I think 12 classes 3 specs average is long enough, how bout a “stay at home” class, something with lore like “Miner dwarf or nerd science boon elf”
They have little fighting capabilities beyond defensive / evasive and probably basic dps for leveling purposes.
Their main skill would be
- Gatherer Spec : Fast mine/herb by nature, faster dismount, translocation
- Crafter Spec : Bulk crafting, 4 crafting profession Cap, Special “laboratory” compound where they experiment and have all basic mats vendor nearby. Probably have a few traits like able to Transmute (at a heavy tax) rare old content mats (Wear bear woolies). Could be gated with a heavy gold requirement to balance it.
- Raid Support spec : Acts as “field vendor + Medic” with repair/re spec/re talent/bank. Doesn’t count towards difficulty cap. Role could be given to bench players in raid. Casual players // carry can offer their services for an amount of money to help the raid. A certain percent of the Repair cost would go into the class’s purse
- They start with basic abilities, but expand their knowledge along with their experiences. E.g. Craft 1000 Rare item to get discount, Mix 10000 Flask for rank 3, repair ally’s armor 1000x for rank 3 etc.
- Put them on a different achievement climb to buy recipes (used to be reputations but they’re not adventurer class" and have some unique for their class recipes. E.g. Craft “X” amount of “X faction recipes” to increase reputations.
It’ll be like a mini progression game that doesn’t involved slaying dragon, just need to stay at home and buy/craft/sell enough gold to make your character uber via brain power and craft your way up in the world.
Probably throw a few “Epic quality” that can only be crafted by Max Level crafter class. Throw a nice title on top of it. The higher you climb the nerd ladder the better your perks and the more sought after by everyone else you’d be. Kinda like profession in the old days.
I think it’s a fun class to have, since most of us would have that many alts ready for each profession anyway, might as well pool them into one playable toon some progression involved.
Talent tree could be :
Craft Faster / Gather Faster / Craft Everywhere
No Dismount / Faster Hearth CD
Craft mastery / Gather Mastery / Field Mastery
% Discount on Materials
Skills can be :
Something like vanish and bubble
Sprint
Glide
Survival kit
Unlocking / skills
Built in larger Backpack
Translocation (akin to Mage’s portal) for easier transportation
various ideas:
- Have own Garden to grow herb (Like MoP)
- Cooking Expert (certain feast are only cookable by artisan cook)
- Certain “Cosmetics” improvements
- Relegate most basic Profession stuff to this class (socketing, enchancement, disenchant, etc)
- With 8 expac the amount of recipes to collect is huge, leaves room for a brand new niche