being swarmers and thus susceptible to aoe stuns. In PvE you’d learn the pvp rules by fighting heroic enemies now and then. Because now instead of having werid and obnoxious pvp templates, you’d just have ‘rules for heroic enemies’ which players count as.
Can finally delete all these steep learning curve and unintuitive pvp templates. Unify the game rules so people only have to learn wow once. And I think it would add a lot to pve as well, in enemy variety.
I feel like this would make things more complicated, to be honest. There’s not that much difference between various enemy types.
Normal mobs, and elites follow the same rules in 90% of cases. Just elites have more HP and hit harder.
Players and normal mobs follow a lot of the same rules, including diminishing returns. The only difference there is certain abilities have certain effects baked into them. IE: If a DK pops IBF in front of you, he is no longer stunnable until that buff wears off. This is simple counter play though and a part of PvP.
I feel like what you’re suggesting would actually do the opposite, and just complicate things further. Having to learn the nuance of a class and how to respond is not something super difficult.
To try and understand this better, can you provide examples of what you think is too complicated? The “PvP templates” you’re discussing are just damage / healing tuning numbers to make instanced PvP flow better. So I’m not sure what that’s about.
Because there was a clean sweep across the board years ago, and mobs follow the same diminishing return rules unless their mob type provides an immunity (with some exceptions). For an example, undead mobs are immune to fear. As a priest, I cannot fear bomb undead mobs.
If I go into Atal’Dazar and the pack of mobs with the troll casters and undead bone dudes is pulled, I can run in and fear bomb to stop the trolls from hexing / poison bolting people, but I cannot stop the shield bubble put up by the undead guards. This is simple WoW mob typing, is available on tooltips on the UI and within spell tooltips.
You must not play the game very much if you dont know what Im talking about. Some NPCs have “PvP CC rules” where they have player-value CC timers. i.e., cc only lasts 9 seconds then DR’s 33% til immune.
I feel like you’re trying to discuss two different things.
If a rogue saps a mob prior to the pull coming out, then that sap will last a minute and can be played around. Same deal with mage polymorph and hunter trap, rogue blind, etc.
But if a mob is stunned in combat via something like kidney shot, then those follow normal PvP DR’s. Again, this change was made years ago.
You literally dont seem to know that this phenomenon exists. Its not two different things. Some NPCs in the game abide fully by player CC timers. If you havnt played the game enough to encounter NPCs of this nature, you are probably not equipped to have a discussion about changing game mechanics.
Uh huh…I’m telling you those timers exist. Yes. For stuns. Mobs will become stun immune, and taunt immune. Other CC’s like trap, polymorph, blind – those last the full duration of a minute.
The exception is, as I mentioned, if a mob has a typing which provides an immunity. Like undead mobs not being able to be feared.
Im not going to bother. Youve proven my point. It is important that blizzard redesign unit classifications in the portrait so that players know how a mob will respond to abilities used on it. The fact you dont know means Im right and it should be obvious. Ill give you a hint, there is one in the very dungeon you mentioned.
You should considering you’ve made a claim, you are being asked to further elaborate on that claim, and providing said information would allow other people to further understand your point.
If you want people to get where you’re coming from, be precise, clear, and understood in what you’re trying to say, just like you’re asking Blizzard to. You can’t say “Blizzard doesn’t make sense, nothing’s defined” and then not define what you’re talking about.
Actually, it kind of is when you make a comment, and people ask you to further elaborate on it. You opened the door, I have the right to walk through it.
You have no rights and Im not going to bother entertaining you more. You dont even know the subject youre involving yourself in, I dont stop and explain why the sky is blue to ever child who hasnt yet figured out what our atmosphere is made out of. This post is for Blizzard, not you. In the rare chance a blue sees it, forwards it to a dev and a dev goes, ‘Yeah shure I can do that.’
You’d have a higher chance of getting that done through the in-game suggestion tool, which actually is a direct feed to the developers. Further, I’m in here polymorphing mobs right now, and all of them have been a minute on the left side. None of them have had PvP rules attached to them, and the Augur provides the obvious immunity to crowd control which has a buff labeled on it. I’ll gladly keep moving throughout the dungeon and polymorph everything if I have to, but you’re silly for not just providing an obvious example to actually further your own point and provide more information to people interested in the topic you bothered creating. It’s called evidence. And right now, you’re willingly choosing to not provide any.
insane thing to say to someone who has double your achievement points, multiple KSHs, multiple aotcs, multiple duelists/elites
the mobs you’re talking about are usually specifically coded as playeresque stand-ins, and are the outliers or have something else modifying them
they’re also pretty rare
it’s not worth re-evaluing something that requires specific intent and is relatively niche to the broader picture