A stat/ilvl squish might be needed again to fix multiple problems

Its not just the damage or ilvl that need to be fixed. The game need to go far back to have the best chance to have enough room to breath. The stat we get per level is 1 and gear need to have 1 stat increase per level. This will fix the fast jump in ilvls and healer healing power vs one shots.

  1. I understand big number looks good but having numbers in the hundreds ks is not easily read to know how good you are doing until you met someone better.
  2. The ilvl jumps are way too fast, in an Expack we can go though 200+ ilvl and it will just end up like the damage too much.
  3. Bizz can fix the healing power to the health pools. We have healers topping people hp in 3 secs and the only way bizz can challenge is to one shot them. Health pools should 10x the power of the base healer. It should take an few casts to top someone.
  4. The game will just get faster to point that we have 1 second to deal with something.
  5. Theres would be more proactive gameplay and oneshots will become less important in the lower keys.

I don’t see how this is a big deal. If (N:M) is the ratio of N to M then

(243 : 400) = (243,000 : 400,000)

jack already did an video and healers now are toping people in 3 secs thats is an huge problem even the bench guys agree. It makes the game too fast and have no play on common mistakes

Should do a massive squish

Back to vanilla numbers

10k hp tanks being huge

They said a squish is coming in midnight

No. Unsquish the numbers. Don’t be scared of big numbers.

I think they’ve already said that a stat squish is likely for Midnight.

honestly 2k would be better for an gear tank