A step in the right direction for Brewmaster

I LOVE finally seeing Brewmaster pop up in the patch notes. I looked for this through the 3 seasons of Dragonflight that I played where I mained brew. I was almost always disappointed.

While I doubt it evens out the disparity between Shado-Pan and MoH, I like seeing this because it tells me you see it too. This is a step in the right direction but we need some more work. Right now in all but the peak of keys, brewmaster is viable in M+. It does very well in raid unless you’re on Ovinax from what I can see as well.

However, it requires constant attention to your mitigation, juggling of self heals, near perfect use of purifying brew for sustained healing and stagger mitigation, and constant upkeep up purifying chi stacks and your rotation for CD’s on everything. Celestial Brew feels awful to press in raid or M+ because it’s gone in 2 autos. It’s extremely high maintenance, low reward.

I understand the spirit of the tank nerfs even if I don’t really like it. We still need some help though. As a brew main, I’m going to tank with it regardless of what the meta is. The effort doesn’t match the reward right now though. The rework in pre-patch looked great before the nerfs hit and S1 released. I felt invincible after I respecced in pre-patch!

I know you want us to need healer attention, but as of now we need a bit too much. Something has to be buffed. As a player I’d like to see Celestial brew fixed to be more than 2.8m of my near 7m health pool, but we have a dozen talents that could be tweaked to fix this problem. CB separated me from death a million times in DF, now it’s a nothing CD that holds me over until I can Vivify, use orbs, or my DR comes off of CD. It’s our most fundamental mitigation tool aside from Purifying Brew.

TL;DR
I like that you’re paying attention to my favorite tank spec, please look just a bit deeper.
We are one of the most complex tanks, and you’ve added all the tools we need to survive your content. They just aren’t at the level they need to be for us to stay relevant in their current state.

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Sort of laughable that both Vengeance and Prot Warrior gets buffs but Brew gets more or less glossed over. I’m glad they’re looking at Harmony parity with ShadoPan (this won’t do it), but Brewmaster needs a lot of help in broad strokes too. Does Thane of the Mountain really need a DPS buff when Prot Warriors are already doing 4mil DPS on big pulls? Seriously?

  • Where’s the Ox Orb buff?
  • Where’s the Expel Harm buff?
  • Where’s the stagger scaling buff?
  • Where’s the fix to Brewmaster 4-pc set bonus that actually REDUCES the proc of Shado-Pan flurry strikes?
  • Where’s the radius and damage buff to Keg Smash?
  • Where’s the Celestial Brew buff?

But no, no, Prot Warriors need more damage. That’s the priority.

12 Likes

I’m trying my best to stay hopeful, and like I said I really like seeing them looking at Brewmaster and fixing…well something. We aren’t whole right now though, there are gaps in the flow of our defensive rotation that need to be addressed.

I do like seeing them trying to even out the huge disparities in hero trees. I’ve been able to fill in some of the gaps in healing doing silly stuff like waiting to purify when my stagger is insanely high and getting massive heals from the 25% Gai Plin’s heal. That’s about all I’ve got otherwise though.

Going up in key levels it is inevitable you will eventually hit a brick wall earlier with Brewmaster in it’s current state before the others exempting ppal regardless of how you try to dance around it with proper play.

Will this change anything with regards to just going Shadowpan for all content?

The issue with Master of Harmony is that we have to use a defensive to activate its offensive. I hate the way it’s designed. I hope it doesn’t become better than Shado Pan because Shado Pan is just more fun to play…

2 Likes

Most likely, no. Shado-Pan will probably still pull ahead in terms of damage by quite a bit. This does lessen the disparity between the two though, and they’re roughly equivalent in defense so this will make it an easier decision in content where the purify talents and the second CB charge help you to stay alive.

I think the general idea is to try and even the trees out so you can swap between them without losing roughly 25% of your damage. I hope, anyways.

I really like the idea of of MoH but I was hoping for a bit more seamless integration where the extra damage was just a side effect of being pro-active with your defensives.

These devs obviously don’t have any idea what the hell they are doing. Not just the brew changes, ret pallies getting a buff. R sham mostly untouched. Thank god they are tweaking harmony though, someone might actually spec into for one run to realize it’s still garbage. Blood DKs are incredibly broken right now and they are getting buffed. It makes not sense.

2 Likes

From what I can tell the scope of that entire hotfix is just covering hero talents. My second is a Blood DK, and I can tell you personally Sanlayn is in a similar state to Master of Harmony where before those changes it was like a 25% dps drop, and even with the changes it is still worse than Deathbringer by around the same margin as MoH is for us.

My hope is that they take a close look at the gaps across the board after they’re done fixing their newest addition. The skill floor has certainly been raised for tanking this season for all of them, for some more than others. I don’t want to see us overlooked for another entire expansion.

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They balance almost exclusively around raids, they see lots of brews and think its fine but brew is being brought because it is the least worst source for monk raid buff.

Prey for Mistweaver and Windwalker buffs because its probably the only way brew will get improvements and yes its nuts.

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My person fav is when they nerf pve and it absolutely destorys our mitigation/healing in PvP

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what changes are we referencing? just all the flurry strike changes?

edit: nm I see it

As far as I understand the changes they are making are with raid blinders on and they have to be paying no attention to M+ right now.

well have you seen the incoming changes for harmony tanks.

It’s nice that they’re giving BrM, and MoH, more attention. I think master of harmony needs some more dedicated attention though beyond just buffs to numbers - it has the double dipping issue where 1) It requires a defensive to do offensive things, and BrM isn’t really healing itself enough to see much benefit from the defensive (nor should it, imo, I don’t like all the ‘need moar healing’ - if I wanted that, I’d dplay a bdk or dhd) and 2) Is mostly just ‘more numbers’.

Compared to something like San’layn or Deathbringer, it’s not really noticeable when something is happening. San’layn does have issues compared to Deathbringer, but at least you KNOW you’re getting the benefit when pressing vampiric blood, because you can tell. Things speed up, etc. Deathbringer, you get a hard hitting proc with a SUPER nice visual (seriously, whoever made that deserves praise). Meanwhile, all pressing celestial brew gets you is suddenly all your attacks and heals do dots/hots. It’s very boring, though the green wings you get are pretty, at least.

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What changes are coming or where can I find them? I looked and couldn’t find a post about it.

I’ll copy and paste them here for everyone in the future! Apparently it feels good in M+ right now and is competitive!

Hero Talents
    Master of Harmony: Stored Vitality causes an additional 40% healing and damage (was 25%).
Brewmaster
    Mastery of Harmony: Coalescence now causes Aspect of Harmony to increase damage and healing taken by 20%.
    Master of Harmony: Chi Wave and Chi Burst deals 100% increased damage (was 50%).
    Master of Harmony: Overwhelming Force increased to 20% (was 15%).
    Master of Harmony: Balanced Stratagem increases damage to 5% (was 3%).

Who is playing it in mythic+? I’d like to read/see their feedback.

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Just a few right now in the Brewmaster discord. The APL should be updated on Raidbots for simming as well if you’d like to check it and see. From all accounts MoH is now competitive with Shado-Pan damage wise, and they’re roughly equivalent defensively.

At least until the changes from the next patch for Shado-Pan.

I’ll be testing it later myself after I finish some other things, I’ll edit this reply with any feedback then!

EDIT: I’ve only ran one with Master of Harmony, but it honestly feels REALLY good. I don’t like that damage amp being tied to CB, but it felt natural anyways. A few times I popped it before my vitality was full and it still did a ton of damage. I absolutely LOVE the AOE talent for BoK, TP, and RSK. It helps a lot with keeping aggro when your ST buttons hit everything else too.

The 10% extra purify and the absorb seem subpar, but I was getting massive heals from Gai Plin’s using it to purify super high stagger.

You do lose the 30% Vivify from Shado-Pan, but Vivify still hits pretty hard when it crits anyways so you don’t really feel it that much.

Overall I think it will come down to personal preference, or damage intake profiles where you need more bursty healing, or more sustained DR from the 2/4 CB’s if you take Black Ox. Discord recommends swapping from Scalding Brew back to Sal’salabim’s because you lose the Keg Smash % increase talents, and I definitely second this.

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